Extending Magic Interaction

Extending Magic Interaction
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I really disliked the fact that there isn’t actually a lot interactions with magics which would actually be fun and interesting aside from status effects, so here we go!

As you all know, there are several magic interactions, those being status effects, hazard changing (For example, water puddles electrified if hit with a Lightning magic spell, or the infamous Poison Cloud combusted by a Plasma Magic spell) and, very rarely, terrain and projectile modifying. Those being the flames created after a Plasma Magic spell, or a Metal Magic projectile electrocuted by Lightning Magic (someone confirm if this is true, I think i’m going insane) - and all that doesn’t seem enough for such versatility seekers like me (definitely not self glazing!) so that’s one of the reason for this suggestion. Generally though, more magic interactions will allow for more combinations to exist and make Mage class less boring and not be “Blast + Pulsar + Beam - - > Repeat”

While MOST status effects are fine as it is (except the slowness effects, because like… Come on, I want Frozen and Petrified statuses to last for longer, not just one second!), the hazards interactions and projectile interactions still feel a bit underwhelming.

Hazards

As of now we only have Ash and Poison clouds, Acid, Magma and Water puddles and… that’s it.

First off, Ash Clouds should actually be buffed by a Lightning Magic spell! As one of the forumers mentioned in one of the topics, Ash can actually create Lightning as well, which in AO isn’t a thing, but should definitely be a thing if you’re using Ash & Lightning Mage! That doesn’t touch Poison Magic however.
Some additions should be added to Water Magic as well - for example, an Ice Magic spell hitting the water puddles, freezing them. If an enemy stands on the puddle when it gets frozen, the freezing effect would also cover your character’s legs, adding another status effect which will not allow you to move unless you forcefully do a dodge (Or just dash, or use a mobility spell or technique like Hasta, Airstep and stuff.) which will deal a small damage to you based on the same formula for DMG that is used for Ash and Poison clouds, thus allowing you to move again.

A lot of other stuff like this can be added too, the possibilities are endless!

Empowered projectiles

Now onto my favourite part.
Whether you or your ally has hit your spell with another one while it’s still active (a.k.a you cast a Blast spell, and the projectile is still flying, and then gets hit by allied spell projectile) there are certain interactions that could happen. I will not be mentioning all the empowered projectiles possibilities because that would extend my suggestion by a lot, so here’s some that I had first thought of:
(Note that the magic that is mentioned first is the one having it’s spell struck with another one)

Metal & Lightning - Metal spell is electrocuted, increasing it’s speed and damage and adds up a player of Lightning Magic around the Metal spell itself which can damage other players if close enough without the need for Metal Magic spell to actually hit the mentioned player (Basically a damage Aura around Metal magic)

Light & Shadow (Or Shadow & Light) - When combined, creates a projectile empowered by black and white electricity around it, dealing high damage.

Water & Lightning - No explanation needed, just your average water magic blast imbued with Lightning magic

Crystal & Light - Causes the crystal spell to glow brightly, causing all the players that state at the given spell to be blind for a short duration.

Magma & Ash - Causes the Magma spell to also spread a lot of hazards around the explosion, but is much heavier and thus, slower.

Wood & Heat Magic - Will make the wood spell burn and emanate flames which will give the spell an additional status effect (Burning) and increase the damage in general.

Poison & Fire OR Plasma OR Flare OR Heat - Causes the poison spell to combust, dealing damage in the area where it combusted, and the cloud spawned will immediately have whatever heat magic used for combination on it.

And so on.
There’s of course negative interactions, for example, any solid magic hitting another solid magic’s spell. This causes both spells to explode, however this still deals damage on the place of explosion.
Several interactions wouldn’t be as unique, for example a Water & Acid combination, which would just turn the projectile into Acid projectile or just make it weaker

POWER OVERWHELMING!

4 Likes

You’re not wrong, I’ve seen it from time to time.

bro its been 1 damn minute

Ah, thank god
I thought I was hallucinating

I’m fast when I want to be

would be funny to cast a Magma spell for your ally to cast a water spell and then create an obsidian blast and cut your opponents to death

Death by a thousand papercuts

I really don’t think theres a reason to add more “empowered projectile” options, those would barely ever happen even when actively trying. Projectiles are generally way too fast and short lived to make this possible, let alone have both spells collide before reaching the target, and if they your opponent a pulse they’ll already be a mile away if the projectiles are slow enough to fuse.

Generally speaking i think dumb to have interactions based entirely on the rare occurence that

  1. You are fighting alongside someone in your party
  2. They have access to magic
  3. They specifically have one of the rare magic that combo with yours
  4. Both your spells and theirs are set up so that they might eventually collide on a blue moon
  5. Your opponent conveniently forgot to play the game

Like frankly that’s just not happening, that’s way too specific

1 Like

I don’t truly have a gameplay issue with the hazard suggestion, albeit I’m slightly confused

What does buffing ash clouds implies? Reminder that there is no such thing as “buffing” clouds in this game yet. Burning poison clouds with fire or plasma doesn’t affect their damage whatsoever, only change the owner of the cloud, so I would find it odd if lightning did that to ash clouds.

are you sure you want full stun back

Yeah that’s a problem, initially I thought to add another part of this suggestion where you and your party member could do a spell connection, which would allow to fuse those spells more effectively. Also if I remember correctly, I also wanted to allow to fuse even AoE spells like Explosion, and maybe it’ll stay like it, but that would probably just an overkill

Otherwisely, that would make clashing buggy if it wasn’t allied players

Oops :frhigh:

There are too much different interactions that could be added, not just the ones I mentioned. For each magic there would be at most likely 1/3 of all magics to have special and positive interactions with it.

Well this one works with most spells you do, you just miss unless it’s not hitscan

I just generally find it weird that the clouds aren’t empowered by other magics like Flare or Lightning, although it should, but ig you have a point

Since when this suggestion had a full stun

I do have one thing I can suggest doing,

When an ally hits you with their magic, they grant you an elemental buff to your next attack.

This also applies to enchantments and auras.

Simple change, but is extremely effective.

But definitely has to go on specific attacks only like blast. And you need to be tier 3 or higher.

So for example: Mages can cast a water blast at their teammate who has fire as their magic(they have Mage’s dexterity awakening), then the next attack they cast will have a steam imbued effect.

And for mages who do not have a teammate, they can buff themselves with an aura like Explosion, and cast an Ash blast. Allowing them to make a gigantic ash cloud on that one cast.

1 Like

:person_in_suit_levitating:

?

It’s not really a forceful stun considering you can easily negate it by most mobility moves

Now this could work

Vetex isn’t the only one who forgot about glass shards :sob:

Also this suggestion is kinda useless, it just buffs teaming, these interactions will NEVER happen and is overall a waste of dev time imho.

Yeah that too I guess

this is one of the most fun ideas i’ve seen suggested on here, even if its not really "practical”, i’d love to see this for all the cool combos you could do with your friends (assuming they have magic that is)
also metal getting buffed by lightning was a thing in WOM, but no longer exists in AO unless i’m mistaken
also equinox acknowledgement is incredibly real

that was how old stun worked