I’d argue it was slightly more fun a few patches ago since substat armor got nerfed too much.
It’s like two times as efficient to run high size, high speed Magics/FS/Weapons and stack defense than using a high power Magic/FS/Weapons with alot of substat.
I think we should go back to having 2, but make the 2nd one cost 2 air movements for non-strength builds (<40% investment into strength). It’s been a bit since I last played, but I’m pretty sure I remembered there being 3 air movements. This basically let’s mages and strength builds both have the same amount of reflexes, but let’s strength builds have one extra air movement to use (exception for low investment Savants).
Another restriction to reduce stalling is when the player has 0 air movements and uses a non-air movement requiring move. It’ll increase the energy cost for that move by 50% or 75%. Making it really inefficient and makes waiting them out a viable strategy (probably). Not sure how the energy mechanic works exactly in Full Release but I’m pretty sure it’s food based. So eventually they gotta stop stalling to eat.
Also can we talk about how Strength loses access to 65% of the moves in it’s kit after it’s used two air charges? Since they’re nearly all mobility. That’s why Strength is ironically the worst at long trades in the game.
What? What is being gutted here? Did you even read what I typed?
Non-Strength Builds (everything less than 40% strength investment)
Strength Builds (everything above 40% strength investment)
This should be clear.
Also, what I typed gives every class 2 Reflexes, but the 2nd one costs 2 air movements for “Non-Strength builds”. Meaning strength builds wouldn’t use up 2, because in this I stated that this is the case specifically for non-strength builds. Strength build reflexes only cost 1 air movement in this scenario. Strength literally needs an air movement to use most of their skills. If I didn’t do this then they’d just be falling to the ground after 2 reflexes
Also by making it so energy costs for skills increase when air movements are at 0 charges left basically forces the 2nd reflex for most classes to be for emergency dodging. Meanwhile strength users can freely use the 2nd reflex for dodging and closing distances.
it was only me. and ihave never heard of this guy until now, my build is on the edge of metamancing since i am using shadow but not an atrocious amount of attack speed (my old build used 251 )