there will be an obtainable item that lets you reallocate your stats
how is spamming magic at enemies more fun than killing pirates, playing through the story, opening sealed chests, bounty hunting, etc.? In AO you level up just by playing the game and basically doing anything, in what world is spamming the same spell at enemies for hours more fun?
you have no idea what you’re talking about, this isn’t how the game works at all and this would not make it harder to balance
this isn’t an issue, the game will always be accessible to new players. Its not as if you’re going to spawn in at level 1 and get one shotted by a level 500 player. There will obviously be preventions in place to prevent high-level difference killings, not to mention high level players spawning very far away.
another non-issue, its been stated multiple times that any build will be useful. This is pretty obvious game design and I don’t know why it would be ignored. If you misallocate your stats and don’t like your build you can always reset it
there is no max damage cap, everything that scales with damage simply goes off of your stats and items, there wouldn’t need to be a max damage cap on anything since nothing would allow you to deal millions of damage in the first place. I hate these threads where people criticize the game with information that isn’t even accurate, just wait and see for yourself
i think they’re just talking about pure optimization by the numbers, but yeah it definitely shouldn’t be a massive deal unless some stats have a cap that you can add beyond. still, since we can reallocate our stats it shouldn’t be an issue (depending on how accessible it is) and i’m excited to see what comes of it
What were you trying to do? Did you think putting the underscore would delete the ping embed or something? If so I would’ve thought so as well but I guess not.
not much to say on this, it shouldn’t be obtained through goofy means though
im pretty sure you missed the entire point of his argument, the leveling system you just described for AO is literally the reason why AA had it’s stat training system, you can go out and progress through the story, fight npcs, go around bounty hunting, and do other things without having to stop what your doing to go into a menu and allocate 5 stat points. even if you can just get out of combat and allocate points, it would feel more impactful to gain progress and experience along the way instead of having to take quick breaks between “expeditions” to place those stats into what you want them to be placed in.
he’s trying to say that stat system’s make it harder to make a build without min-maxing (only focusing on a few stats and completely ignoring other stats you could spec in), because in most situations, you dont even know if you’re getting the best usage out of a stat you spec into.
it would still be daunting to new players to see raising level caps, it also doesn’t help with reoccuring players finding out they have to grind yet again at specific places, unless you’re going to add content along with those higher level caps to make it easier for players previously at the old level cap to reach the new level cap.
refer to what i said about stat systems having it harder to make builds without minmaxing
assuming that the game will ever have its max level increased, this just seems like you’re pushing for min-maxing again. people would rather blast through one single stat if you’re not gonna cap their weapon/magic damage in any form. (i know i dont even have anything else to argue i just dont like having to upgrade a single stat through early-mid game until i go and upgrade another single stat through the rest of endgame)
ok that is all i have to say
i’m not expecting anybody from this thread to change their views on the game or for vetex to actually consider any arguments around the game in general
I come back to the forums and this is one of the worst arguments I have heard in so long.
yes and your missing the point that the AA stat system was absolute dogshit and by no means was fun to progress.
I am 100% sure nobody has a problem with putting some points into your stats that probably take 5 seconds to apply but hey thats just me.
having a hard time to get what your trying to say, but this is the point of builds. Completely ignoring other stats gives you variety, and no matter what you are going to get the best usage out of your sats (unless your using magic with pure strength build).
Bro you stupid? This game has a set storyline and lore to it that makes you progress while you enjoy the game. There is nothing daunting about seeing a rising level cap, as that just means there is more for old and new players to explore as with every level cap raise, more islands and story will be added. This just seems like a no brainer but aight.
Its not hard to make builds at all, you get the gear you want and the enchants you feel like having on it. Not everybody is forced to make full usage out of their build, they can use whatever gear they like.
Ok at this point I have a feeling this guy barely knows anything about AO at all and is just saying shit that he learned off this thread alone. Of course the max level will increase, and damage will be capped depending on your stat build, but you can increase your damage with certain gear.
i am so confused bru what’s yo point??? just chill and wait till the game releases you act like vetex can’t fix stuff if there’s a problem (which there wont be)
Never realized stat systems were so negatively viewed lol
what leads you to believe or consider that it would be obtained through a goofy means? ao doesn’t seem to have much of a goofy theme to me
You get points upon level up, and it takes seconds to put these points into a stat. You level up by just playing the game. Compared to AA, where to level a stat you need repeatedly use moves which is much more tedious and not as logical progress as your power increasing at the same rate at which your level does. Do you just never upgrade your armour, since you have to ‘take a break from your expedition’ to do so?
The stat menu for AO clearly explains what each stat does, and there’s the game’s tutorial which explains how the stat system works to new players. Min-maxing also won’t be an issue because of how the stat scaling in ao works compared to how it works in majority of roblox games. Do I even need to get into builds?
I don’t really understand this point, are you saying you don’t think the level cap should be raised as vetex updates the game? You do know that the game has an entire story mode that extends over multiple seas right? The level cap at release will be around 120. As the game updates, new islands and story content will be added so that players can continue on their journey. Since, well, that’s how updating the game works.
Refer to what I said about AO’s scaling not causing minmaxing
The planned endgame level cap for AO is around level 1000. That’s 1000 levels worth of islands, exploration, content, story, villains/bosses etc and vetex has been doing stat scaling/balancing with endgame in mind.
Why are you so hung up about a damage cap when it’s already been established that the scaling has accounted for any issues like this. I’m questioning if you understand how the ao stat and build system even works, because testers and vetex have stated multiple times that all builds are viable.