Deck-hands new requirements for hiring/upgrading

Deck-hands new requirements for hiring/upgrading https://forum.arcaneodyssey.dev/uploads/default/original/3X/7/b/7bc68bcf77e957f0106872c43801a1c94840565e.png
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I feel like the entire deckhand system of course is some what tedious to get or upgrade depending on what you’re trying to get, along with trying to gain bounty/fame which can be decreased through activities or player hunting.

So, I feel like the deck-hands should get a change and not focus entirely based on reputation as I read the wika (Unsure if this is confirmed/true) that the reputation for deckhand runs on a multiplication table being this:
image

This would make getting deckhand in the future even more tedious than what it is right now as we’re no where near the max level or like 1/8 way there (Level 1000, not actually the max level but will be under or whatever depending on the storyline)

So that would mean that if you wanted even to get an adept deckhand it would be (1000 x 20000) leading up to 2,000,000 fame/bounty needed (unless reputation gets re-worked to become easier to get or based on level)

Either way, I feel like it should be changed. If you want deckhands you need a set requirement/stats being:

  • Ships Traveled
  • Agora News
  • Ships sunk
  • Creatures killed
  • Bounty/Fame hunted
  • Dark Seas Survival time

(Stats can be seen through the statistics menu)

This would make acquiring deckhands possibly less tedious but still giving it somewhat difficult.
These stats will be ya’know big depending on the tier of deckhands you wan to get such as

You found a legendary deckhand but in order to hire him, you need 500 Ships sunk and 50,000M Travelled in total. In order to upgrade it, say it’d be 650 - 750 ships sunk and 100,000M. (Depending on how many deckhands you have, it’ll start to scale on the requirement making it more and more difficult so it isn’t abused and ships having all legendaries or something)

Legendary Deckhands will still have its tedious farm for but it doesn’t rely on bounty, you can also grind at the same time such as ships. Giving the player more loot or stuff they ever wanted.

And yeah keep the reputation but, make it way less than before and mostly change the cosmetics of what the NPCs wear like:
Example:
Villain Reps: Viking-like style
Good reps: Sorcerer like style

But those are by chance, its just higher chance depending on the reputation.

This is more so to give more options to players on how they want to farm and not have to rely so much on their renown in order to get better upgrades for ships without having to get hunted down and having their fame/bounty lowered making it harder to find deckhands.

3 Likes

This would be better but I don’t think this is the solution I personally would want.

i know the deckhand system is pretty damn flawed rn but i dont really agree with some of these requirements

idk what that means but im gonna assume total sailing time or distance traveled, which both sound super easy to grind without even playing

dont like the concept of grinding the triggers of the news for noticeable (and basically mandatory) gameplay benefits. ruins the immersion

since we are revamping the requirements, might as well not make pvp mandatory

sounds extremely easy to grind without any risk

oh and i have no idea what you are implying by

deckhands are neutral and they can have any build, so would be weird if only good reps had mages nor would it make much sense at all

2 Likes

I was more so thinking like “Huge amounts of time” instead of 5 minutes or something
but yeah I can defo see the flaws from these requirements now

image

The concept is good, but like others said. Some of the requirements aren’t really good.

1 Like

i honestly like this idea for a bit more variation, yeah not everything in this is perfect and can be tweaked but overall i think its a good idea

If renown never becomes easier to obtain I would not want to grind for 10 million renown via pvp because i wanted to move faster

This sounds a lot better than the current system, but I don’t think it’s there just yet. I like how it encourages ship activities, but some of the stuff doesn’t make any sense like Bounty/Fame hunted. And some of the stuff might need modifications to prevent it from being cheesable, like the Dark Sea survival time. But I like it mostly.

The change to deckhand vanity is unecessary.

Part of why pvp for the game is so volatile is because of nerds trying to grind reputation for these deckhands.
I like not making it forced now since it means you can do some more of the game’s content to hire them.

Just a little more polishing needed here.

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