Fleet System Feedback

the micromanaging and the really fast resource drain with the pretty slow power level progress just makes it take very long to get anywhere.
because micromanaging is so annoying, it’s easier to play it as safe as possible. but playing it save gets you barely any power level progress which makes getting the portable task changer thing, which lets you be more risky, a lot harder.
I think that something should be changed about the way that you change the tasks and risk level early on, instead of having to go to several islands to individually change tasks .

imo the fleet captains should all just hang out in one camp, both out of making it easier to manage and also because it allows for them to have various positions to aurafarm in when you reach them