Gonna explain a bit of my game, and ask a little help.
Basically the puzzles are in some sense color based. so you pick up a color and that grants to a power and you can also mix that for certain puzzles.
Currently I’ve made it so that stepping on these color tiles give you that power but like it totally looks unnatural in this image so if anyone has any ideas as to how I can rework em then shoot me (not literally)
I’m not really experienced in game making, but i think making them into puddles instead of times would look better-ish
I tried like putting them into the ground a while back, it’s deffo better then keeping them out like that, I will do that incase I don’t really get any new ideas.
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Imagine if a colour blind plays this
Thought about that, I can simply apply a texture with a pattern or text that helps color blind players
But what about blind players?
They should take the Oath called Blindseer, removes an entire flaw and also it’s pretty good for non-mantra combat.
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At this point just say helen kellers playing
It’s funny that a puzzle game is actually harder to make then I thought, I’m still going with it just reconsidering mechanics and how I originally wanted them to play
As a wise man once told me, If you are having a easy time making a puzzle then it probably sucks and I AM NOT HAVING A EASY TIME, that being said, stale development it is.
Having to be at my internship for 8 hours and adding the travel time which usually becomes 3 hours back and forth combined is tiring as hell, For whatever reason the area where my internship is has lotta damn rain and I keep getting stuck on heavy traffic. combined with the study it gets pretty difficult to keep up with development.
Last weekend I went ahead and tried to make a few levels which was when I realized how flawed/limiting my original idea was especially if I’m expecting to make like 6 chapters.
Originally the game’s puzzle was gonna be like linear, kinda like travelling down a line and doing puzzles but it’s very likely that I will change that into a mechanic where you got to collect certain items around a map to proceed instead.
My game’s story is the same but the game’s idea is subject to a rework depending on If I find it limiting or not.
I dont know anything about development BUT for the traffic and stuff you could try take a different route that is say 10 minutes slower but because of traffics its like 10 minutes faster it would shave off a bit of time ig and dont forget the internship is for a good reason in the long run so it will be worth it
My college kind of required me to get one on my year holidays so meh, I’ve gotten a pretty good opportunity and I also get a lot of freedom there cuz it’s a Editing Studio so it’s kind of like someone house then a office lmfao but the whole working under a corperation doesn’t really work for me, I’m only doing it incase I can’t climb a route where I get to earn from my hobbies.