Making them non tradeable is the right call, it prevents paying for trade value indirectly (eg. I buy A Really Nice Hat, then I trade it for a bunch of other in-game items). FOMO wouldn’t be a big deal since they’d be for sale after the event ends.
Yeah that’s what I was thinking because otherwise you could buy items with Robux to sell for in game stuff and I don’t think vanity is a really big deal to sell for robux
we will reach part 4 before the update
Did Roblox just make this change randomly? Was there any warning
Extra vanity slots gamepass exists
itl go into effect in the future
vetex should add tradable chests that can only be opened with a purchasable key that drops crappy vanity items with a low chance of getting a good one with another low chance of getting it with a shitty looking modifier
Man, the plant over at Valve really upped the ante with these new Scream Fortress spells.
whats the correlation? i already own that, im talking about extra monetization options so that the game doesnt lose money.
I think that locking drip behind robux purchases isn’t a good idea
What about adding a frivolous quest, and making the drip locked behind that, but let people buy their way out of playing. Would work even better because people who actually do the quest give payouts.
there will still be seasonal events so thats not a problem, drip behind a paywall has always been a thing and a good idea, it doesnt become p2w that way. I do think he should make it so the buyable drip is tradable because most games that do buyable cosmetics make them tradable for players without money.
that could work too tbh like a quest where you do 100 different sub quests to get one cosmetic set or something or buy it with robux
i honestly think he could make a customisable title as a gamepass where you can customise the colour and name or if it glows, it’s cosmetic too so it wouldnt matter as long as its sfw.
wdym here
glowing titles are things in other games most titles rn are just unique colours, but he could make the text of the title glow.
glow as in actually emit light, or…?
it would look like it would be, idk what else you could be interpreting it as.
LightInfluence for overheads in AO seems to already be at 0, meaning it is not affected by shadows at all.

