Idea: allow clans to form alliances or make rivalries with other clans/nations
alliances: an ally clan’s land will not be able to be captured, and their players are not able to be killed. you cannot hunt someone from another clan
rivalries: heros can attack other heros, and you are encouraged and receive rewards for capturing islands
`
quests- clans have certain goals that increase their level and ranking with another clan
war- clans can go to war with another, with the losing clan transferring galleons to the winning clan. This is decided by islands claimed, player kills, etc
economic impact- islands can side with or against a clan, depending on their relation with the island (relations are planned in a future update), this will change the prices based on who’s buying (rival clans have to pay more) and could also occasionally deploy soldiers/ships to help, are a safe place for the clan
build takeover- you gain access to another clans current build if you claim their island, you cannot upgrade or move anything, but you can gain resources and use the defenses
minigame- some system where players have to use more than fighting, such as intelligence or negotiation
ex: deliver peace treaty to x clan, steal stuff from x island, respond to crisis, spy
if players do not maintain relationships with other clans/islands, or act negatively, this will cause their reputation with them to decrease
stealth missions- it would be fun for there to be opportunities for the player to spy, sabotage, etc
the in game clan ranking system will also now serve a better purpose