Fighting Style/Lost Technique Ideas

vampirism basically does the same thing

the rabbit style sounds sick af

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You gain fur with vampirism ? :face_with_raised_eyebrow:

no but they’re functionally the same. really good at night but nerfed at daytime. no point in adding 2 styles with the same gimmick

Not exactly the same, no lifesteal in Lycanthropy and Vampirism has not buffing at Night, only a small debuff in the day.

Vampirism - An ancient ritual found on this lost scroll curses you with vampirism, which makes your skin lose saturation and raises your base temperature by a lot during the day which can slow your movements. In exchange, this fighting style increases your punching strength by causing your knuckle bones to protrude from your fists, which causes enemies to bleed. Each hit with this fighting style would heal you slightly, as you slowly drain the life force from your enemy. At high levels, its techniques could have blood-like effects.

Where do you see a nightime buff ?

Yeah reminds me of Mirko’s fighting from MHA

As long as nobody around me tries to use it for their bunny girl fantasies Im pretty interested in a style like this

Self-Taught

A fighting style of your own making! By taking inspiration from all of the fighting styles you have learned in the War Seas, you can take their properties and movesets and use them to create your own style of physical combat.
When attained, you would only be able to take moves from basic fighting styles. At a higher Strength level, you can take moves from Lost Fighting Styles, and at the max strength level (or maybe somewhere under that), you can take moves from Ancient Fighting Styles. You would also have a limited number of move slots when attained.

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I randomly thought of a fighting style based off drunken kung fu when Roblox announced trying to “mature”, allowing for more stuff, and implies alcohol being allowed:

Fool’s Fist:
It’s surprisingly easy to trick people into thinking you’re a drunken foolish loon. Take a swig of your trusty drink and look like an utter idiot mid fight, until you unleash the calculating unhinged fury of a thousand suns straight from your fist, catching them off guard
It works like this: There is a bar and a special move to “drink”. The bar starts half full and will always attempt to stabalize to that level. All your attacks are slowed down and extremely varied in damage variables, but always weak, even compared to basic. Each attack will increase the bar. You can take a swig of your drink, allowing for the “stabaliziation” to stop for a bit, as well as triggering a natural regeneration of the stuff. There is always a special trigger. Holding it down will consume the bar, and releasing will stop it. Your attack speed, attack strength, and general speed will all drastically increase in a burst of time, all (including how long the burst is) scaling with how much of the bar has been consumed. There is no animation for when your are consuming the bar, meaning you can consume it even during attacks, it’ll just not apply to your current attack.
The idea of this fighting style is to basically play mind games and to constantly keep your opponent on their toes. They know you can unleash hell anytimes, they just don’t know when, and you can use the drink to continue this as well.

Werewolf fist(upgrade of vampirism):

Your fist at day does the base damage of fighting styles. This fighting style depends on surviving the night and waiting for more nights to come .After every night survived you gain more hair on your body and heightened senses. The amount of hair on your body indicates what stage you’re at. After surviving five nights your arms will be covered in hair and will appear in parts where your skin is showing.
Your dodge speed will increase and has a shorter cooldown you gain claws on your hands making your physical attacks all apply bleed.

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