i have both enchanter and shipbuilder
my ship has 11385 hp
i have both enchanter and shipbuilder
my ship has 11385 hp
thats all they do
infact chef bad with gold/legend fish as they only give 1 scale instead of 2
Merchants can now sell reagents and catalysts. They might’ve just shot up on the tier list, depending on what the limit is.
that depends on what and how many reagents/catalysts they can sell aswell as how expensive they are.
I’d love to see some people document the new merchant lootpool.
Desperate for Golden Apples. If they can sell those, they’ll get a permanent spot on my ship
wellll like i said, they sell chest loot
so its real likely they sell these
Personally I use Merchant, Navigator, Shipbuilder, and Cannoneer in that order since it works best for me
Cannoner: Whilst offering amazing benifits when activating its ability, in my own experience it requires a much more ideal scenario then most think, ships move around, and if I want to win my ship battle to the best (least damage taken) then I won’t just stay on the enemies broadside, and instead swerve and weve firing salvos one at a time. Could be top tier, maybe I’ve just not found the strat for them.
Shipbuilder:
A no brainer, 5% hp back and 33% extra repair for around 45 sec, to amazing to pass on.
Enchanter:
With the new changes its more important then people think, 30% damage reduction for around 15-20sec is huge, and can easily save you 2-3k hp, and the 20% heal to crew is not to be slept on. When your profession based crew dies, you can’t use their abilities, so its really important to keep them alive.
Navigator :
Also really good like cannoner, but a bit to situational, and its duration of around 8 sec is a little lackluster. 20% speed is the most obvious benifit and helps quite a bit, in naval battles it can be the breaker. 100% resiliance for the duration is just a niche buff, most ship run 80%+ resiliance so it does very little (i run 100%) the 100% chance to get out of whirlpools is also very nice, pretty much means you can never get stuck in a whirlpool ever.
Merchant:
Have not tested myself, but with the buffs coming that you can buy potion ingredients it might become S tier, if you can buy stuff like saint lily, lifebloom, golden apples, but untill that its not good.
Chef:
cooks a fish and adds 3 seasonings, people must be really lazy if they like this, just make your own meals, it really does not take that much.
Nothing else I know can get me 2 hours of recovery 5 with a single ingredient cost passively.
And lose you out on a legendary scale automaticly “shrug”
Don’t get me wrong, I think chef should get a buff to passively create meals with the hunger food status effects, not waste scales, and perhaps have a system where they can learn “recipes” from the player.
I think getting the scales usefull already makes up for most of it, then getting some kind of other feature is what I think would make it top tier. Don’t know what it would be though.
Scales fixed makes it “Good choice”
Additional feature + scales makes it “Must have”
These things would make Chef a top tier deckhand:
1: Uses other status effect ingredients
2: Player decides the recipe outside of the fish
3: Passive increase to status effects/food gain from player cooked meals by having the deckhand
4: Stops wasting scales
Only correct list
Merchant is the most important deckhand in the entire game
Get merchant first because a maxed out merchant makes leveling up other Deckhands a breeze
Chef? Dawg just cook it on ur own man Chef is the most useless deckhand imaginable. I honestly wish there was a dyer deckhand
welp time to drop merchant to Not Worth it…
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