Deepwoken Depths Layer 2 Teaser

supposed to be endgame content

Because the community believes that it’s way too hard to wipe by accident since you can easily do the trial to get out, so he made an endgame area that’ll give good loot so you have the incentive to go there with a risk of wiping

Fr depths is actually dangerous tho
Watchers
Mobs
Hitkill void
Gankers(that might be camping in trial)
No campfires
I N S A N I T Y

Really easy to not get spotted and you can just server hop for an open gate

True

Only dangerous if somebody knocks you into it (don’t fight near one) or static swap’s near it

True except the trial part because if you don’t look up that’s just your fault

Not really a problem

How… How do you even manage to die to insanity when escaping…

Yea its kinda your fault if a sharko or player knocks you there, still, its a big risk

Still a risk since its not really hard being sneak attacked there and being obligated to fight

No campfires(i admit i also dont know navigate in depths :melting_face:)
Without camp fire its also needed to have certain mantras or passive to heal

yes, but primarily no, i mean i’m still playing it

if they adopted the hardcore mindset of ā€œlore or i’m dipping regardless of quality and gameplayā€ then sure there could hypothetically be that some might have dipped till smth interesting happened. but it’s unlikely as lore is still has been expanded upon and ongoing where i’m satisfied with events and what not.

heck the sharko rumbling from a bug is canon now along w/ some future events and places alluding themselves in various areas. devs also said themselves that the lore of the game is supposed to be easily known by playing it and it’s not hard to find if u actively wish to look for it.

so only reason aside from boredom where ppl dipped is that they’re unable to get past the starting freshie stuff for some reason and bodied by dudes 24/7 by unlucky encounters.

i haven’t actively looked for the lore yet and only did some tidbit of efforts here and there but i still know a good chunk of it like the rest of the community.

Those people still exist, but in small amounts. There’s plenty of people who are interested in lore, although as there’s hasn’t been any new lore-related content, what else can you do right? It’s mainly been Arch_Mage answering questions related to Deepwoken lore, and the small content updates that contain pieces of it (such as when the Visionshaper Oath was added).

I’m sure they’ll be back (me included lol), and more questions will arise with the release of Layer 2.

Watchers, and angels themselves are fairly easy to avoid. You learn to fight angels through practice and just fighting them over and over again. They’re a mob you’re forced to fight in the trial of one, so there’s your practice right there.

Same situation with the angels. Practice makes better. The mobs in the depths have relatively simple attack patterns, that can all quite literally be killed at power 1. Trial of one once again gives you good practice with those mobs, and even with the enforcer as well.

There’s been a fair share of gankers, but from my own experience, and the experience of a friend who still actively plays the game, the Depths is rather stale and you’ll probably run into someone who might gank you, but people have more or less realized that ganking is a lose-lose situation. Ranked gamemodes are where people mainly go for PvP, as it offers luck.

I don’t want to create individual responses for insanity and lack of campfires since they’re just a given. But if you’re experienced with the mobs and the environment, then what else can kill you, or still pose a threat in the area? It’s supposed to be a risk-reward situation, so there should at least be some risk present.

I can agree with the void though. That can get pretty damn annoying. but I hear that the problem will be solved upon layer 2’s release.

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Which is why they seem to be shaking things up for layer 2, with the concept of dungeons and more actual rewards/purpose for going into the depths. Although I can completely agree with your stance. There isn’t really a whole lot, and even the exclusive loot in the depths can be acquired through fighting bosses, that can offer far more rewards. Hopefully they improve layer 1 after the release of layer 2, just to keep up to standards, unless the devs want layer 1 to be lackluster to make the other layers seem more appealing.

I believe you’re talking about wiping here? I’m sure the devs have thought it through, and with the addition of multiple layers I wouldn’t quite make sense to just wipe like that. I’ll go with the common theory and say that you die in layer 1, you get sent to layer 2. There’s still a degree of risk present, and I doubt that will ever change. It’s just the reward for taking that risk that needs to be there.

Looks cool, I might try actually grinding in the game

Then the game is supposed to kill you even if you are good?

I can solo primadon and these bitches still suck to fight tbh

Yep, the game was supposed to release with layer 2 - it got turned into the void because of time issues, and arch said that it was a band-aid fix, and it was kinda disgusting to just wipe from a single mantra

So that there’s risk associated with exploring the area. Makes the stakes higher and the experience much more intense. If it’s not your type of game then I don’t see why you feel the need to shit-talk it.

ā€œSomehow this concept feels more poorly thought out than everything else in the gameā€. . . lol.

Its a poorly thought out disappointing shitshow that could be so much more if they just removed all the godawful mechanics that add literally nothing to gameplay.

Of course I’m going to shit-talk it.

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Well it can at least try to, but what I was trying to get across is that the Depths becomes fairly easy, and wiping to most of the mechanics that are meant to be threatening and supposed to cause your death will be unlikely.

In the lore there’s multiple layers which I’m guessing has different effects your possibly not on a single life but have to worry about something else or instead of insanity it’s freezing to death

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What mechanic? The insanity/freezing (layer 2) or the wiping? People eventually adapted to layer 1 and can traverse it like they would in the surface world.

If you are talking about wiping then I don’t think it’s an awful mechanic at all. It adds stakes to the area and a level of risk for the rewards it’ll have. It also ties into the lore of the game.

The entirety of the game is based on wiping, and the ability to have your character be completely reset. I personally think a perma-death system works better in Deepwoken where there’s randomized elements, so your next run/build won’t be completely identical, allowing you to try something new. If I was hard stuck with a character that had trash cards and undesired mantras I would want to wipe and try to get better cards.

Perma-death as a whole also creates uniqueness that separates it from other fighting games or RPG games on the platform.

It really can be said that if you can’t handle it/don’t like it, then don’t play it. People will eventually learn the attack patterns be able to dodge and parry the layer 2 mobs within a week. If you want to play the game for the exploration and the lore, then you’ll have to develop some skill.

no its not.
don’t lie to yourself like that, every part of the game can function without that.
nothing is tied to wiping, I’ve checked.

for a game ā€œcenteredā€ on its permadeath feature, it sure feels forced in and unnecessary.

PVP permadeath will always be a terrible idea in my eyes, it attracts nothing but toxicity.
there are simply too many assholes who are assholes for the sake of being assholes for it to work.

being a niche doesn’t make it any less rancid.

I see alot of people using unique and good as synonyms, they’re not.

Alright that’s true, but my point still stands about adding a risk factor to certain areas. Even if you can wipe, once you’re experienced in the game then it’s difficult to do so.

I see your point but I still don’t get the toxicity aspect. If there’s even a slightest reason for someone to kill you in any PvP game then someone will. Toxicity will happen whether perma-death or not. If there’s something based around PvP, then toxicity is bound to arise. I feel as with Deepwoken’s current systems in place (ranked 1v1s and you can’t get luck in ā€œsafe zonesā€), PvP is more controlled as there’s more rewards for doing PvP in 1v1s compared to in the open world.
Assholes will always be assholes. But recovering from death isn’t that difficult.

I’m not one of those people. I said UNIQUE, and I said it for a reason. It’s an uncommon system, but one with flaws. I won’t deny that. Otherwise what would be the point of this debate.