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Barrier
Magic Stat Requirement:
- First Magic: 180
- Savant Second Magic: 230
- Mage Second Magic: 300
Conjures a magical barrier (works somewhat like nichtaplia) that slows your movement and blocks most of the damage of incoming attacks for up to 3 seconds or until it breaks. Upon breaking, it releases a small shockwave that damages and applies your magic’s status effect (burning, freezing, blinded).
Cooldown: 20s
Casting Time: 0.7s
Customization Options:
- Barrier Size (larger = less durability)
- Detonation Type (shockwave or spherical)
- Ultimate Art (negates 50% of the damage, slows movement drastically, largest and most damaging shockwave)
Warp (credits: @JustAVoidOrb)
Magic Stat Requirement:
- First Magic: 150
- Savant Second Magic: 200
- Mage Second Magic: 270
Instantly teleport a short distance in the direction you aim (basically shura), leaving behind a brief elemental flash. Can pass through enemies and some obstacles.
Ignores knockback and projectiles mid-warp.
Cooldown: 12s
Casting Time: 0.5s
Customization Options:
- Short (faster cooldown, less range), Medium (balanced), Far (longer cooldown, greater range)
- Ultimate Art (farthest, longest cooldown)
Laser
Magic Stat Requirement:
- First Magic: 240
- Savant Second Magic: 290
- Mage Second Magic: 360
Hold to cast a focused and constant, 5 second surging beam of your magic energy
Customization Options:
- Laser Size (larger = less damage)
- Ultimate Art (Huge, lasts for 10 seconds, deals more damage, slower, longer cooldown)
Laser size below 50%:
Above 50%:
Ultimate Art: