Discussion: Was Dodge Reflex A Mistake?

I’d argue it was slightly more fun a few patches ago since substat armor got nerfed too much.

It’s like two times as efficient to run high size, high speed Magics/FS/Weapons and stack defense than using a high power Magic/FS/Weapons with alot of substat.

yeah i was just comparing right now to release, not pvp throughout all patches

I think we should go back to having 2, but make the 2nd one cost 2 air movements for non-strength builds (<40% investment into strength). It’s been a bit since I last played, but I’m pretty sure I remembered there being 3 air movements. This basically let’s mages and strength builds both have the same amount of reflexes, but let’s strength builds have one extra air movement to use (exception for low investment Savants).

Another restriction to reduce stalling is when the player has 0 air movements and uses a non-air movement requiring move. It’ll increase the energy cost for that move by 50% or 75%. Making it really inefficient and makes waiting them out a viable strategy (probably). Not sure how the energy mechanic works exactly in Full Release but I’m pretty sure it’s food based. So eventually they gotta stop stalling to eat.

I don’t see how this makes much sense

Gutting everything else in all other fields because strength sucks at pure combat won’t make it any better, you know

That’s not the reasoning, the reasoning is since Strength is so melee focused they need more mobility to stick to their target.

Also can we talk about how Strength loses access to 65% of the moves in it’s kit after it’s used two air charges? Since they’re nearly all mobility. That’s why Strength is ironically the worst at long trades in the game.

What? What is being gutted here? Did you even read what I typed?

Non-Strength Builds (everything less than 40% strength investment)
Strength Builds (everything above 40% strength investment)

This should be clear.

Also, what I typed gives every class 2 Reflexes, but the 2nd one costs 2 air movements for “Non-Strength builds”. Meaning strength builds wouldn’t use up 2, because in this I stated that this is the case specifically for non-strength builds. Strength build reflexes only cost 1 air movement in this scenario. Strength literally needs an air movement to use most of their skills. If I didn’t do this then they’d just be falling to the ground after 2 reflexes :wilted_flower:

Also by making it so energy costs for skills increase when air movements are at 0 charges left basically forces the 2nd reflex for most classes to be for emergency dodging. Meanwhile strength users can freely use the 2nd reflex for dodging and closing distances.

The first mistake was adding them, and the second was removing the second one

4 Likes

you are petty and i do not care its just a video game. and i dont even pvp that much anymore

but you talk about it like you’re in the meta ( don’t know if he also hunted the rest of your clan but you did say he cant beat them 1v1)

it was only me. and ihave never heard of this guy until now, my build is on the edge of metamancing since i am using shadow but not an atrocious amount of attack speed (my old build used 251 :skull:)

average arcane odyssey pvper drinking a potion

T5 freakiness potion

Engagement bait ig?

pvp would be way less fun without dodge reflex

Dodge reflex nerf

Now drains some total energy

Requires usable energy

Perhaps 1/3 usable energy

Still uses stamina