Dark Sea Treasure Charts

Dark Sea Treasure Charts
effort 5.0 1 quality 1.0 1 reasonability 1.0 1

“What!?” You exclaimed, opening this post. “Dark Sea treasure charts are ridiculous!”
Give me a chance.

This proposal is completely pointless if treasure charts already exist in the Dark Sea, but I scoured the patch notes and it appears that they do not exist in the Dark Sea.

Let’s get the obvious out of the way - the current method of implementing treasure charts are not viable to use in the Dark Sea - they rely on consistent island placement and large landmasses, mostly focusing on the search for the spot rather than the island itself.

In the Dark Sea, the focus would be on finding the island itself - and due to the nature of the Dark Sea, a much harder challenge compared to normal treasure charts.

My idea for Dark Sea charts (as I will now be calling them) is for them to focus on three major factors: appearance of the island, size of the island, and approximate distance OR cardinal direction (due to the ‘shifting seas’).

Additionally, Dark Sea charts would have to have less steps compared to normal charts, else they would be nearly impossible without spending hours searching - therefore, I propose them to start at Rare, with 1 location, then increasing to 2 with Exotic and 3 with Legendary.

For example, a Rare Dark Sea chart located in the earlier ranges of the East Dark Sea picked up on x island (doesn’t really matter what the origin is) could direct to a large, mountainous ice-based island with a hint such as “when the time is right (flavor), travel northeast a moderate distance to an icy land towering above the waters. My treasure is buried next to x landmark.”

Obviously a lot of the details would have to be ironed out and the scope of Dark Sea treasure charts is quite large, but I feel that the eventual implementation of Dark Sea charts would be a valuable mechanic in improving exploration of the Dark Sea and giving additional objectives when going on lengthy expeditions.

1 Like

no too much work

theres no compass in the dark sea, islands are constantly spawning and disappearing, and your vision is extremely limited
the only way that would ever work is if you found the chart on the island itself

1 Like

the issues are that every island you find in the dark sea is both randomly generated (I don’t know if there’s any preset ones) and randomly spawn around you/disappear (every single island), you can’t see very far, and the dark sea is absolutely massive with no way to navigate aside from remembering your general direction from landmarks (and it seems like 90% of the community can’t do that considering the map marker controversy)

Yeah good point there, even if there were certain islands paired together it probably wouldn’t work out

I don’t think this would be possible as regular charts. Islands spawn and disappear frequently since they’re procedurally generated.

however, I think a different way around this is to make a sort of journal event for dark sea chart on only that island could be a way around this.

Ex of idea I have:

Rarely on procedurally generated islands, a journal of a fallen pirate captain/sailor captain could spawn which tells different areas of the island buried with treasure with similar locations descriptions as normal charts (height and distance from center), and this could cap at three locations max depending on the size. These would have guaranteed drops of 1 dark sea sealed chest each location dug up and they could have a higher chance of unearthing a shovel enchantment scroll and higher tier chests.

This would probably serve better and easier for dark sea island charts than a regular chart for it.
Limiting the chart/journal to only the island is better than making people go on a wild goose chase for disappearing islands, and would make more sense as a journal of one captain on one island rather than going to multiple cursed islands.

Aka basically:

  • chart/journal stays on island only as a randomized event, which fixes the main problem that you would have to find the chart and travel around to islands which despawn frequently. This instead keeps the player on the single island to look for the treasure there.

This would be WAY too easy.

I’d rather Dark Sea “Treasure Charts” function more like a secret that can rarely generate on specific island parts.
What I mean when I say “island parts” is the pre-made island pieces that are used when procedurally generating a Dark Sea island. Stuff like cracked walls or gravel floors, destroying these and entering these secrets would work as a treasure chart for 2-3 people with the contents inside being only for 1 or 2. When I say 2-3 people I mean the initial reward for completing a treasure chart, which I might be wrong in this but I believe when you finish digging up a treasure chart you could receive a gem. This would be the same, the secret for 2-3 people has a chance at giving you a gem each, but the inside contents are to be shared or taken by one person (unless the person who finds it decides they’d rather take it all instead of sharing with their allies).

This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.