i just felt like suggesting something and realized that cooking and fishing are both pretty fun. these won’t be major changes or additions, but just minor things that could add a little more luster to them.
i know not a lot of people will be actively rooting for these two (mostly) unused systems to have any changes, because the only reason people cook is for status effects and the only reason they fish is for luck potions or sunkens, but regardless, i’m sure a very small portion of the community would enjoy them.
Cooking
Cooking doesn’t have anything wrong with it. I like the system a lot. I just wish we had some way to record recipes and (possibly) even name them. imagine a journal that had a GUI where you can “insert” a meal you made, and whatever ingredients you put in it would show, alongside the status effects and description whenever you hover over it (it would look something like “Food + Food + Food + Food = Meal”)
From there, you could probably press a little “edit” icon right above the meal, and name it so that whenever it’s made in the future, it’ll have that name, with your last name at the beginning, similar to how Weapons work (ex. Smith’s Sea King Delight)
also, the book itself (which you’d probably get from a sidequest) would have your name as well, being untradable (something like Bob Smith’s Recipe Book).
for a little more interactability, you could possibly “transfer” recipes into notes in your inventory, which you could then place onto the ground or trade. notes placed on the ground could be read like typical notes, but would also be able to be added into whoever’s reading it’s cookbook.
this would just breathe a little bit of life into the cooking system and it would be really nice to share named recipes with friends, even if it doesn’t technically supply any real gameplay value.
Fishing
Slightly more relevent to actually giving proper gameplay, fishing should have a little more interactability or even customization. an idea that i just thought of was different rods that have extremely good stats, but at the cost of you needing to play a sort of minigame instead of spam clicking. (think Loomian Legacy’s fishing system for example.)
if that’s too much to implement for such a small feature, maybe more could be added to the lootpile of possible items. right now, all it is is (mostly) bad items, Sunken items, and fish. adding more possibilities while fishing might encourage people to do it more.
something like a pseudo-sunken item (less rare, but still usable as a weapon), some sort of new sunken chests that are like sealed chests (at a rare chance), or something similar.
i think it would also be funny if, at a very rare chance, you could accidentally pull up someone who happened to be diving around the area, leading to a small interaction, them giving you a parting gift (probably just a fish), and leaving. though like, very rare. probably 1/5000 just so the constant npc’s wouldn’t annoy people (so you’d get about 2 sunkens before this happens.)
if that’s added, PLEASE don’t add it to the patch notes. just let people find it out. it would be so much funnier that way.
these are all just small changes so people are slightly more inclined to fish, but also not making fishing too overpowered (like i said, any super good items would be rare, such as sunken chests.)
okay yapfest over
yeah idk nobody fishes anyway besides for sunkens so whatever. again, these are all relatively minor changes nobody’s gonna really care for anyway, but i’d appreciate them so… that counts for something, right?
it’d be nice to fish and not get nothing but… fish. and the occasional sunken element that ends up making me rich . 400 free galleons every time. hell yeah.
sharing recipes with random strangers would also be super fun. like notes, they’d have a cooldown (shared) so they aren’t spammed. i have enough performance issues already
okay that’s all thanks for reading my yapfest.