Basic Methods of Combat
- Spirit Stat: Spirit Weapons & Rites
- Magic Stat: Magic & Spells
- Strength Stat: FS (Fighting Styles) & Techniques
- Weapons Stat: Weapons & Skills
Other Known Combat Methods
Divine Weapons (Name not final just a placeholder)
- Likely require split stats for weapon skills
- Used by Knights and Savants to a much lesser degree
- Unlikely to cast Rites (unlike Arcanium casting Spells)
- Potentially unusable by Oracles because they are more likely to get extra spirit weapon slots
Arcanium Weapons
- Forged from Arcanium
- Can bind Magic to cast spells
- Split stat requirement: Magic + Weapons
- Spells and skills scale based on the bound Magic and Weapon
- Likely used by Mages, Conjurers and Savants to a much lesser degree
Cestus Weapons
- Function similarly to Arcanium but use Strength instead of Magic
- Bind to an FS (Fighting Style)
- Stats modified by Cestus type
- Ideal for Berserkers but could be used by Warlords and Savants
Strength Weapons
- Massive weapons
- Split stat requirement: Strength + Weapons
- Used by Warlords and Savant (though less efficiently due to spread stats)
Forged Weapons
- Standard weapons reforged with a special material
- Exclusive to Warriors
- Tied to 2nd Awakening
- Balances other hybrid weapon access
Arcanium Strength Weapons
- Fusion of Arcanium + Strength Weapons
- Use Skills (req: Magic + Strength + Weapons)
- Cast Spells based on Magic stat
- Usability by Mages is uncertain
Possible Hybrid Mechanics (Speculation)
Paladin Hybrid Ability
- Mix of Rite + Spell
- Equipable on Spirit Weapons or Magic
- Stat split: Spirit + Magic
- Limited equips to preserve use of normal Rites/Spells
- Savants could access these, but at reduced efficiency
Juggernaut Hybrid Ability (Body Morphing)
- Spirit Weapon users with advanced body knowledge are said to be able to transform body parts
- Requirement: Spirit + Strength
- Equipped on Spirit Weapons or FS
- Likely restricted in number
- Savants may have access with reduced effectiveness
Arcanium Cestus
- Arcanium version of a Cestus
- Binds Magic + FS
- Equip Spells + Techniques
- Used by Warlocks and Savant
- Possibly bypasses standard imbuing limitations for Warlocks
Warlock Hybrid Ability
- Combines Spell + Technique
- Requirement split: Magic + Strength
- Equipable on Magic, FS, or Arcanium Cestus
- Limited slot count to maintain core mechanics
- Savant access possible, but limited
Divine Strength Weapons
- Massive Divine Weapons
- Skill requirement: Spirit + Strength + Weapons
- Another Savant weapon option
Stat Build Arsenal Overviews
Each class includes:
- Awakening 1 & 2 abilities
- Disabled mechanics
- Weapon/ability loadout
Oracle
Awakening 1: Damage, size & speed boost
Awakening 2: Likely +3 Spirit Weapon slots
Disables: Magic, FS, Weapons
Arsenal:
- 6Ă— Spirit Weapons
- Each with 5 Rites
Paladin
Awakening 1: Imbue Spirit Weapons & Magic
Awakening 2: Likely 2nd Magic
Disables: FS, Weapons
Arsenal:
- 3Ă— Spirit Weapons (can equip Paladin Abilities)
- 2Ă— Magics (can equip Paladin Abilities)
- Each with 8 Spells
Juggernaut
Awakening 1: Imbue Spirit Weapons on FS
Awakening 2: Likely 2nd FS
Disables: Magic, Weapons
Arsenal:
- 3Ă— Spirit Weapons (can equip Juggernaut Abilities)
- 2Ă— FS (can equip Juggernaut Abilities)
Knight
Awakening 1: Imbue Spirit Weapons on Weapons
Awakening 2: Unknown
Disables: Magic, FS
Arsenal:
- 3Ă— Spirit Weapons
- 3Ă— Divine Weapons (5 Skills each)
Mage
Awakening 1: 2nd Magic
Awakening 2: 3rd Magic
Disables: Spirit Weapons, FS
Arsenal:
- 3Ă— Magics (8 Spells each)
- 3Ă— Arcanium Weapons (5 Spells only each)
Warlock
Awakening 1: Imbue Magic on FS (maybe Arcanium Cestus)
Awakening 2: 2nd Magic or FS
Disables: Spirit Weapons
Arsenal:
- 2Ă— Magic/FS (can equip Warlock Abilities)
- 3Ă— Arcanium Cestus (5 Spell/Technique slots can equip Warlock Abilities)
Conjurer
Awakening 1: Imbue Magic on Weapons
Awakening 2: 2nd Magic
Disables: Spirit Weapons, FS
Arsenal:
- 2Ă— Magics (8 Spells each)
- 3Ă— Arcanium Weapons (5 Skills each)
Berserker
Awakening 1: 2nd FS
Awakening 2: 3rd FS
Disables: Spirit Weapons, Magic
Arsenal:
- 3Ă— FS (8 Techniques each)
- 3Ă— Cestus (5 Techniques each)
Warlord
Awakening 1: Imbue FS on Weapons
Awakening 2: 2nd FS
Disables: Spirit Weapons, Magic
Arsenal:
- 2Ă— FS (8 Techniques each)
- 3Ă— Strength Weapons (5 Skills each)
Warrior
Awakening 1: Damage, size, and speed boost
Awakening 2: Weapon reforging (possibly +3 Weapon Slots)
Disables: Spirit Weapons, Magic, FS
Arsenal:
- Forged Weapons Ă—6 (5 Skills each)
Savant
Awakening 1: Imbue everything
Awakening 2: Imbue Stacking
Disables: None
Arsenal:
- 3Ă— Spirit Weapons (can equip Paladin/Juggernaut Abilities)
- 1Ă— Magics (can equip Paladin/Warlock Abilities)
- 1Ă— Fs (can equip Juggernaut/Warlock Abilities)
- 1Ă— Arcanium Strength Weapon
- 1Ă— Divine Strenght Weapon
- 1Ă—Arcanium Cestus (can equip Warlock Abilities)
I imagine 4 Stat Savant Weapon would be taking an Arcanium Stength Weapon and Divine Arcanium Weapon and fusing them together totally not a ripoff True Zangetsu