My rendition of Acko Dame Caesennia fanart redraw I made because I liked Acko work
she got nice biceps tricep and forearms
The line on her arms are kinda weird, atleast hard shades is better (why is her TATAS so big…)
Caesennia i taking over the Fandom
new in game model confirmed ???
I’m actually going to agree with Malcolm here—defined muscles are rarely well-done on Roblox. And these just don’t look right at all. Especially on the muscle package arms, which are a lot more distorted than the 2.0 ones. (Honestly I don’t even like the muscle package to begin with as it makes the arms into lumps with pebble hands, but that’s a whole different topic)
Also, Acko giving Cae such a large bust and rear isn’t really a design choice that works outside of anime stylization.
unsmash
i think blue should just use 3D model OUTSIDE of roblox, like an example, make anime character but in 3D! how cool is that?! and to spice things up, make the 3d character/model have an outline just like in 2d model, expect it have more depth and details in them.
seeing someone agreeing with me feels warmth in my heart and i actually felt shock when someone announce my name just because i dont like the design… thanks @Gamehero14
PEAK
(complete sentence)
It is the limitation of Roblox package itself that I myself try to overcome but alas… I just ball with it knowing it won’t be the same as the anime stylization Acko does.
Not to mention how exagerrated the features I made her in Roblox package adding to the uncanny feeling of trying to be realistic but not commiting to it.
When it comes to art in most cases. If you want to go realistic, commit to the realism and don’t make it stylized. Of course there are exceptions (like those extremely rendered carricature) but using my art as an example and you saying the muscle looks weird is something that now I look again, does feel a bit odd