I’m making a Fire/Dexterity/Draconic Guild build, does anyone know of a good combination of these armors? I’m looking for a high dps/healing build with preferably good mobility, I’m using sturdy handle and dragon flame blade currently but can switch to more fire-based items (I’m really eyeing the Rejuvenating Flame but don’t know if it’s good yet, and I’d still lack self healing and some dps due to no dexterity boost)
I’m also thinking of incorporating some of the Emotions/Cragstone/Ember soul stuff, and haven’t touched the Draconic Guild yet (I haven’t been ingame enough)
Replace dragon flame with steel flame and possibly the curde magic handle for the magic blades for extra damage and small chance to proc burn
Idea
Set
Ember mage (Quick)
Ember mage (Quick)
Ember mage (Quick)
Fire ring (Quick)
Fire ball (Quick)
Infuses
Winter woof
Woof
Thieves
Good guy will remove burn which is bad for the crit for burning
I wouldn’t go draconic imo and would rather go for crits (The spark perk will prob make up for the lost damage for the draconic infuse rune)
Btw if you want I could give you a dex DE with (Dex, wet) this can be better for healing along with winter woof (Keep in mind that water damage without extinguish does not remove burn so its good healing)
The blade is fire and dexterity, dragon dagger blade has no magic in it.
Sturdy is the best dual wield I could find on a whim, decent dexterity stat and p good in general
The reason why crude magic is because of the extra hits after a rune or weapon art you get blades hitting opponents each hit you do so extra dmg BTW curde magic is dual also