Deep Odyssey (what if deepwoken and AO combined)

What would happen if deepwoken and AO combined, well imma try to figure that out

Step 1, Combat
Main thing about this is because some people say deepwoken has better combat that AO (i am unbiased) so im gonna try to comvert AO stuff to deepwoken combat.

Magic = Guns, mantra’s (only if mage, 2 of 3 magics is gun, 3rd is critical)
Weapons = Weapons (3 at once, changes based on skills used ex has sword used piercing shot changes to rifle)
Strength = fist styles

Mantras would be like crash or sword draw: flash strike etc. and certain modifiers gained like deepwokens (cloudstone = sphere or size gain? same for shapes)
Step 2, Progression
Gaining skills should be based AO leveling AO story all that, but should have spawning like Deepwoken (maybe not entirely sure but it would be cramped for spawns)

also no permadeath deepwoken chest system?

this is just a funny idea and wonder what people think

If the two games combined It’d probably be a game more centered around strategical combat and progression.

With AO’s customization and Deep’s mantra abilities we’d have a far more versatile and complex magic skills or weapon skills.

Preparation would also be considered since there’s going to be food buffs/potions etc. As well as mastery over these skills (though progression might need to be slightly more faster due to this)

Also more weapon skills and physical skills names like Blade Arts or for fighting styles something like Iron Body (one piece)

In other words the game would more likely to require friends/allies/guild members so you can properly progress at a steady pace, unless you no life the game, which every experienced player does lol (there could also be a storyline, perma death still exists because that’s deepwoken)