Do you need to make people want to actively explore underwater structures rather than just skim them for the goods?
I mean, yes… underwater breathing already accomplishes that, but also not really.
All it does is make it so you survive longer underwater, you don’t really get to see much when you’re deeper down.
So… what about adding a whole new item for this purpose? With some kind of risk attached to equipping it?
introducing : diving lanterns.
You’re actually able to see now.
If you were one of those people just skimming for goods, you’re able to see where to potentially look now without running into presumably for this pitch : a dozen urchins.
The drawback to equipping the lantern is that equipping it and unequipping it is slow.
Making you less offensively capable, as if your guard was down.
If you equip the lantern, it’s initially off… so you turn it on.
And when you unequip it, you have to turn it off to conserve fuel.
Enchants :
Intensity - Stronger glow, takes more fuel.
Swift - You turn it on and off quicker, allows quicker retaliation by switching to one of your available tools for combat. ( Magic, FS, Weapons )
Sturdy - More reliability. Will take less fuel, allowing you longer time underwater.
Bursting - Longer range, will take more fuel, but less than Intensity.
You can’t switch off your lantern, though when carrying sealed chests it will hang on your arm.
If you constantly enter and exit the water to refuel it with no real delay, it has a chance to burn out.
This makes it so you’re committed to staying underwater and not resurfacing every 5 seconds after getting another chest. ( Don’t worry, I’m guilty of this one too. )
And also inadvertently buffs water breathing by encouraging this style of looting diving points and structures.
Also, it doesn’t allow you to stay underwater forever obviously.
The lantern would have fuel that is only able to be resupplied either…
A : By implementing a new system, and refills would be available at shipwrights. ( I don’t like this one. )
B : By surfacing and heading over to your cargo hold in the middle of your ship ( yes this would make them very limited usage on sailboats. )
C : By surfacing and just… getting on your ship. ( Optimal. )
Later lanterns would become more efficient and more effective, til by the end the structures and surface underwater is nothing but a vast world for you to explore and conquer.
i mean that or vetex adds an underwater vision potion idfk.
Before you ask, no… none of the potion effects have anything like this.
And the waist lanterns, while they have a small effect… it’s not really that much.
Torches have their land niche, Waist lanterns are all rounders… and these diving lanterns make diving a memorable experience every time.
You can’t use the lanterns on land by the way, that’s wasting fuel. Torches do it better on land.
Also, the anglerfish.
The holding animation doesn’t really allow you to really enjoy the structures, it’s awkward to hold and generally speaking people usually know more often about their waist lantern rather the fact they have a rotting anglerfish in their inv. ( …or thats just me, or i’m just trying to find excuses for this. )