# đź”§ Every Stat Build's Future Arsenal (Post-Lv250 & 2nd Awakening)

:shield: Basic Methods of Combat

  • Spirit Stat: Spirit Weapons & Rites
  • Magic Stat: Magic & Spells
  • Strength Stat: FS (Fighting Styles) & Techniques
  • Weapons Stat: Weapons & Skills

:compass: Other Known Combat Methods

:trident_emblem: Divine Weapons (Name not final just a placeholder)

  • Likely require split stats for weapon skills
  • Used by Knights and Savants to a much lesser degree
  • Unlikely to cast Rites (unlike Arcanium casting Spells)
  • Potentially unusable by Oracles because they are more likely to get extra spirit weapon slots

:crystal_ball: Arcanium Weapons

  • Forged from Arcanium
  • Can bind Magic to cast spells
  • Split stat requirement: Magic + Weapons
  • Spells and skills scale based on the bound Magic and Weapon
  • Likely used by Mages, Conjurers and Savants to a much lesser degree

:boxing_glove: Cestus Weapons

  • Function similarly to Arcanium but use Strength instead of Magic
  • Bind to an FS (Fighting Style)
  • Stats modified by Cestus type
  • Ideal for Berserkers but could be used by Warlords and Savants

:flexed_biceps: Strength Weapons

  • Massive weapons
  • Split stat requirement: Strength + Weapons
  • Used by Warlords and Savant (though less efficiently due to spread stats)

:hammer_and_wrench: Forged Weapons

  • Standard weapons reforged with a special material
  • Exclusive to Warriors
  • Tied to 2nd Awakening
  • Balances other hybrid weapon access

:crossed_swords: Arcanium Strength Weapons

  • Fusion of Arcanium + Strength Weapons
  • Use Skills (req: Magic + Strength + Weapons)
  • Cast Spells based on Magic stat
  • Usability by Mages is uncertain

:test_tube: Possible Hybrid Mechanics (Speculation)

:shield: Paladin Hybrid Ability

  • Mix of Rite + Spell
  • Equipable on Spirit Weapons or Magic
  • Stat split: Spirit + Magic
  • Limited equips to preserve use of normal Rites/Spells
  • Savants could access these, but at reduced efficiency

:dna: Juggernaut Hybrid Ability (Body Morphing)

  • Spirit Weapon users with advanced body knowledge are said to be able to transform body parts
  • Requirement: Spirit + Strength
  • Equipped on Spirit Weapons or FS
  • Likely restricted in number
  • Savants may have access with reduced effectiveness

:cyclone: Arcanium Cestus

  • Arcanium version of a Cestus
  • Binds Magic + FS
  • Equip Spells + Techniques
  • Used by Warlocks and Savant
  • Possibly bypasses standard imbuing limitations for Warlocks

:nazar_amulet: Warlock Hybrid Ability

  • Combines Spell + Technique
  • Requirement split: Magic + Strength
  • Equipable on Magic, FS, or Arcanium Cestus
  • Limited slot count to maintain core mechanics
  • Savant access possible, but limited

:crossed_swords: Divine Strength Weapons

  • Massive Divine Weapons
  • Skill requirement: Spirit + Strength + Weapons
  • Another Savant weapon option

:bar_chart: Stat Build Arsenal Overviews

Each class includes:

  • Awakening 1 & 2 abilities
  • Disabled mechanics
  • Weapon/ability loadout

:crossed_swords: Oracle

Awakening 1: Damage, size & speed boost
Awakening 2: Likely +3 Spirit Weapon slots
Disables: Magic, FS, Weapons

Arsenal:

  • 6Ă— Spirit Weapons
    • Each with 5 Rites

:latin_cross: Paladin

Awakening 1: Imbue Spirit Weapons & Magic
Awakening 2: Likely 2nd Magic
Disables: FS, Weapons

Arsenal:

  • 3Ă— Spirit Weapons (can equip Paladin Abilities)
  • 2Ă— Magics (can equip Paladin Abilities)
    • Each with 8 Spells

:flexed_biceps: Juggernaut

Awakening 1: Imbue Spirit Weapons on FS
Awakening 2: Likely 2nd FS
Disables: Magic, Weapons

Arsenal:

  • 3Ă— Spirit Weapons (can equip Juggernaut Abilities)
  • 2Ă— FS (can equip Juggernaut Abilities)

:horse_racing: Knight

Awakening 1: Imbue Spirit Weapons on Weapons
Awakening 2: Unknown
Disables: Magic, FS

Arsenal:

  • 3Ă— Spirit Weapons
  • 3Ă— Divine Weapons (5 Skills each)

:mage: Mage

Awakening 1: 2nd Magic
Awakening 2: 3rd Magic
Disables: Spirit Weapons, FS

Arsenal:

  • 3Ă— Magics (8 Spells each)
  • 3Ă— Arcanium Weapons (5 Spells only each)

:vampire: Warlock

Awakening 1: Imbue Magic on FS (maybe Arcanium Cestus)
Awakening 2: 2nd Magic or FS
Disables: Spirit Weapons

Arsenal:

  • 2Ă— Magic/FS (can equip Warlock Abilities)
  • 3Ă— Arcanium Cestus (5 Spell/Technique slots can equip Warlock Abilities)

:elf: Conjurer

Awakening 1: Imbue Magic on Weapons
Awakening 2: 2nd Magic
Disables: Spirit Weapons, FS

