šŸ’„ Firearms Visual Improvements, Gameplay Changes, & New Content Oh My!

šŸ’„ Firearms Visual Improvements, Gameplay Changes, & New Content Oh My! https://forum.arcaneodyssey.dev/uploads/default/optimized/4X/e/4/0/e40571113dd421cc5155382da052aaada5f74934_2_1024x576.jpeg
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Certified berserker moment right there.

Oh hey the storage issues on the forums got fixed.

yo uhh cfist specifically cannot interact with ships anymore
you’d have to hit an npc on the ship (good luck lol) to deal damage to it

yeah the one thing cf’s identity is based off of is now gone
also this

so… yeah…

you should be able to throw cfist’s (or any visual cannonball) projectiles against the hitscan (before the hitscan was initiated) for a +CHARGEBACK!!
someone please get this reference

i wonder why every gun suggestion needs an ultrakill reference

Well, that feels incredibly stupid for the devs to do if true. It’s the first I’ve heard of it though so I’m taking it with a mountain of salt.

Play Ultrakill.

they (vetex) did it and cfist only has one type of ammo now (heavy cannonballs)

Chargebacks are kind of a mechanic only really fitting in Ultrakill’s gameplay, especially since a lot of chargeback methods are instant kill. Sounds a little fun but yeah. Also probably shouldn’t open the skill up to other combat methods taking advantage of it or the flood gates on it swing wide open. Anyone care for a minimum size max power metal javelin becoming hitscan? I don’t.

it was a ci reference…

also i saw what you edited

Oh, well chargebacks are a thing in Ultrakill. No clue what you mean by ci. God I hate texting.

well i never played ultrakill so its possible it exists in both franchises

anyway ci stands for combat initiation which is pretty much roblox-fied ultrakill
pernament buffs in the form of accesories
modifiers
playing in third person
and less blood but more silliness

This is tragic news. Funny enough one of my major inspirations for some of the skills here actually comes from some cards in the game ROUNDS like target bounce or remote.

Because Fraud is out now

i like this idea alot, if only because of the aim function. I think that would make gunslinging more fun.

though alot of these skills i feel like need to be tied to a similar structure to boss drop weapons or fighting styles.

what if there were roaming gun smiths in major cities you could obtain these extremely useful skills with from quests, with the idea that he’s giving you components to modify your gun to preform these more intensive quests.

maybe enemy gun smiths to obtain certain potent guns.

imagine a sniper wolf -esq battle on an island’s vantage point where you have to get to cover because of the Colossal Marksman Rifles.

i think the only thing else i want from the multi pistols is the rainstorm from dmc.

as for recoil, id say replace no projectile, with a heavy duty explosive blank that sends you flying.

maybe a variant for a cannon thats like a rocket jump. costing HP but having extremely efficient flight power.

2 Likes

Don’t know about quests to find skill notes specifically but quests with unique untradable weapons as a reward is a fun idea.

Woo, another suggestion that’s become relatively popular. My existence is once more somewhat validated. Yesn’t I am okay.

if they added coin flip im immediately using pistol forever

ultrakill

2 Likes

Yo remember how you were upset about cannon fist. Moochezz the goat back at it again. Guess that was a bug or at least he says it was.

Guess you made it up in your head that removing its ability to do so was intentional.

actually, now that i think abt it, would this move be any good AT ALL, like an auto aim hitscan yeah, but, how big is the coin you throw, like without size, and how accurate is the auto aim, and would hitting one coin give a dmg mult, and how much?

i feel like a main problem would be it seems nearly impossible to hit in a game like this, where giant attacks are constantly being used in pvp, theres probably not enough time to shoot a coin and even if there is your probably gonna miss

(would still use it tho ngl)