Faction Ideas
Merchant Alliance of the War Seas
“Calling all merchants! Merchants, do you feel targeted? Perhaps not enough customers visiting your shop? Or perhaps, do you have trouble acquiring your merchandise? Never fear, the Merchant Alliance of the War Seas is here! We will supply premium bodyguards and deckhands, as well as loan supplies and advertise your shop across ALL the seas(of course, you’ll have to pay us back…)! Join the Merchants Guild today!”
Requirements: Must own your own clan(in a way owning a clan is like owning a business), must be a good rep.
Benefits: Slightly weaker versions of regular deckhands which you can purchase, free “bundles” that you’ll have to pay back over time(bundles of a specific type of item that you’d like to sell, would be expanded on more with the introduction of careers).
Failure to pay back your loans to the Merchant Guild will take away 70% of your current reputation, as well as send a merchant guild “loan shark” after you(just a really strong NPC, luckily it’s just one).
Mercenary Guild for the Struggling Warriors
“Are YOU a bounty hunter? Do you have trouble finding your bounty? Do you find yourself undermanned or in a less than ideal situation each time you try to hunt a bounty? Or maybe you aren’t a hunter, and instead you’re just looking for an easy job for quick money. The Mercenary Guild plays both sides of war. Join us today, and we’ll make sure you’ll get paid!”
Requirements: Must have completed at least 10 Player Bounties, each bounty has to be equal to your level. Villains aren’t allowed(because that’d be self incriminating, just join the assassins syndicate), but Neutral reps are.
Benefits: Access to an extremely buffed bounty board. It has a crystal ball in front which will tell you the EXACT location of your bounty on the map, with a 5 second timer for you to memorize it.
The bounty papers will tell you if you’re “Hot” or “Cold”. If you’ve ever played that game, you’d know hot means very close, and cold means far away.
Players can also take special niche quests that give only galleons. These quests can be placed by players and NPCs, with NPCs mostly giving the combat quests.
If you are a neutral rep, you won’t lose reputation from completing jobs.
Example:
PLAYER MERCENARY NEEDED:
Objective:
“yo can anyone help me do some cargo?”
Rewards: 5000 galleons and a King Calvus Crown
Players can choose what the reward is.
employed mercenaries cannot steal their employers sealed chests or cargos*
Mercenary Needed:
Objective:
“The notorious criminal with a bounty of 200,000, KeyBlowsStuffUp, has been spotted at Forest of Cerunnmo. Looking at past feats, we realize that we may need outside help… any mercenaries that accept this job, be wary.”
- The Grand Navy
Rewards: 1,000 Galleons(depends on how high the bounty is)
Almost always will be a galleon reward.
Mercenary Needed
Objective:
“You better come quick… a legendary hero called LockWantsToBattle is causing a huge ruckus at Whitesummit! He’s beating everyone up… get over here now!”
- Assassins Syndicate
Rewards: 500 galleons
Almost always will be a galleon reward.
Well, you get the gist of it, don’t you? Probably really unbalanced but it’s 9:20 and I’m sorta tired. cya scrubs.