Do i end it all

I completely forgot about this but youre completely right about it

Dont most of them have a decent description tho? I remember navigator, shipbuilder and cannoneer being pretty straightforward in terms of information. Merchant i forgot and enchanter & chef arent very descriptive, so i agree with those.

Your next point i fully agree with tho, again i somehow completely forgot about switching deckhands costing effort for imo no good reason. Luckily that effort isnt too much, except for their profession and loyalty.

Bigger ships = more deckhands but ye i could see new ship(parts) making deckhand stats way less useful. Tho vetex does have things planned for deckhands, such as having them command parts of your fleet. Those are all things for the future tho so its hard to say if thisll actually become an issue or not

Rarity increases the scaling of their stats. So a legendary deckhand has better scaling than an adept one. As for their profession mastery, those work with % and therefore will never be obsolete. A 5% instant durability regen and 33% more durability gain from repairing your ship will always be useful, same for all the other abilities since they either work with %s or are something completely different (merchant’s shop and chef’s meal cooking).

But either way, all the issues you mentioned (except the issue mentioned next) would become only small qol issues if vetex allowed us to change our deckhands’ stats and professions more easily. Theres no real reason not to allow this change, hell you could even make it cost galleons for yet another galleon sink :person_shrugging: