Diving lanterns

Diving lanterns https://forum.arcaneodyssey.dev/uploads/default/original/3X/6/d/6d272761f5aeffdeecc7eb230f445a089671acb3.png
effort 5.0 4 quality 4.75 4 reasonability 4.6 5

Do you need to make people want to actively explore underwater structures rather than just skim them for the goods?
I mean, yes… underwater breathing already accomplishes that, but also not really.
All it does is make it so you survive longer underwater, you don’t really get to see much when you’re deeper down.

So… what about adding a whole new item for this purpose? With some kind of risk attached to equipping it?

introducing : diving lanterns.

You’re actually able to see now.
If you were one of those people just skimming for goods, you’re able to see where to potentially look now without running into presumably for this pitch : a dozen urchins.

The drawback to equipping the lantern is that equipping it and unequipping it is slow.
Making you less offensively capable, as if your guard was down.

If you equip the lantern, it’s initially off… so you turn it on.
And when you unequip it, you have to turn it off to conserve fuel.

Enchants :
Intensity - Stronger glow, takes more fuel.
Swift - You turn it on and off quicker, allows quicker retaliation by switching to one of your available tools for combat. ( Magic, FS, Weapons )
Sturdy - More reliability. Will take less fuel, allowing you longer time underwater.
Bursting - Longer range, will take more fuel, but less than Intensity.

You can’t switch off your lantern, though when carrying sealed chests it will hang on your arm.

If you constantly enter and exit the water to refuel it with no real delay, it has a chance to burn out.
This makes it so you’re committed to staying underwater and not resurfacing every 5 seconds after getting another chest. ( Don’t worry, I’m guilty of this one too. )
And also inadvertently buffs water breathing by encouraging this style of looting diving points and structures.

Also, it doesn’t allow you to stay underwater forever obviously.
The lantern would have fuel that is only able to be resupplied either…
A : By implementing a new system, and refills would be available at shipwrights. ( I don’t like this one. )
B : By surfacing and heading over to your cargo hold in the middle of your ship ( yes this would make them very limited usage on sailboats. )
C : By surfacing and just… getting on your ship. ( Optimal. )

Later lanterns would become more efficient and more effective, til by the end the structures and surface underwater is nothing but a vast world for you to explore and conquer.

i mean that or vetex adds an underwater vision potion idfk.

Before you ask, no… none of the potion effects have anything like this.

And the waist lanterns, while they have a small effect… it’s not really that much.

Torches have their land niche, Waist lanterns are all rounders… and these diving lanterns make diving a memorable experience every time.

You can’t use the lanterns on land by the way, that’s wasting fuel. Torches do it better on land.

Also, the anglerfish.
The holding animation doesn’t really allow you to really enjoy the structures, it’s awkward to hold and generally speaking people usually know more often about their waist lantern rather the fact they have a rotting anglerfish in their inv. ( …or thats just me, or i’m just trying to find excuses for this. )

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Unless I’m dumb, don’t waist lanterns kind of already do this?

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to a small degree, yes.

but they’re not specialised for it.
the deeper you go the generally less effective the all roundedness of the waist lantern becomes.

making it less useful the deeper you go, back to relying on the old reliable

i even said that

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also @key i see you in the votes there, i know you’re online

wat

Arcanium waist lanterns would be a funny idea that could fix this problem but diving lanterns make more sense and are probably better. Either way I don’t mind anything that helps me see underwater as I don’t like trying to differentiate between dark shades.

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imagine being a shadow mage.

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yeah the ideas pretty goofy especially when you consider sand lanterns or metal lanterns, but the idea was that flames running on magic dont get put out by fire. but colored lights would be pretty cool though

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some metals actually combust into flames when exposed to water so maybe this one might not be that goofy :man_shrugging:

There are a couple planned potions that will help with underwater structures and underwater exploration;

Clearsight Potion, but it’s not exactly a consumable, and has some drawbacks. I guess.
Whether or not I’d like this suggestion probably depends on how well it is implemented, and how difficult these diving lanterns are to obtain.
If it’s literally “while this lantern is active, you have clearsight (underwater) without the potion”, with maybe a little light? That’d be good, I think. If it’s just “this type of lantern produces a lot of light, but only underwater”, it’s more of a “meh” thing.

Would be cool too

Ranged underwater clearsight based on tier and enchants , yeah.

Imo this is a really good idea, I don’t do a lot of underwater diving bc it gets pretty dark but I have to comment on the refuel thing.

I think it would be better if you could buy Fuel Tanks from shipwrights, but these tanks are heavy so you can only have 2 Fuel Tanks at a time. You need to refill your lantern with fuel and it would have a gauge showing how much fuel is left and you can’t refuel unless your on the surface and you’re not holding anything (like sealed chests). Also 1 Fuel Tank can refill the lanten from 0 to 100.

Also I hope you mean that the lantern would make like a spherical light around you like how the sphere of light you get while diving in RainWorld.

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Idk, roblox’s lighting in water is kinda weird.

Rain World!?!?! In a Roblox game community??? That’s crazy, didn’t expect to hear one-time purchase fully complete indie games here. But for real I was almost about to suggest underwater swimming to be like Rain Worlds before the update came out (does not include surface swimming).

Ok but for realsies though, fuel tanks are a bad idea unless if there are infinite and you refill them by going on your ship. There’s no reason to make being able to see underwater, something that is simple QOL and accessiblity, so complicated and expensive. Just like how nobody buys cannonballs or bullets nobody will buy fuel tanks and most would rather deal with the darkness and slightly different shades of blue.

If they implemented swimming like Rainworld I’d love that, also didn’t expect anyone to know what Rainworld is.

But you’re probably right abt the part where ppl will just ignore the Fuel Tanks with my idea, maybe one of these improvements will make it better.

  1. Add a fuel dispenser as a ship attachment that you can get from shipwrights but you need to buy Fuel Tanks from shipwrights so you can reuse them.
  2. The limit for the amount of full Fuel Tanks you have can be 5 at once, this is to encourage players to go back to an island every once in a while and because it’s 5 you can probably go to like 5 underwater structures of decent depth.

(Also how did you do the reply thing @Tr0xic?)

@DubiousLittleTyp0 waist lanterns only emit a 10 stud (roughly the length of your character) glow on the ground (not on the walls, i think), a very dim glow, pair that with the vision you get while underwater (just like minecraft) and its basically useless

about the main suggestion
i would like option C, this is a very nice suggestion since torches also dont do alot underwater, i also dont like holding anglerfishes since i dont have them (and cook all my fish)

15/15, would recommend

@hanmbi Do Anglerfish produce light? If so would you say its better than a waist lantern or torch underwater?

you cant use torches underwater

anglerfish do produce light, and it’s more significant than torches and waist lanterns yes.

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