Dragon Update Patch Notes (Discussion Thread) (Part 2)

I personally dont mind the blast nerf that much because I intentionally try to use as many different spells as possible during combat just because its more fun

Blast and Beam spam may be the meta but its just not fun, and games are about having fun

You’re right, the freshies at Redwake really do need to break up their meta and use quake and enchantment more

who even uses blast at redwake, its way more efficient to use your dagger m1s since it has higher dps and doesnt require aiming

Idk maybe freshies who want to properly play mage and aren’t invested into meta?

A lot of people do, especially new players who want to use the cooler magic instead of a dainty dagger, they don’t really care about DPS.

Thats a terrible point then, there’s no fun in a magic zero to hero rpg that lets you “blast through” the game without pushing you past the starting spell.

Its like if the new Doom devs lets you confortably beat the game with the starting pistol

well even then, magic m1s at that point in the game are still better than blast, and will be even moreso now with the nerf

Problem is that you can’t also say the same thing for Crash, which isn’t really fair (especially since Crash has an actual requirement as well).

You could (and still very much can post-cooldown nerf) beat every boss in the game using exclusively blast, but the task is substantially harder with only crash.

2 Likes

This is how hybrid weapons cost will be.
So for example, level 80 str weapon, 3rd skill with 60 req skill, will cost 120/80 wep/str.
Weapon cost is calculated as: WeaponLevel + SkillReq - 30 + SlotAdditions
While str cost is just level of the weapon. From what i understood at least.

2 Likes

I can only hope that whatever moron decided to pitch the 1.5 cooldown idea to Vetex, gets pelted with rocks and beaten with sticks. And the “experimental” change gets forgotten and erased, but that’s probably not happening. But one can dream…

3 Likes

like seriously if you’re a complete newbie to AO, why the hell would you play ARCANE odyssey and not want to use magic. yk. the first method of attack appear in the character creation screen? like its pretty reasonable for people to assume magic is the main thing (it is) and the other stuffs are just side dishes

2 Likes

Were any buffs or changes to behavior of crash vetoed?

It really sucks that, because strength is underpowered in PvE, all other stats need to be nerfed, instead of strength getting proper reworks, especially for early game PvE.

They were not.

I meant buffs that would bring crash on a level that wouldn’t require other stats to have their basic moves gutted

I don’t understand the act of nerfing a thing because other classes don’t get to do it. Like maybe instead of gutting the Beginner’s Holy Grail because someone on the balance team couldn’t parry for shit. It’s would probably work much better, if you give other classes a move that can be just as reliable for beginners, that also defies their playstyle..

But unfortunately, the BToyim only wish to bring despair to the entire playbase of the game….

The existence of a holy grail move is the problem

Are you OP because you have OP move
Or is the OP move OP because it is on you?

You know I think I speak for myself and for others when I say that we all want an update that doesn’t add any new content but just optimizes the game so I don’t need a mission control room to stand still on an island

5 Likes

What’s wrong with having a nice little move for struggling rookies and beginners?

If your problem with a move is “It’s getting spammed too much!” Then why don’t you just make a nice little system for all moves to have longer cooldowns the more times you use them in a row. If you’re going to ruin something, then might as well fuck everyone in the ass too, because we’re feeling like little bitches who can’t comprehend the concept of a move that’s designed properly.