Drop your AO OCs/character design

I always see drip check or build check posts but I never see posts related to the backstory of your character, why you chose this build, what outfit they have and why, magic combinations etc. I wanna know more about ur characters

Feel free to include a screenshot of their drip for extra likes ig

For my character

  • wind warlock who’s great grandfather had wind curse so he has more control over his wind imbuement on fighting style and can breifly turn into wind. his wind attribute also makes him agile (this is just wind vanishing fist warlock)
  • leads the merchant crew (basically a crew that goes out hunting pirates and assassins for treasure)
  • personality: alert, persistent, witty
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my ao character is the girl of my pfp and she is me but popular

and tired of agility meta too

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my character is the agility meta.

im killing you

Ngl all of my characters are too fast I need to nerf some of them

Mine’s just a barely-sapient living armour that kindly teaches magic to those it deems to have enough potential.
He makes sure to meet them several years after this to perform a ritual under the guise of strengthening their power through occult techniques in order to sap their spirit and magic energy to sustain its crumbling form (Acheron is dead).

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Mine is super nerdy

Basically he’s the adopted prince of Summer Hold from WoM, but then King David Silver found out that “Huh, why is my son black?” and my character realizes that he needs to get stronger to find his real dad, so he scans magius and gets this dumb coin that tells him to “LEAD SOL GARDEN”

then time skip because some time magic users got angry that his wife left him and just threw most people from magius into arcane Odyssey and then he killed his half brother and his half sister got mad at him and started a rival group but now they’re chill because they agreed that wood sucks

beautiful run-on sentences :smiling_face_with_three_hearts:

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The concept of an item with a host is cool. Reminds me of the story of a mage hat that finds a girl and gives her powers but also uses her.

The mage hat was owned by a previously very powerful mage who died with it

I am a horrible character writer and these only really exist to provide lore explanations for drip and/or my affinity for certain locations.

Felix Gates

Warning: TEXT WALL

Compared to other mages in the Bronze Sea, Felix was relatively inquisitive. Despite the relative luxury he was born into, he wanted knowledge more than anything. Knowledge that Palo Town could not provide. Thus, after turning 18 in 1840, he set out to climb the Stepstones and reach “The Myriad”, a library he had heard much about. Success was likely for the man, leading to his goal’s completion. There, with permission from it’s owner, he read and read - for years on end, he gained knowledge from all across the world. Occasionally, he’d skysail to the Djin ruins to train, or to Cirrus Island to “illegally borrow” some food.

After 6 years of study, not only was he an extremely knowledgeable individual, he had also shaped his own ideology - The War Seas could only be brought to peace by the eradication of Kingdoms. Curses didn’t cause conflicts, the organizations possessing them did. If they were all gone, he believed peace would inevitably return. In an act of foolishness, he left the Myriad, descending the Stepstones and returning to Palo Town.

There, he stole a sailboat and travelled to Frostmill. For months, he worked as an ice miner, training his sensing and ability to veil himself from sensing. After a while, he realized this wouldn’t pay nearly enough to fund his goal. So he sailed to Sailor’s Lodge to hire a crew and purchase a bigger ship. Yet there, he found a mysterious figure near the bounty board. They chatted for a short bit, before he was offered an assassination contract. He’d not ever fought another, however the galleon reward was too much to pass up. He accepted.

The target was one “Aaron Belka”, a renowned bounty hunter currently searching the Forest of Cernunno for a target of his own. Felix had to act swiftly, which he did. He rushed to the Forest, using an outdated map from years prior. Once on the island, he easily sensed his target - the aura was strong, yet lacked much magic energy to it. He snuck between the trees, aiming to ambush the hunter.

Yet the hunter could sense as well, noticing his presence from the moment he arrived. His intent was made clear once he was closer, forcing the hand of the older man. While Belka didn’t want to kill the foolish lad, he still had to fight for his own survival. He’d hold no punches in a fight to the death. Thus, once Felix attempted to strike with a blast of plasma, Belka sidestepped and began combat.

The fight was short - one side was inexperienced but gifted, the other experienced yet overconfident. Belka believed he would sense any attacks before they came and that he could end the fight quickly with his flintlock. Yet his mistake came when he concentrated trace magic into his weapon to boost the velocity of the shot. Felix sensed it right before the ball left the barrel, cocking his head back just enough for it to not send his cerebral fluid splattering across a tree. Though the round did not entirely miss - it had torn a chunk of flesh from his face, tearing a nasty gash across his cheek.

In response, he conjured a magic circle above Belka, engulfing his body in a pillar of plasma. Without conscious control of his magic energy to shield him, the heat from the plasma left him as nothing more than an armored skeleton. When the scorched metal finally cooled, the armor was torn from his corpse by Felix, taken as both protection and as a reminder of the first of many he’d kill for his goal. This marked the start of Felix’s descent into a life of crime and villainy, all for what he believed to be the greater good.

