Dark Sea Obolus

Dark Sea Obolus
effort 4.0 3 quality 4.0 4 reasonability 5.0 5

Y’all know about White Eyes and how it’s functionally the only sea monster in the Dark Sea, right? Giant Poison Jaws hardly exists like the normal version and you aren’t seeing it above the Dark Sea’s constant rough waves, but there’s also no Obolus since diving points don’t exist there. There obviously has to be at least a few of them in there, but how would they hunt anything if they revolve around staying in a spot for other things to come to it?

Behavior

Like Obolus in the War Seas, a Dark Sea Obolus (calling it a Giant Obolus from here on) would also stay in the same spot, cloaking itself so that only its lure is visible, as usual. It would likely appear starting from the Insanity 1 range.

Differences would arise in how it lures: Giant Obolus would keep its lure above sea level, and said lure would create a fake Ghost Ship around it. The player would be able to tell it’s a fake ship by looking for the central orb, since the lure itself would remain opaque, and if the ship fades for a bit before coming back. If the player were to sail close, it would decloak and immediately book it to bite their ship. It would only go to the circling behavior if the player shoots its lure with a ship attachment.

To sum it up, Giant Obolus would create a fake, fading ghost ship to attract players, then bite their ship. The player can tell it’s a fake by waiting for the fade or looking for its lure, then attempt to kill the sea monster with ship attachments.

Rewards would be like Giant White Eyes’ drops: Doubled scales and doubled Esca.

Reasoning

As I said, I feel like the only real threat on the water specifically in the Dark Sea is White Eyes, since sharks don’t really appear other than it (and Atlantean ships, but those aren’t the focus). Also, it’d be nice to have a way to get Obolus Scales and its Esca in the Dark Sea without having to constantly dip the camera underwater to find the lure. I honestly feel like having to actively agro a sea monster with your ship parts for it to actually attack you defeats the point of it being a sea monster, and seeing how it would behave in a place without humans actively diving anywhere would be neat.

3 Likes

cool way to implement him into the DS, you got my full support

Then vote, I just did, unless I forgot some requirement to vote for suggestions

Might be a dumb question, but what’s the difference between rating a suggestion and voting for it?

Votes actually show if people like a suggestion whereas rating could just be people spamming 5 or 4 stars when it’s subjectively not that. I’ve seen a few times on some very short suggestions they get max effort when it likely was a in the moment idea and they quickly typed up.

TLDR: Vote is a more objective way of determining support.

1 Like

To make this actually worth doing, when a Giant Obolus spawns, an underwater structure with a large quantity of dark sealed chests (minimum 4) should spawn relatively close to the surface but underwater directly below where the Obolus originally spawned.

Oooh, good idea. I wasn’t considering underwater stuff since (1) the Dark Sea barely has that outside of seaweed and DS Diamonds, and (2) because I start shaking when thinking of having to get in the ocean during a run. It’s weird, because I know barely anything is ever there, but it still freaks me out.

neat

mine is the tornado-wavecolliding-greatly armored fortified atlantean brig combo

yes
this makes sense bc there are no diving spots in the dark sea yet

Cool gimmick for a giant variant of a sea monster. This sounds fun (esp. for the deeper layers), you have my vote

Keep cooking mudkip

1 Like

If Obolus is introduced to the DS, this is 1000% how it should be implemented, fantastic usage of already existing materials so it shouldn’t be back-breaking to make like a completely new DS sea monster would be.

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