I’m waiting for someone to post team immersion
team immersion
@BiologLOL team immersion
Yall are making me proud
fleets are incredibly destructive to the in-game economy but I’d personally rather see team immersion get the boot
anchoring from (most) skills
Lag.
But getting rid of them is harder than convincing Vetex to add yellow variant for Water magic
truth fracture
fleets
spirit
morden
yeah
me because im too powerful
Armor stats
not like beast resist
i mean like power, defence, attack size, ETC
My attack size ![]()
water poisoning
…huh? Is that the gimmick that lets you revive teammates in the Dark Sea? That’s the only “team immersion” thing I can think of in AO.
They’re talking to the notorious group of widely hated features, like fall damage, armor damage, dirt, tanning, water poisoning etc.
Hell nah
More controversial take:
Remove strength and give spirit the dev time it needs to shine.
Strength is a melee build in a ranged game, it fundamentally doesn’t work well.
Some of my ideas:
Dragonblood, modifiers, and gem stats are all terrible additions to the game in terms of stat bloat
Greases make blood diseases completely useless as well, so add that to the list
Sunken forests have zero functionality beyond being a nuisance, get rid of them too
Giant krakens in i0 and i1, unsure if this has already been implemented but if not it should be greatly considered
The very existence of a loadout gamepass is frankly kind of absurd, make the feature a core mechanic of the game