Explosion + Ash +...what? (Fire/Magma)

As we wait for AO drop some of player already planning on what kind playthrough they want to have.
What kind of build they’ll use or What kind of magic will they use, using trello as info source.

Personally i already know what type of playthrough i’ll have, but i still have some kind of problem with choosing my third magic.

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Who cares?


I care

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What’s the problem of just picking up magic with best synergy?


Fuck you, they are the same, with exaption of Fire + Ash that give Petrified effect…and this stun is nothing, just use jump spell and you are free…soo its dosent count

Ash + Fire = +20%
Ash + Explosion = +10%
Explosion + Fire = +20% +stun
Explosion + Ash = +40%
Fire + Ash = +20% +stun
Fire + Explosion = +20%
+130% if added

Ash + Magma = +10%
Ash + Explosion = +10%
Explosion + Magma = +10
Explosion + Ash = +40%
Magma + Ash = +40%
Magma + Explosion = +20%
+130% if added

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Why Fire?


Well first of all, Fire magic is CHAD magic.
It pretty fast, has DoT effect, and its petrify the target when used with Ash Magic or Explosion Magic

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Why Magma?


Well its has some pretty good clash ; have puddles that can be used for spammning hell of Ash and Magma or can be used for forgeting what is even a boat.

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Help

  • Fire
  • Magma

0 voters

Fire gang

funny platforms gang

paper

2 Likes

all my homies like fire magic

If you want speed go for Plasma, quicker fire though you can’t ash petrify but get a few other synergies that I remember. also plasma is fanciest magic of them all.

understandable point, it’s pretty fun to play dot magics because you constantly damage and your effect deals damage

mmmmmmmm

heat

magma can be used for forgetting what is a boat in the sense of:

  • you won’t need to travel with them
  • you’ll literally obliterate boats
1 Like

Huh, explosion and ash and plasma is what I had planned. Actually, in WoM I have a max level ash and explosion account.

Start with magma then choose your magics accordingly.
Magma has the most status effect clears when you charge your magic, so choose it as your first.

1 Like

If you petrify them after they use a high jump and are midair, they can’t get out and it’s an easy 500 damage

sand

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