First file is going to be a pure mage
My other file is just going to be guns and nothing else
First file is going to be a pure mage
My other file is just going to be guns and nothing else
well ig i can go ahead and update my current files only and not gonna fill in the others cause i am not in the mood of writing a list of 44+ files man ;-; i want to go commit war crimes on wom 2 and vibe
my freedom on files has also expanded by a huge margin since synergies arenāt a thing to concern urself with anymore which is hella pog.
Light (moonlight) [Starlight Variant where? :modCheck:]
Water (Abyssal)
[Light or Water replaced by Lunar Magic]
Thermo
Earth (Stone)
Crystal (Sunstone/undecided)
Katana
Greathammer
Greathammer
Greatsword
Greataxe
Cannon Fist
Acid (Purple)
Ice (Mystic or Sage)
spirit weps arenāt here
Wood (Birch)
Earth (undecided)
Iron leg [knocking fist down the line potentially]
Wind (Warm again or neutral)
[undecided second magic]
Greataxe
Cutlass
Greathammer
Lightning (Blue) [replaced by Storm magic]
[undecided second magic]
Sword/longsword
Rapier
Sand
Earth (Sandstone)
Thermo Fist
Ice (Glacial)
Snow [probably gonna be replaced by healing magic as well]
[If going Paladin]
Metal (Steel/Dark)
Wind (Neutral)
Spirit weps
[If going Knight]
Greatsword
Shield
Katana/Sword/Shortsword idk updated wep list man
[If going Warden]
spirit weps
Water (tropical)
Sand (Coastal)
Wood (Oak)
Shadow
Sand (Desert)
Katana
Sword
Rapier
Rapier
Cutlass
Flintlock or Musket
Spirit weps
Fire [Inferno?]
Ash [Replaced by Flare]
Magma [Replaced by Sun or any non grand flame fire magic]
Ash
Explosion (Mei Reference)
Sand or Fire [Replaced by Flare magic]
Thermo
Iron Leg
Karate
Thermo
Knocking or karate
Spirit weps
Explosion
Ash (Ailing Reference)
Plasma
Sailor Fist
Iron Leg
Spirit Weps?
Katana
Claws
Wind (Neutral) [replaced by storm magic]
Plasma (Gamma)
Knocking fist [basic combat in the meantime]
names arenāt 100% solid either too as iāve already ārenamedā Keanu in wom 2 but weāll see. see u all later w/ my 44+ minimum total files down the line.
(i spent 2 hours revising this entire thing man i am not gonna have a good time w/ the other files iāve yet to list but i got clear ideas of what i want to do)
donāt ask how iām gonna lvl them to lvl 1k and get their lost/ancient magics thats for future me to deal w/ lmao (gimmick prioritization and whats fun)
My first build will be a Berserker build with Iron leg and Cannon fist
Second build will be a warden when they get added back with spirit weapons
My third build will be a magic savant build Explosion magic, Ash magic, Base combat, a staff, a shield, and a dagger
1st file: Glass Ash Conjurer (Bury The Light Man Theme)
2nd file: Fire Explosion Mage, bad rep obviously
3rd file: Sailor Fist Lightning Warlock, because conductivity
My first file will be a warlock with Lightning Magic imbued into Sailors Fist (Does this make me a metamancer?), and my second file will be a sailor-themed warlock with water magic and Sailorās Fist.
itās a mystery
With how lightning always paralyzed with soaked this might be the case
screw it, i got a lot of stuff to write
berserker ( or starting magic) with mage drip
uses basic combat and cannon fist for now, but i will switch to a combination of impact/radius/cannon or other fighting styles once those are added (i wont use radius if its a braindead style like in aa, hopefully it uses more stamina or something)
will try to be neutral explorer/treasure hunter, but due to how i play will mostly end up as hero and bounty hunter in game
conjurer with and , wields a greataxe, bow, and shield
lots of arcanium weapons for this file, probably some rare weapons as well
will be hero themed (imagine if theos and the pk swapped story roles, file 2 being theos and file 1 being pk)
grand navy savant, with any combination of water, lightning, and ice based abilities (preferably , , and respectively)
will likely use arcanium weapons and lost spells
i dont expect to use this until 2nd awakening, and i will mostly use this for funny synergy combat (i dont wanna rk though)
Ass ass in syndicate file ( starting magic), wielding rifle, dual flintlocks, and single flintlock
will be warlord with thermo/cannon fist for now, but i will eventually switch to knocking fist once its added (pressure point guns baby)
bounty hunter file
mage with and , will replace wind with slash magic and possibly earth with shatter, i also intend on getting life/healing magic
will have lots of ancient, lost, and rare spells, mostly the non-passive ones
heroic file, acting as a homage to wom (king david silver with green magic council-like outfit, most likely imitating the captains)
will be a warrior villain file with a focus on artisan weapons, though i wont use this until they are released
will also probably good for trading different types of weapons, equipment, and possibly scrolls
i have a lot more files planned (including vitality hybrids) but i dont wanna list them all
no space between shit and ton is really throwing me off
Oh my, why so many files?!?
iām moving towards at least 4 of every stat path and the currently listed ones was during the wom era and me trying out the other magics
plus i think up things ranging from complex characters to functional world systems w/ history for the fun of things constantly so this is just another small outlet for itIāll be a magu conjurer for my first file
Iāll not make a 2nd and 3rd file. No point imo, since youād just restart the whole game and if you wanted to restart to change your magic or hometown or something, youād just delete your first file. For my second magic Iād choose sand.
Thought thereāre only 3 files?
gamepass allows up to 6
Warlock with iron leg, i considered thermo fist but imo iron leg is cooler. it would be interesting if the iron leg attacks left behind ash clouds. will likely have hero reputation, with a focus on bounty hunting npcs and players alike.
Savant with thermo fist and a greatsword, maul and claws. iāll likely go for villain reputation on this save, though iām not too sure on that since getting stuff as a villain may possibly be a bit difficult like it was in WoM.
Conjurer with light magic, will likely use a rapier, katana and dual swords, or maybe claws, with a bunch of speed enchants. Essentially the goal of the build is to maximize cast speed. Will possibly be a member of the Grand Navy.
iāll likely use the remaining slots for builds referencing various works of fiction and such.
even tho im late i know my first three files are gonna be warlord (big axe), knight (tank) and warlock (lightning sailor fist)
And with the new feature with npcs having like less accuracy by magic like Light and stuff, you can prolly use them ash clouds to sneak attack the npcs.
He dooodoo on his swords
fire and poison
vetex removed self negative synergies, so i can now create poison clouds and ignite them with no drawbacks
i guess its kinda like that one dragon from how to train your dragon
OH WAIT THATS A GREAT IDEA! FARTING OUT YOUR BODY AND USING FIRE TO BURN IT!!! If you agree with me then heart this because it took me 12 minutes to type this.