The addition of reagent pots will be a great QoL for rare reagent farming, but why lock them behind clans, an optional social feature?
I get that it makes sense for now, but why not just place a limited amount of them around the world?
This would:
Limit their maximum quantity naturally (no bullshit “Erm, you can’t place more for literally no reason other than balancing ”)
Make them fit within the world, immersing the player more (because why exactly would clans have those but not kingdoms?)
Makes players unlock more as they progress in the story, meaning that they would get more when they need more
Have players visit all seas more often, something I think vetex wants
Increase the amount of potential quests (specifically the fun kind that actually changes the player’s world)
I’m guessing that the answer lies in data saving, as the reagent pots probably don’t save your reagents (meaning that he does not have to script in a new thing to save in a player’s data).