This fighting style is based on dodging until your opponent is exhausted and then taking them down with almost dance-like attacks. These dodges will activate automatically, and you will have to enter a stamina draining mode that after you activate, will go on a 2 minute cooldown to limit people spamming it throughout fights. Once your number of dodges(vetex controls to so it isn’t broken af) has been exhausted, you will be able to use attacks like jabs and kicks to deal damage.
Some examples are observation Haki in one piece
And sharingan in the Naruto Universe
I think my gif’s broke, but google “observation haki” and “sharingan dodge” and you’ll understand what I mean.
I think something like this fighting style should be added because first of all, this is cool as heck and second of all, it would add more variety to the somewhat lacking fighting style list we have right now.
Tell me your criticisms below, and I will address them accordingly.
Interesting idea, I personally like the concept cause I’m a sucker for fluid dodging. Though I feel like it would be pretty tough to implement. Would you be able to avoid magic attacks like blasts as well? Or would it just be melee attacks?
Also, since the emphasis seems to be on the dodging, maybe it would work better as a Lost Technique? You can activate the dodging technique then switch to whatever fighting style you have to counter.
functionally it sounds kind of strange; having dodges being automatic makes it feel a little less interactive than i’d like it to be and having a limited number of dodges + a cooldown makes my skin wrinkle for the same reason i fucking hate the current high jump nerfs (thank god for AO)
i like the general idea though, might come up with something of my own here in terms of functionality
I like this idea because characters that can beat their opponent through sheer fluidity and smoothness is very cool in my opinion. However probably gonna need some balancing
ok hear me out but instead of automatic dodges, it replaces block and it removes the blocking cooldown but the dodges only happen if you get a ‘perfect block’ timing.
if its like this then it prolly would be better off as a lost technique
EDIT: replacing your blocks with dodges that activate on ‘perfect’ timing will be a reward for skillful plays so i think its feasible. though i think it shouldnt let you dodge AOE attacks, so maybe it just sticks to regular blocking in cases like that