Economic now

Agree with this, I’m an experienced money maker (I’m gatekeeping me methods but anyone can do them)

8 days ago I got banned on my main, which had made over 14.6m in revenue over the last 5-8 months ( I pvped for almost 80% of the time)

Since then I’ve been on a fresh account, and have already made over 2m in revenue, without any rng, by simply just following my method.

If you wanna find my method, click the link below:

https://youtube.com/shorts/wGzFU25m51I?si=4IMr4oJGO_yfwDG9

(not satire)

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have you tried recently

nah, cuz people who hoard millions suffer, and that is just about every person who makes their own builds, etc

I don’t personally mind if resources are easier to obtain. If you’re missing something then trade exists, otherwise don’t worry too much about acquiring wealth. I think it’s a good thing for people going into the game; it let’s new players build up a new file and get into it. If it was hard to get stuff, then later on when we wanna try out lost stuff, it’d be a hassle and unfun. Because then it just becomes a grinding game and not an exploration one.

With that being said, that mostly applies to general stuff. Once someone gets everything they don’t really have much else to grind for. Vetex could probably fix that by altering the way the Dark Sea works by adding Dark Sea modifiers that function with RNG as a mechanic giving randomized buffs independent of stats.

I just had a brilliant idea ! What if we tried to emulate French economy in AO. To do so, we need to… stand back and watch.

I WAS RIGHT! No ECONOMIC now.

wait what changed im curious

did they actually make hecate hunting better?

may drachma become fucking worthless and may seasonals become the new coin of the world

they mostly fixed bugs regarding how it spawns (inside of walls or dangerous substances)

The idea that an economy can’t “die” is a bit of a misconception. While the market itself will always exist, the currency (Drachma) absolutely can die. If inflation outpaces utility, the community shifts to a Barter Economy. We’re already seeing this: when people stop asking, “How many Drachma is this worth?” and start asking, “How many Acrimonies/Sunkens for this?” the currency has effectively failed. It locks out newer players who can’t “buy” their way into the meta because their farmed cash is worthless to traders.

The Fleet system has essentially acted as a “money faucet” that’s running wide open. To fix this, we don’t want to punish players with something like a scaling death tax (which usually just hurts the middle class and encourages hoarding items over cash); we need Money Sinks that scale with the top 1% of wealth.

Here are a few viable solutions to stabilize the Drachma:

  • Auction Fees:
    Implementing a 5–10% Drachma fee on player-to-player auction transactions removes currency from the game at the exact same rate it’s being moved. As prices go up visually, the amount of Drachma “deleted” by the tax also goes up.

  • Opt-in RNG Sinks (Rerolling): Greedy pigs (like myself) have millions of Drachma and nothing to spend them on. Let us spend raw Drachma to reroll literally anything.
    Players will voluntarily “sink” millions of Drachma into the void chasing a perfect build, which cleanses the economy of excess cash without making anyone feel “robbed.”

  • Item “Soulbinding” (The Supply Fix): The reason the supply of rare items is “increasing rapidly” is because items never leave the game. If Sunken gear or high-tier items became “Soulbound” to a character upon being equipped/used, they would be permanently removed from the trading pool. This keeps the demand for new drops high and prevents the market from being flooded.

  • Cosmetic Prestige Sinks: Sell things that offer zero combat advantage but cost a fortune (for example, custom titles). These “Gold Sinks” (or Drachma Sinks) target the wealthiest players who are looking for ways to flex their riches, effectively removing massive hoards from circulation.

Essentially, we need better ways to spend drachma, not lose it.

4 Likes
  1. Auctions Fees this is bad idea, People will simply continue to trade through trades
    2. Casino on Arcane? Looks good, but not a perfect. Any RNG is bad.
    3. NO, Very bad idea. Sunken Armor is one of the VERY FEW ways for new players to get seasonal items.

It’s better to fix this gold source, like the fleet, and make some resource for the post-endgame VERY expensive. For example, gels or other potions. Then, when the price per Galleon drops, change it back.

fwiw i doubt this would go down well

There’s a lot of people who only want to strive for the best possible build, and would be demotivated if there was a 100 hour RNG grind to “complete” (perfect) their build. People were miffed about “needing” level 10 gemcrafting, and that’s like 16 extra EP on min-maxed builds close to 1000.

Personally my approach would be to just buff every other source of drachma to compete with fleet income, and have that be the new “normal”, with fleets being a good way to turn drachma into specific items but not a particularly noteworthy drachma source.
I don’t think it’s a problem that drachma are less valuable, the issue is that the silly cookie-clicker minigame that doesn’t interface with any of the reasons AO is fun completely dwarfs the output of every other activity in the game.

That said, I suspect the developers just don’t care that much about the AO economy - people have been up in arms about fleets since like 2 days after release, and the developers have only fixed the most egregious errors (and have actually buffed them more than nerfed).

Certainly when I was last active, there wasn’t much of an economy - only a few items were valuable enough to be worth trading, and players typically just bartered them, which worked fine.
I was pretty surprised to come back on full release and discover that the ingame currency was actually a functioning currency and could be used to buy almost anything.

If vetex considers a healthy currency to be a happy coincidence, and he intended for exotic scrolls and dark sealed loot to become much more accessible, then fleets are working exactly as intended.

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You’re wrong; people will still use auction even if they have fees because they’re extremely convenient, period.

RNG never really left; it still exists in the form of the enchanter (which has been powercrept by the dark sea enchant scrolls)
Crowns never inflated during WOM because you’d regularly drop your entire wallet trying to enchant one item, and there was no disenchantment, so a bad enchant effectively made the item worthless. I am by no means suggesting that we bring RNG back in this way, but having some form of RNG for super min-maxing your build does make sense

Sunken items are one of the few ways to get seasonal items how? who in their right mind is trading away World of Magic Halloween seasonals for a sunken item? At the current point in the game, they rarely ever move around and are mostly a flex.

I’d argue that simply nerfing fleets is an even worse solution, because now you have extreme wealth inequality because people have already gotten ridiculous amounts of items from them and have no incentives to buy or sell anything. If exotic scrolls become too expensive to realistically just buy with drachma, new players are locked out of getting good gear.

A fucking Atlantaean essence now costs 600k.

Let me remind you that a whole SW set 4 weeks ago was 540k, with room for a sunken staff too.

This is cursed.

I personally think the economy will not die after all if rare items like acrimonies become more common it will stop people from just using the auction house to move items between slots and actually sell them

SW chests are literally sold out now

@Dudeman