i thought of something like this but it doesnât feel like a very flexible solution. back to the divine glorious resplendent hitstun idea, itâd be useful to slow someone down for a moment once you get a hit
@puppykeeper1234 i put the extra option in case of extraneous results but what other arcane odyssey wiki could you possibly find
you better have a damn good reason for picking that
My head
I donât need a wiki I remember everything arcane odyssey related by heart
i really hate agility but its most definitely never gonna go so iâd love to see movement stuff cut in half back in fights were so close together and i really want that back also i wonder what AO would look like if instead of dashing continuously you sprinted like in hades 2
i think thatâs the best possible response thank you ![]()
i like agility, but i feel like the movement system should be tweaked a little. itâd make more sense if dashing was oriented more as a heat-of-the-moment action instead of being pretty much completely overshadowing regular running for general movement. maybe dashing uses notably more stamina or increase the speed of running, just off the top of my head
I doubt agility is going to be removed anytime soon because Vetex knows the backlash it would cause.
Also more notably the balance team has a rework planned where itâll just make you go the length of your dashes/T-jumps way faster instead of making them go farther
so 9999999 agility would instantly warp you the length of your dash instead of blasting you off into the sunset