Dragon Hitbox Detection (It sucks)

The hit detection for the dragons, or at least the system associated with damaging them is so buggy and inconsistent it ruins the update for me.

Some moves will hit it (and deal damage) and other moves will hit it and just do nothing from the same distance. I don’t even know why’d you make distance matter in the first place WHEN IT LITERALLY HASN’T MATTERED AGAINST ANY OTHER ENEMY EVER without even explaining it. It just makes the PvE experience less fun and overly annoying.

Here’s me attacking a dragon
Right before this I had hit it with a sword slash
This is me hitting it from the same distance, angle, and literally everything but instead of using sword slash im using piercing gale. NO DAMAGE


NOTHING

Don’t even THINK about using any bow skills on it either because y’know why would those work, stupid.

This is literally only an issue Ive had with powerful dragons
Is anyone else having a similar experience?

Genuinely how does stuff like this get past testing, does no one comment on the systems and how enjoyable they are whatsoever? Does no one think “hey lets try damaging the dragons and lets make sure THE MOST BASIC FIGHTING MECHANIC WORKS CONSISTENTLY”

Maybe they don’t got any testers who liked using spirit

Nah I was using weapons as well :sob:

this post is about the difference I just experienced with Sword slash and piercing gale

I can only imagine the pain a FS user goes through

Ah my brain just assumed the post was about spirit skills not working because of the blue vfx

nah I get it lmao it does look like some spirit rite here :sob:

I can +1 this issue, I’ve had on several accounts shot twin cresents at a dragon, only for it to mog me and not take damage.

Bows just don’t work at all, fired quickdraw at it; nothing, hunter’s delta; nothing, m1; nothing.


My first dragon spawned in, didn’t really do anything so I fired a blast at it… nothing, I tried twin cresents, nothing, then after a while it finally woke up and I could damage it, but then again the situations I stated in the upper section still happened.

Yeah dont get me started, tried to use all of those point blank and NOTHING, I think I only got it to register once and I have no idea even how.

image

Now that I look back on it… I did manage to get a bow to trigger once, it was an m1 and dealt piss poor damage since not only are bow m1s super nerfed, but they are double nerfed by the 50% reduction with m1s on dragons.

How did this get past testing, seriously?

You might be encountering instances of Line of Sight

:white_check_mark: same with me lol

On an… open field… with nothing inbetween me and the dragon.

I tried to hit it when i was literally a few meters from the dragon, the other situations were always with clear line of sight.

+1
Hitboxes are extremely jank, especially at distance. Mostly observed this with Ray only hitting if I aimed at a specific area of its chest, but Meteor also seems worthless beyond the initial projectile. The AoE rarely affects it.

Also, do they just have immunity to attacks fired beyond a certain range? Even with some range investment (and visual feedback of the attack hitting), the dragons don’t take damage from attacks beyond a certain range.

I’ve had this issue primarily with Full Grown+ dragons.

Given that the dragon arenas are entirely barren minus some trees and rocks, this is unlikely.

Imma give divanochi the benefit of the doubt because hes chill but I think he means its the system thats bugging rather than some innate thing that we’re doing wrong

Ah, that makes more sense, it is strange that LoS is bugging out when it has been in the game for so long.

it might be an issue with the model itself because LOS was added to it like right before the update so I doubt it wouldve been tested that much

:sleeper:
I’m so tired of this lack of testing.


to be fair it was slapped on in legit only the release version
Idk why they wouldnt have done this sooner or something though its frustrating because there was no room to even see if it worked??!?!

Mostly this, LoS issues were mostly mitigated during Full Release but they do still have instances where they’re frustratingly unreliable. Since LoS was added to dragons fairly recently, there might be something making it a more prominent issue with dragons

Although I have heard other testers mentioning issues with certain moves needing to hit oddly specific areas of the dragon hitbox for it to do damage, so it’s likely something other than los causing it

you can see in the timezone announcement video that a few slashes hit the dragon but not actually do damage