Enchanting = Gambling, allow me to explain

Ah yes, the heavenly hand of RNGesus: always giving, and always taking away. If you don’t know already, Alchemists can only give one random enchantment per item. Each enchantment has an equal amount of chance whenever you talk to an Alchemist.

For example: shields have two different enchantments: Sturdy and Heavy. This means that you have a 50% chance to get whatever enchantment you’re looking for.
Another Example: swords have three different enchantments: Swift, Hard, and Strong. This means that you have a 33.33% chance of getting the enchantment you want.

“Oh this isn’t as bad as those 5% drop chance EA loot boxes!”
Well let me remind you that 33.33% is a lot less than 66.66% (the chance of you getting an unwanted enchantment). If you reach into a hat that has 2 blue marbles and 1 red marble, you have doubled the chance to pick out a blue one than a red one. Think about that and let it sink in.

The problem is that although “clean” items (items w/o enchants) are actually pretty sought after, getting a good enchant on them will bump up their worth even more. This tempts people to try their luck at the gambling table. They bet on their items (which is a risky thing to do with Sunkens and Boss loot) to get a good enchantment.

I can’t wait for Enchanting scrolls
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Read the title and nothing else, came straight to the replies.

Needs no explanation bc you’re right. No different than a gacha game.

But hey this is why enchantment scrolls are becoming a thing. I thought rants on item enchantments were a thing of the past now :sleeper:

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With the whole situation looking like this, it’s pretty obvious that enchantment scrolls are going to become a currency in their own right.

I kinda doubt vetex would make enchantment scrolls too common considering it would make alchemists become useless. For it to be some sort of alternative currency, it needs to be common to get as well which then again, I doubt vetex would make it too common.

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world of soccer, if you know what i mean

i hate this but i also agree with it

Maybe enchantment scrolls could be sorted into designated levels like to use a Hard Enchantment Scroll on a Level 90 Iron Armour you would need a Hard Enchantment Scroll that is designated to be used between level 80-100 items

Fine with that, but still, if they we’re made common even with that requirement, alchemist would become useless.

Understandably, they will not be made to be that common, however, giving trade guilds and traders in general, they will most likely be made as a second-ish currency.

Well since it’s not going to be too common, it will become harder to become an alternative currency even for the trading guilds since they’ll be used up immediately and not only that, they aren’t easy to get.

I mean between varied traders, who, despite its rarity, managed to get their hands on numerous sunken sets and boss items. While enchant scrolls would be used, some will still save them for the hope of trading for other items, leading said traders to amass an unholy amount that would most likely be used as add-ons to other trades.

i mean obviously enchant scrolls wont be as rare as say, a vastira, but it also wont be as common as a dagger you can buy at a smith

Honestly I’m fine with the rng since I always get the best enchants 1st try.
epic enchant enchants2 enchants1

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Must you make us hate you?

The only reason why people are able to get their hands on multiple sunken sets is that they we’re macroed, meaning they weren’t done manually and can be grinded 24/7 if they have a good set of pc, as most of you all know, humans are lazy creatures. As for boss items, they grinded for it for hours, and only got a few. If the rarity is more than the chance for the boss items, and not only that it’ll be used up immediately, it’s still going to be harder to obtain them. Also, the boss items and sunken items aren’t being used up.

I see your point as they would be harder to come by, however, you can’t deny they will not be used in trades. Traders like DoubleRun would, no doubt, gain a hefty amount of them, and while directly selling them to other players who desire them in order to gain the enchant that they want, when trading with another high-tier trader like Drama, they would be made as add-ons in order to cover prices. As for the rarity, I do not think if being higher than boss item rarity is a good thing but idk.
Also:

This is a contradiction.

You forgot to quote the next words

Also

Although I wont say that laziness is a bad thing for us humans since they are the reason as to why we are able to invent new things.

The lord giveth and the lord taketh away.

“Humans are lazy, however, they are willing to spend hours doing a repetitive task for the off chance of obtaining few items.”
Can you please clarify?

I know that no one inherently likes to grind, but do so is an act of overcoming your laziness.

Alrighty it appears to be that you misundertood it.

When people are shown two choices, one the hard way and the other the easy way, they will often choose the easy way. After all, if it’s easy, it means less work done. Although if they do choose the hard way, then I have to say, I applaud them for being a hard worker. Anyways, you can compare this to the way you obtain the sunken, there are two choices, get them manually and you’ll have to face a lot of patience and endurance from boredom or get them automatically and you dont need a lot of work to do and wait for it. Since people macroed for it nonstop, of course they’ll obtain a lot of sunken items.

Now then for the

You can compare this to the amount you’ll get for grinding the enchantment scrolls, that is if it’s going to be rare, grind for hours and only get a few. If this is going to be the case for the enchantment scrolls, then the chance for them on being an alternative currency is low considering those few items will be immediately consumed by people.