Do you guys think we might experience heavy market price inflation in the future?

I brought up this subject in the discord some days ago and the people who saw it agreed at least to some extent. My concern is that with the game progressing and more effective grinding methods being available in the late game, higher level players are gonna put their stuff on the marketplace for increasingly higher prices, which wouldn’t really affect other high levels, as they would get access to the same grinding sources, but it would significantly stall lower levels and their possibility to participate in the market, be it via marketplace or even trades.

Now, I also know low levels are supposed to progress and get levels, but it gets boring and repetitive to solely progress, so it’s nice doing some ship farming/treasure chart hunting/etc… on the side in the middle of progressing, but this inflation would make it impossible for low levels to get access to stuff such as enchantment scrolls, decent weapons and resources through trading/buying.

This doesn’t currently get to be an issue in the game, but it might get really insufferable for players when the level cap gets increased to something like lvl 300-400, and will render any galleons earned/grinded earlier in the game essentially pointless once the player gets stronger.

I brought up this topic to bring light into something I believe could be an issue in the future of the game, so I’d like to hear feedback and any differing opinions you guys might have about this situation, so we can hopefully bring more attention to it and maybe avoid making the game less enjoyable for future new players.

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Considering how AO’s economy progresses alongside the story, yeah, it will inflate.

I doubt it. The way supply and demand works, I seriously don’t think we’ll experience a huge age of inflation even when the game is fully released- for a couple reasons.

One being that inflation only occurs when a lot of people have a lot of resources (Galleons). Even though the level cap might increase, the types people who have a ton of galleons to spare will probably not change.

The other reason being, like I said, supply and demand. If player 1 is selling a sunken sword for 100,000, I’ll sell mine for 95,000, and someone else may go lower. But there’s always a threshold. If the average sunken sword price is 150,000, you can expect the marketplace to revolve around that base price. So to answer your question, no.

HOWEVER, considering how rarer items tend to have higher prices, it could be said that it’ll be difficult for new players to obtain higher quality items as the game updates. We already see this with sunken Warrior being more than 2x as expensive as sunken Iron.

Though, could this be considered inflation? The marketplace is first come first serve, afterall.

But there’s another issue, with people getting more money, what’s considered cheap and easy to earn will grow exponentially, 50 years ago eggs were way cheaper than today, but with the government printing more money and people earning more,prices only went higher and higher, grinding methods giving more galleons is essentially the same as the government printing more money.

Let’s say if a lvl 300 quest gives 1000 galleons, it would be significantly easier to get 100.000 galleons and the people selling stuff like Prometheus acrimonies would increase their prices, because they wouldn’t feel like 100.000 galleons is enough for how hard it is to obtain their rare item

What I’m saying is that won’t happen. I don’t think Vetex will make base quests give exponentially more galleons as you increase in level, though there would be quests available (or PVE content) that would serve as a moneymaker in higher levels. For example, Nimbus Sea and Bronze Sea quests differ only in EXP rewarded rather than galleons given. I think there are some Bronze Sea quests that even give more EXP and galleons upon completion than in the Nimbus Sea.

Also also, there are no “repeat” quests now. So it wouldn’t be possible for someone to complete a singular quest that rewards 1000 galleons each completion over and over again, unless literally every quest grants that much money. Even at that, the player would eventually run out of quests- maybe turn out with around 10,000-20,000 overall after finishing everything, but extra PVE content is still needed to turn those ten-thousands to hundred-thousands to one-millions. This is still the case even today, the richest players are those who regularly do diving charts, treasure charts, dark sea expeditions, Fort Castrum, etc…

Items of higher level and rarity sell for more galleons. Unless there are far less chests on future islands of future seas, far less boss drop chances, etc. the aforementioned inflation will occur.

Your argument is reasoned, but you forgot to put thought into the mechanics of the game that you’re talking about.

I actually totally forgot about that :sob:

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People are already charging like 10x the in-game value of a lot of items so most likely yes. It’s god awful trying to get powerful scrolls or boss drop weapons. The only people that can afford that kind of thing are cheaters and no-lifers.

There’s two things that I think are needed: Items that are accessible to low level players that the high level players have a demand for, and items that aren’t quite as good as the top end items. The former will let low level players get galleons from the high level players, and the latter will give something useful for the low level players to spend the galleons on without being in a bidding competition with the high level players for them.

Things such as reagents, spells/techniques, excess cannonballs, and vanity items are examples of the items that low level players can pick up and can sell to other players. As for what the low level players will buy, tier 1 enchantments and less powerful boss equipment are just what they need to move to bigger and better rewards. With this in mind, I think there are ways for newer players to engage with the economy side of the game.

I think the problem of increased galleon income from higher item levels could be a problem, but it can be mitigated with more galleon sinks such as ship purchases.

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That’s exactly the solution I was thinking about, it allows for better participation in the market and gives players lots of options

Yeah, the fandom is currently talking about it, theres a topic that leads directly to the community page talking about it

Search up “Arcane Odyssey Inflation” in order to find the fandom.

Oh, appreciate it! I’ll check it out right now

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You lied

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what is wrong with you :sob:

i mean at that point just go do dark sea/grind for items, not the galleons to buy said items