Additional Changes I made RN cuz it wasn’t too hard
The Launcher had this issue where you sometimes missed the part you had to touch to launch you, This would have meant that side ways Launchers had a good chance to just fail you due to avatar animations
I instead made it so that an invisible part is placed over the Launcher that actually boosts you instead, Additionally Did this addition for both the teleport and platformer for consistency
Re-did the Teleport and Launcher Obstacle Course with the latest Models.
Thinking about cancelling this forum page, I’ve been thinking about creating a proper community and if I commit to it (uploading on youtube and editing and stuff) I will likely cancel this and the forum page I have on brawldev’s discord server. Probably will happened after my internships end but might be sooner.
Just thought about this today and I kind of wanna add an ability mechanic to Expulsion, But instead of a specific binding I just wanted to use the jump button.
I got a comment on Youtube asking me to make the game energetic and fast but it wasn’t really my ideal design base but I kind of wanted to involve movement so I made up a mechanic called “Power up”
Basically gives you like a speed boost and the ability to double jump once, would combine well with other mechanics too like the jump pad
Maybe I’ll add a check on jump pads that detects if your power boosted and they give you a long push along with the initial jump instead and turn red
anyways other then that new idea I recently added that switch platform thing, the orange one that changes active platforms.
I currently need one more idea for the purple zone, which I still kind of wanna cover in darkness and give the player a lantern that gives them light in the area
I wanna go with a corruption vibe there so if anyone has ideas then please LMK
(Also I’m avoiding the use of “tricks” which was random parts that mess you up so none of those please)
In a not so surprising event he sacrifice his sleep schedule to complete the Switch Platform’s Server script, setting it up for the main game (assuming I don’t make new changes/ ideas)
Anyways I will finish the obstacle for it tomorrow
Currently I need one more main mechanic for the purple zone and I’m also looking into “Sub mechanics” that are entirely zone specific. For example in the Green zone the stages will have cannons or lasers shooting that you need to avoid.
I can’t confirm if sub mechanics will be in-game but I would love to get a few ideas
Current sub mechanic ideas:
Cannons that shoot the player
A clone that you can swap places with when you jump
Very proud of the progress I made today and yesterday
Completed 2 Entire mechanic’s server scripts and obstacles which is the switch platform and Power up mechanic
power up is a speed boost that lasts until you use the effect’s double jump after which the speed boost runs empty after a few secs
Additional Changes:
Reworked Teleporter and Launcher SFX, Changed them to use instruments which sounds much better and in sync with other mechanics
Changed Platformer (yellow thing) 's platform appearance delay to 0.3, The slow appearance was annoying. that mixed with the fact that I increase disappearance time made it stay up longer then necessary.
Reworked almost every mechanic’s Neon Coloring to be more vibrant, This MIGHT change back to normal but depends on what the art style of the game would look like.
What I aim to do now?
Haven’t gotten an idea for a new mechanic yet, Might work on the checkpoint and level save system.
I need to make a video promoting the game, I’m shy so I keep putting this off
I need to work on a save mechanic that Sends the player back to the checkpoint if they fall off
I need to work on a NPC talk system, I still want the NPC’s of expulsion to be able talk to the player. as before I don’t plan to force the player to talk to them because they aren’t important to gameplay.
Finished the Main logic and Data Save of the Level System, But I haven’t completed It’s visuals at all.
current logic respawns and safety TPS you to your latest checkpoint but you have the option to reduce it if you want to backtrack quickly but this is defaulted to your lack checkpoint when you join the game.
I might finish the visuals Tomorrow.
What will I work after the level system?
The safety TP isn’t supposed to be a TP, I wanna bounce the player back to location. there is a chance I don’t do this because this would probably waste the player’s time cuz it’s basically a useless animation but unsure.
I still haven’t made resonable progress on a charecter talk system, I did make a simple one on the spawn area but it isn’t much lmfao.
anyways I still need a main mechanic idea for the purple zone but I’m basically done with every other zone mechanic unless bugs or issues arise
I’m honestly surprised how much progress I made on expulsion and how fast I did it compared to skyforge, It adds that the quality atleast to me feels 100 times better then skyforge. Hopefully I don’t mess it up when it comes to building and stage design when it comes to that.