For the next eight years, he took contract after contract, building up his wealth and making himself an even bigger target for bounty hunters. He intentionally avoided Gravy targets - he knew how persistent they were at capturing people like him. His gravest mistake finally came in 1854, where in a battle against a decently powerful opponent, he unleashed a blast that set fire to the settlement upon the island. While he won the battle, it was a pyrrhic victory. Innocents were dying from the flames, and with the imminent destruction of the supports keeping the settlement up, he’d be responsible for this atrocity.

He ran. He took one last visit to Palo Town - see “One Last Time” - and fled to Skyhall. He knew the Grand Navy would hunt him now, they’d scour the entire War Seas for him. Bounty hunters would increase in number until there would be no safe island. Skyhall was the only safe place - he could pass himself as a fellow sky dweller due to his time at the Myriad and his magic could probably land him a job.

This is, at current point, where he remains. He has bought a small home on the outskirts of a village in Skyhall, having stashed his armor in a closet for when he believes it’s safe to return. He trains magic whenever he can, however he attempts to keep a low profile otherwise.

Drip


Personality wise, he is rather cold and logical. Socializing was never a strong suit for him, so he tends to avoid interactions when he can. He’s a Plasma-Explosion mage, currently trying to learn Ash Magic. He has a bad tendency to spare those he doesn’t need to kill - if a bounty hunter gives up or he wouldn’t gain anything from their death, he’ll just deter them by injuring them. The most notable example of which is Zion. He grows fast for a mage of his age, however he lacks the experience of most and doesn’t have resources to allow mutations or further growth.

Miles Lace

Text Wall 2: Electric Boogaloo

Miles Lace was born in the Azura Province circa 1810. While his family was relatively stable, he never had many luxuries as compared to others in the successful kingdom. So when he awakened his magic at 16, he wanted to make money off it. He’d already been a decent swordsman from training with his father, so he elected to become a bounty hunter. With funds scrounged from odd jobs and the occasional thievery, he bought some armor and a boat. Thus, he set out on his bounty hunting career.

He realized the dangers of the Assassin Syndicate, so he consistently used aliases when taking different jobs. Yet he grew more fond of some than others, leading to heightened usage of “Zion” and “Yharim” as compared to many other aliases. He was efficient as a hunter, with his swordsmanship only being complimented by his crystal magic. Victory after victory, payout after payout, his fame and riches only grew. He knew he should quit while he’s ahead - he had already earned enough to guarantee a nice life for him and his family. But greed kept him in the game, hungering for more and more. This came to a head in 1852.

His next target was one “Felix Gates”, a highly dangerous mage who hunted the hunters. From what he’d been given, Gates was in on the nearby island of Cedar Arch hunting a target of his own. It’d be the perfect place for a sneak attack, but his ego would never let him do such a thing. He needed to prove his superiority, this Gates fellow was nothing more than a blood-gifted fraud. He was weak and he’d prove it.

The only weak one ended up being Miles himself. Gates’ target fell quickly, giving Gates time to prepare for the arrival of the brig he saw closing in. By the time Miles arrived, Gates had positioned himself upon the peak of the Arch. The high ground provided an advantage for the beginning of combat, though it wouldn’t have mattered regardless. Miles was exhausted fast, expending all of his energy shielding his body from the scorching heat of the plasma magic. When he lost sight of Gates, he couldn’t sense the blast about to him in the back.

Being knocked to the ground, Miles was in shock - he was going to die here. This was it for him, there’d be no escape. He didn’t have the energy. As Gates grabbed Miles’ own sword from his back, he shut his eyes for what he believed would be the last time. Though only one eye would remain closed, as an excruciating pain seared across his face. When he opened his eyes, he only saw out of his left. He felt the warm of blood dripping down the side of his face, the signature scent of iron stinging his nose. He’d lost an eye - the bastard didn’t even kill him.

Gates berated Miles for his failure - he had so much potential, so much power, yet he failed to take him out. The rant ended with Gates calling him weak and leaving. Miles couldn’t see where he went, he still could barely move. His mind couldn’t escape that word - weak. He wasn’t weak, he couldn’t be. All his victories couldn’t have been flukes, he was one of the best hunters that the Bronze Sea had ever seen. He couldn’t accept the loss.

Over the next few months, Miles changed. His once business oriented self became more prideful, taunting opponents in fights and attending executions of those he captured. He no longer took time for leisure, devoting every bit of time he had to his work. This payed off - his magic skills improved, his skills with weapons increased, and he got more galleons. But he couldn’t shake a voice in the back of his head, constantly degrading him and his efforts. He slowly began to grow a hatred for it, as well as a hatred for the scum that had caused it.

It was just another hunt. A relatively weak criminal all things considered, but the town was nearly out of contracts. As the target laid unconscious on the ground, something in the the corner of his eye caught his attention. A large, crystalline object the size of a man, only in a spherical shape. It reminded him of the stories he’d heard of sea curses - but those were cubes, right? He walked over to it and touched it - the object vanished in a plume of magenta light, yet nothing else happened. He didn’t feel different, couldn’t sense anything different about himself. Suddenly, all at once, knowledge struck his mind. A second voice whispered in his head, detailing few things about the object. He had absorbed an experimental curse - the illusion curse. The voice gave vague instructions and ideas, yet he couldn’t care for them. He’d just absorbed a curse. He couldn’t be weak now. For him, this was power without peer. No criminal could possibly hurt him, he was immortal… right?

