supposed to be endgame content
Because the community believes that itās way too hard to wipe by accident since you can easily do the trial to get out, so he made an endgame area thatāll give good loot so you have the incentive to go there with a risk of wiping
Fr depths is actually dangerous tho
Watchers
Mobs
Hitkill void
Gankers(that might be camping in trial)
No campfires
I N S A N I T Y
Really easy to not get spotted and you can just server hop for an open gate
True
Only dangerous if somebody knocks you into it (donāt fight near one) or static swapās near it
True except the trial part because if you donāt look up thatās just your fault
Not really a problem
How⦠How do you even manage to die to insanity when escapingā¦
Yea its kinda your fault if a sharko or player knocks you there, still, its a big risk
Still a risk since its not really hard being sneak attacked there and being obligated to fight
No campfires(i admit i also dont know navigate in depths )
Without camp fire its also needed to have certain mantras or passive to heal
yes, but primarily no, i mean iām still playing it
if they adopted the hardcore mindset of ālore or iām dipping regardless of quality and gameplayā then sure there could hypothetically be that some might have dipped till smth interesting happened. but itās unlikely as lore is still has been expanded upon and ongoing where iām satisfied with events and what not.
heck the sharko rumbling from a bug is canon now along w/ some future events and places alluding themselves in various areas. devs also said themselves that the lore of the game is supposed to be easily known by playing it and itās not hard to find if u actively wish to look for it.
so only reason aside from boredom where ppl dipped is that theyāre unable to get past the starting freshie stuff for some reason and bodied by dudes 24/7 by unlucky encounters.
i havenāt actively looked for the lore yet and only did some tidbit of efforts here and there but i still know a good chunk of it like the rest of the community.
Those people still exist, but in small amounts. Thereās plenty of people who are interested in lore, although as thereās hasnāt been any new lore-related content, what else can you do right? Itās mainly been Arch_Mage answering questions related to Deepwoken lore, and the small content updates that contain pieces of it (such as when the Visionshaper Oath was added).
Iām sure theyāll be back (me included lol), and more questions will arise with the release of Layer 2.
Watchers, and angels themselves are fairly easy to avoid. You learn to fight angels through practice and just fighting them over and over again. Theyāre a mob youāre forced to fight in the trial of one, so thereās your practice right there.
Same situation with the angels. Practice makes better. The mobs in the depths have relatively simple attack patterns, that can all quite literally be killed at power 1. Trial of one once again gives you good practice with those mobs, and even with the enforcer as well.
Thereās been a fair share of gankers, but from my own experience, and the experience of a friend who still actively plays the game, the Depths is rather stale and youāll probably run into someone who might gank you, but people have more or less realized that ganking is a lose-lose situation. Ranked gamemodes are where people mainly go for PvP, as it offers luck.
I donāt want to create individual responses for insanity and lack of campfires since theyāre just a given. But if youāre experienced with the mobs and the environment, then what else can kill you, or still pose a threat in the area? Itās supposed to be a risk-reward situation, so there should at least be some risk present.
I can agree with the void though. That can get pretty damn annoying. but I hear that the problem will be solved upon layer 2ās release.
Which is why they seem to be shaking things up for layer 2, with the concept of dungeons and more actual rewards/purpose for going into the depths. Although I can completely agree with your stance. There isnāt really a whole lot, and even the exclusive loot in the depths can be acquired through fighting bosses, that can offer far more rewards. Hopefully they improve layer 1 after the release of layer 2, just to keep up to standards, unless the devs want layer 1 to be lackluster to make the other layers seem more appealing.
I believe youāre talking about wiping here? Iām sure the devs have thought it through, and with the addition of multiple layers I wouldnāt quite make sense to just wipe like that. Iāll go with the common theory and say that you die in layer 1, you get sent to layer 2. Thereās still a degree of risk present, and I doubt that will ever change. Itās just the reward for taking that risk that needs to be there.
Looks cool, I might try actually grinding in the game
Then the game is supposed to kill you even if you are good?
I can solo primadon and these bitches still suck to fight tbh
Yep, the game was supposed to release with layer 2 - it got turned into the void because of time issues, and arch said that it was a band-aid fix, and it was kinda disgusting to just wipe from a single mantra
So that thereās risk associated with exploring the area. Makes the stakes higher and the experience much more intense. If itās not your type of game then I donāt see why you feel the need to shit-talk it.
āSomehow this concept feels more poorly thought out than everything else in the gameā. . . lol.
Its a poorly thought out disappointing shitshow that could be so much more if they just removed all the godawful mechanics that add literally nothing to gameplay.
Of course Iām going to shit-talk it.
Well it can at least try to, but what I was trying to get across is that the Depths becomes fairly easy, and wiping to most of the mechanics that are meant to be threatening and supposed to cause your death will be unlikely.
In the lore thereās multiple layers which Iām guessing has different effects your possibly not on a single life but have to worry about something else or instead of insanity itās freezing to death
What mechanic? The insanity/freezing (layer 2) or the wiping? People eventually adapted to layer 1 and can traverse it like they would in the surface world.
If you are talking about wiping then I donāt think itās an awful mechanic at all. It adds stakes to the area and a level of risk for the rewards itāll have. It also ties into the lore of the game.
The entirety of the game is based on wiping, and the ability to have your character be completely reset. I personally think a perma-death system works better in Deepwoken where thereās randomized elements, so your next run/build wonāt be completely identical, allowing you to try something new. If I was hard stuck with a character that had trash cards and undesired mantras I would want to wipe and try to get better cards.
Perma-death as a whole also creates uniqueness that separates it from other fighting games or RPG games on the platform.
It really can be said that if you canāt handle it/donāt like it, then donāt play it. People will eventually learn the attack patterns be able to dodge and parry the layer 2 mobs within a week. If you want to play the game for the exploration and the lore, then youāll have to develop some skill.
no its not.
donāt lie to yourself like that, every part of the game can function without that.
nothing is tied to wiping, Iāve checked.
for a game ācenteredā on its permadeath feature, it sure feels forced in and unnecessary.
PVP permadeath will always be a terrible idea in my eyes, it attracts nothing but toxicity.
there are simply too many assholes who are assholes for the sake of being assholes for it to work.
being a niche doesnāt make it any less rancid.
I see alot of people using unique and good as synonyms, theyāre not.
Alright thatās true, but my point still stands about adding a risk factor to certain areas. Even if you can wipe, once youāre experienced in the game then itās difficult to do so.
I see your point but I still donāt get the toxicity aspect. If thereās even a slightest reason for someone to kill you in any PvP game then someone will. Toxicity will happen whether perma-death or not. If thereās something based around PvP, then toxicity is bound to arise. I feel as with Deepwokenās current systems in place (ranked 1v1s and you canāt get luck in āsafe zonesā), PvP is more controlled as thereās more rewards for doing PvP in 1v1s compared to in the open world.
Assholes will always be assholes. But recovering from death isnāt that difficult.
Iām not one of those people. I said UNIQUE, and I said it for a reason. Itās an uncommon system, but one with flaws. I wonāt deny that. Otherwise what would be the point of this debate.