using light cannonballs is probably objectively worse than heavy exploding shells. or something
RIP Cannon Fist
rip, he never got to see arcanium cannon balls ![]()
does Cannon Fist not have options anymore?
right after we got a consistent way to get rare cannonballs thanks to fleets?
why does everything that I want to watch succeed end up falling harder than I could’ve ever expected?
No
So basically this happened
Cfist rework
Rework reverted
Then re-added again
Also I kinda get it because orbshots do 2.4K damage per throw so it would be cracked in both PvP and pve ![]()
The 2400 damage is roughly how much damage it does per volley. Not per cannonball to a player or NPC
Then by that definition a heavy cannonball only does ~200 damage per volley (if you use normal cannons) with definitely isn’t right
doesn’t ship health have a different damage rate from cannonballs than humanoids do?
No its just true damage
Other sources of damage to ships is heavily reduced, except cfist
So its the other way around
very very interesting
The stats are wildly inconsistent with how they’re labelled. For the most part, aside from Grapeshot, it’s effectively the damage per volley. On a brig, you have 11 cannons per side. If it was 3000 damage per cannonball, you could oneshot every ship with heavy exploding shells from any cannon, which is not the case.
but don’t volleys vary in size? like, what ship is this based on? a sailboat only even has one cannon per volley
Wait but according to the wiki heavy explodies only do 300
maybe the range and damage stats are actually just missing a decimal point
Anyways-
Point is ‘oh I just got fact checked nvm then’
On the wiki there are no decimals
Also I just realised (heavy) grapeshot is useless now because you can’t damage enemies on their ships
Player deckhands/ship crew yeah, but it’s pretty useless against npc’s now
If the in-game stats aren’t clear then why would the wiki’s stats be clear?
Ok good point