Arsenal:

  • 2Ă— Magics (8 Spells each)
  • 3Ă— Arcanium Weapons (5 Skills each)

:axe: Berserker

Awakening 1: 2nd FS
Awakening 2: 3rd FS
Disables: Spirit Weapons, Magic

Arsenal:

  • 3Ă— FS (8 Techniques each)
  • 3Ă— Cestus (5 Techniques each)

:crossed_swords: Warlord

Awakening 1: Imbue FS on Weapons
Awakening 2: 2nd FS
Disables: Spirit Weapons, Magic

Arsenal:

  • 2Ă— FS (8 Techniques each)
  • 3Ă— Strength Weapons (5 Skills each)

:hammer_and_wrench: Warrior

Awakening 1: Damage, size, and speed boost
Awakening 2: Weapon reforging (possibly +3 Weapon Slots)
Disables: Spirit Weapons, Magic, FS

Arsenal:

  • Forged Weapons Ă—6 (5 Skills each)

:st3: Savant

Awakening 1: Imbue everything
Awakening 2: Imbue Stacking
Disables: None

Arsenal:

  • 3Ă— Spirit Weapons (can equip Paladin/Juggernaut Abilities)
  • 1Ă— Magics (can equip Paladin/Warlock Abilities)
  • 1Ă— Fs (can equip Juggernaut/Warlock Abilities)
  • 1Ă— Arcanium Strength Weapon
  • 1Ă— Divine Strenght Weapon
  • 1Ă—Arcanium Cestus (can equip Warlock Abilities)

I imagine 4 Stat Savant Weapon would be taking an Arcanium Stength Weapon and Divine Arcanium Weapon and fusing them together totally not a ripoff True Zangetsu

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How funny would it be to get a Savant weapon that requires investment into all stats
(literally the jack of all weapons)

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its probably possible but it being balanced would be a giant can of worms to open

I imagine 4 Stat Savant Weapon would be taking an Arcanium Stength Weapon and Divine Arcanium Weapon and fusing them together totally not a ripoff True Zangetsu

We know very well Vetex is trying his absolute hardest to not give Warrior/Oracle more slots. Also, from the Q&A, Vetex said 2nd awakening will be a bit more complex than the 1st.

Also, +1 slot was already quite big, but giving Oracle and Warrior 30 damned attacks is probably a recipe for disaster considering how versatile they are with half that. I’m pretty sure this is only valid when we consider that Arcanium is said to only be for Visuals on Mage/Warrior.

We definitely know that most classes are getting an extra ability slot (except Oracle/Warrior), but there’s probably something else that builds will get to do with themselves after that point.

I feel like the 2nd awakening has more of an emphasis on using all your tools together, which is why we get imbuement stacking, allowing one to use all their ability “at once” in some way.

I cant think of too many, but:

Knight - Arsenal Link

Knights gain the ability to utilize divine weapons to their true potential. Like others, they have 50/50 stat requirements, yet they cant use spirit rites… Some may come with an extra affinity, but no statuses (by now, Knights will have spirit weapons with statuses).

Their unique ability is that their linked to the spirit weapon thats imbued into them, allowing both the Divine-Weapon and Spirit-Weapon to be used simultaneously.

Pretty much, every skill will be linked to their spirit weapon skill: The Divine-Weapons 1st skill will also activate the spirit weapons 1st skill.

This will only fail if both move the player, in which the Divine-Weapon will have priority.

Berserker - Multi-Technique

3rd FS slot…

The effects of your styles are now always active, regardless of which is used (for example, Thermos meter, Vanishing invis, Powder afterhit), this is at a slightly reduced scale, like 50% effectiveness.

A divine collossal shield would be peak ngl

Unrelated but this is funny cause I was literally gonna be starting an ichigo file savant today

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Oh yeeeaaaah the dual wielding is gonna be good.
So are you going 4 way and what magic you’re going with (if any)?

I’m mostly thinking 3-way; it’ll only be using weapons, but will have a bit of spirit for imbue and strength for strength weps like evander’s sword. I haven’t done any of the math yet, but I’m thinking something like this:

Light magic (0 stats, just want merciful divine imbue)
Spirit (lowest investment, mostly for imbue)
Strength (mid investment for strength weps like mountainbreaker)
Weapons (highest investment)

as you can tell it’s def not an optimized build, but I just wanna mess around with it and see if it can actually work out

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Sounds like a fun build, tho unsure if savants will get divine colors even without magic investment.
Tho the blue color would also be fitting

Yeah not too sure about that just yet but I have a feeling they do, but if not yeah I’ll just settle for blue since that’s what it was in the og anime

While we don’t know what the replacement will be, we’re now as good as sure that no second awakening will simply be an extra magic / FS

its been confirmed

it doesn’t say if it always happens, or if it needs magic.

it says like power of the gods, which requires magic. and effects only play when conditions are met. and Divine colors only happen because of lore from magic+spirit, so knowing Vetex, it might not.

It’s a bit of a shame that, while we can get yellow and red spirit colours for weapons and FS, we probably won’t be getting blue or purple magic.
Also do we know which colours oracle’s getting ? I think that most showcase were done on Axel’s knight file

actually, most are on oracle, it just gets blue and purple. only magic/spirit builds with imbuement get the funny colors.