Drip


Pre-Curse attire

Post-Curse robes.

Miles, prior to his defeat, is rather selfish and arrogant. He cares for nothing other than money and victory, having been confused by the same greed that eventually grabs all. He had a huge ego, one that was only ever stoked by victory. With his ego shattered by his defeat however, he tried to desperately put it back together. His acquisition of the illusion curse only brought back its size, yet it remained volatile - the events still haunt him, after all. He only keeps believing himself higher, acting self-important nearly constantly. While still confident, it’s no longer to the point of foolishness like it was prior to his loss. He’s still very, very insecure about his loss, hence his secondary goal of “gutting the mutt that he lost to”.

He’s a Ruby Conjurer, primarily using his staff and katanas in conjunction with his magic. He toys with the enemy, sometimes offering them free hits if they’re weak enough.

A/N

He’s based off of Infinite from Sonic Forces - I saw how dirty they did him and I wanted to try a conjurer, so Miles Lace was created. I had the idea of what to do with a rival for Gates for a while, I just never really had a character to fit it. Now, I most certainly do. The illusion curse is also something I’ll explain more eventually, however I only have a faint idea of it’s functions right now.

I have a problem.

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mine is just some guy from palo town

“Former whaler goes on a bounty hunting binge after his village got attacked by pirates.” -Summary of my main slot

  1. widow mother (conj)
  2. overworking corporate slave (warlock)
  3. coward (warlord)
  4. never talk to human for her entire life (mage)
  5. protagonist syndrome (warrior)
  6. magic hater (berserker)
  7. legit paranoid psychopath (paladin)
  8. overprotective guardian of the paladin (juggernaut)
  9. tsundere (knight)
  10. hong lu from hit game limbus company (savant)
  11. idk will be added later (oracle)

try to make a character without traumas challenge

the savant is

my theme for her is just non-emo shadow-related character (hong lu was there for a laugh)

hong lu from the hit game limbus company?!

Leo Calstro the “Hydro Fist”
Magic Water + Lightning

Lore

Originally from skyhall he longed to explore the vast world especially the sea below particularly the dark sea. In his relentless pursuit of knowledge and power, a young mage set sail across the vast seas.Through his extraordinary talents and a signature spell, he overcame a formidable member of the grand navy, earning himself the illustrious title of “hydro fist.” (Obviously inspired by fire fist Ace from one piece lol)

Personality

Leo is a prideful and cocky person considering he came from skyhall after all however his time in the bronze sea greatly humbled him. Meeting his crew mates also loosened him up a bit and he began to explore new hobbies after spending little time in the bronze sea like brewing.

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too lazy to actually hop on AO rn so have this gacha girl (wanderer robe, cloak, wizard pants, dual bracelets, ingame will have a mysterious mask and blindfold as well)

shes (will be) an oracle that likes collect spirit weapons for the sake of it and stash them away somewhere, probably has a different spots for each seas depending on how long shes been doing this. shes neither good or bad, if you have a spirit weapon she will take it from you otherwise shes cool. shes isnt doing this for some grand purposes or anything, she just find them cool and like messing around with them. she might give them back to their original owner if she gets bored of a spirit weapon… this rarely happen though since shes a hoarder

unsurprisingly have bounty on her head on both rep sides because she indiscriminately steals and attacks, rarely kills but dont have much of a problem with it. she doesnt always steal though, if someone willingly hand the spirit weapon over or like, trade/banter with her shes more than willingly to do that

if shes the AO protag then her main spirit weapons are the eagle patrimony, crystal orb and the tidestone band, assuming its a spirit weapon, if not then whatever spirit weapons remsemble bracelets. she probably wouldnt steal from good rep spirit weapon users here… probably

if shes a character in-universe then her main spirits weapons would be a lantern (life force transfering, illusion creation, absorption of attacks and convert them into energy for herself), dual bracelets (manifestation of claws, manifestation of wings, and summon of numerous large birds, probably up to 4) and a crystal eye (advanced sensing, energy beam, paralyzing gaze). maybe shes a neutral wandering boss that give you random spirit weapons upon defeating her or a wandering trader of the same purpose (or both, neutral until attacked)

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My sand conj was born in Sameria and spent a lot of time in the desert while his step-dad from Thorne empire taught him and his half sister the weapon arts and hand-to-hand combat (he uses more of his weapon skills right now though). He joined the Samerian navy when he became a full adult but is just a mercenary now. If I stick with conjurer my second magic will be fire, since Sameria has got the scorching dunes and he has spent some time in there training. If conjurers are ever allowed to mutate their second magic im 100% turning his fire magic into snu magic.


(reason i mentioned hand-to-hand combat is cuz 1. his sister is a zerker and 2. i have a plan to make him a warlord/conj hybrid deal with savant second awakening (thought that may not happen if i decide i like being a weapons focused conj))

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Omg your writing is amazing

wait this fit would actually go so hard on a mage

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