Proposal
Water Poisoning should be fundamentally changed or removed.
Possible solution.
If Water Poisoning needs to be a feature of the Dark Sea, it could be reworked in a sense that doesn’t seem unfair.
If you stay in the water, e.g. swim, it should show a bar that increases overtime, once its full it immediately ticks down and applies Water Poisoning, if the bar ticks up whilst the user has the water poisoning effect, then it’ll either apply a burst of % damage, or bump the tier up by 1.
The water poisoning from the rain will remain, however the rate of gaining the bar level is decreased significantly. In this sense, the functionality will remain but will give the player visual notice on if they should wash up or can survive an island exploration without needing to.
The gain rate should be increased per range, I am unsure of how much, but it should be a noticeable amount.
EDIT: The gain rate should be reduced on a global basis when the user is in combat, possible by 50%?
A possible visual mock design of the bar, located possibly beside the player’s character?
Details/background on your proposal
The Dark Sea is a dangerous place with a bunch of dangers you can avoid most of the time, waves you can steer away from or brace against, same with tornados. The issue with water poisoning in this architecture is that it’s either absolutely nothing if you have cover or soap to clear it or absolutely run-breaking.
I can’t count on one hand more times I’ve been in serious trouble from Water Poisoning just because I can’t find cover or have a convenient bar of soap on me.
Therefore, changing it on a basis that makes it mildly interesting rather than what’s equivalent to a mosquito in Africa[1].
Reason to add/change
It’s a “feature” to stop the player from exploring, when the entire purpose of the Dark Sea IS to explore.
It’s literally a tick that tells the player to “Return to the ship or use a soap to remove this effect that came from nearly pure RNG.”
P.S: This suggestion came to me when I died after winning a duel against a level 300-400 Atlantean, it’s just absurd that I can survive that, but not some pesky magic polluted water.
Maleria ↩︎
