this question’s been bouncing in my brain and need to let it out, should hitstun be added to arcane odyssey? i’m not super involved with ao’s pvp, but i feel it’s crucial in fighting games for a proper give and take rather than 2 people slapping each other until one collapses. granted, there’d need to be some tweaking of mechanics to account for it, but i feel it’d be healthy overall. some of the future questions also revolve around thoughts for combat to orient that aspect similarly to a fighting game, but won’t have massive blurbs like this
should hitstun be added?
yes
no
0voters
should grab-type moves (such as the snare spell) connect when the opponent blocks?
yes
no
0voters
preferred ao wiki?
fandom
miraheze
another
don’t care
0voters
do you feel as if you are whole?
yes
probably
maybe/don’t know
probably not
no
0voters
there’s a more in-depth poll regarding the event in the discord server, but as a brief sample question,
do you enjoy the yuletide event?
yes
somewhat
maybe/unsure
have not completed the event yet
not really
no
0voters
which of the outcomes regarding hecate’s essence do you agree with?
no opinion
should be left unchanged
conceptually the same, but increase spawn rate
conceptually the same, but decrease spawn rate
should have an indicator on an island containing hecate’s essence
should be scrapped/vastly reworked into another method of changing first magic
should be completely removed and offer no alternative to changing first magic
other
0voters
what should be done with intensity?
leave it as it is (ultimate art cooldown, larger puddles/clouds, etc) without change
leave it as it is, but overall net buffs
leave it as it is, but overall net nerfs
rework into startup lag/end lag for attacks instead of attack speed
another rework
completely removed
no opinion
0voters
what should be done with agility?
leave as is without change
leave as is with overall net buffs
leave as is with overall net nerfs
some rework (elaborate)
completely removed
no opinion
0voters
another mini survey but wanted to go about some questions that people are griping a lot about and questions of my own interest
i had this idea for hecate essence to help with its current issues
and also hecate essence needs its spawning bugs fixed whenever possible
agility needs either a rework to prevent the issue of running constantly (e.g. a debuff when consistently spamming dodge reflex/ground dodges), or a removal entirely
I can’t think of any other way you’d make it possible to melee NPCs without straight up getting stat checked by all their aimbot attacks.
Strength kinda sucks in PvE because the only way to play tactically against an overleveled NPC is to maintain a safe distance where you can get out of endlag before getting hit, or attempt some extremely risky kiting maneuvers.