yeah, mutations were planned, but there were never going to be more than 7 base magics
I kinda prefer AA bosses over WoM even though they didn’t really move
Sorry for the late reply lol, but
Customization Does Matter.
If everyone unlocked the same stuff at the same time with no variety in movesets, would you even want to play the game? And yeah AA was going to add mutations but it didn’t, plus they would’ve had fixed movesets anyway.
By customization I meant the animation customization, and yes I would still wanna play the game if it has no animation customization
AA didn’t even have that , each magic had there own special and unique move set which I fine was balanced perfectly
Sorry for the late reply I wanted to take a break from the world of magic forums
Oh, you meant stuff like snap and spin, ok I thought you meant stuff like size/pillar/amount.
…Did we play the same game?
Hell no it wasn’t balanced perfectly. Lighting and water dominated everything and light had instant damage and earth having nigh-unescapable AOE. But I get your points I guess.
Lighting had a huge AOE but tiny damage, same with dark. light had tiny AOE but very fast decent damage, fire had big AOE but kinda fast good damage , rock has big AOE , slow but does good damage, wind had big AOE and does good damage, water looked cool
Lighting was the only magic that could deal 700 damage in a single Q without counting the shock DPS it had for some reason