Fort Castrum is... frustrating

As it is, Fort Castrum is pretty darned frustrating. An absolute inundation of enemies swarming you, the amount of spells and attacks causes some unavoidable frame drops. That’s not bad on its own, but our first few runs ended because on wave 3-4, the last enemy was just like, lost somewhere. It would be nice if the remaining enemies were highlighted or revealed for everyone on the fort.

The problem above all is the resets. Right now its unfortunately common to be taking your time to combat a wave only for it to totally reset. The difficulty itself is a bit… extra. Like, just the sheer amount of high level enemies is ridiculous. Really hope its toned down over the next few patches.

(This of course, factors in parties of players beyond 3, but that is what I thought it was intended for)

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I mean try doing it solo there’ll be less

I didn’t get past wave 1 due to
Wait for it
Waiiit for it
Crash

“Try doing it solo”

Day one of release where everyone wants to do the new content-

I do not have a choice in this matter.

go to empty server

and wait a bit

yeah, this is just incredibly stupid.
you’re expecting me to play hide and seek with these ravenna fucks hiding in the walls while my 4080 IS LAGGED DOWN TO 30 FPS at minimum render distance

genuinely dont understand how this happened

terrain destruction strikes again

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Wasn’t this update supposed to solve most of the lag issues?

I just tried castrum and there were like 6 other people there, EACH enemy was like level 200 and i could not see a thing from all the attacks… it was glorious

i died tho

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Oh yeah its glorious but like, at the same time there are WAY too many enemies for the levels they are at.

i thought terrain destruction would’ve been off for castrum tbh
it would be good if it was, just saying
makes the fighting place much cleaner, especially since you’ll probably be fighting for a while and the terrain will be a mess

Render distance won’t matter much since it’s all effects being rendered really close to you anyways.
Unless you meant minimum graphics, but even then if a lot of destruction is going on it’ll cause a lot of lag. I imagine destruction stuff is more taxing on the CPU than the GPU.

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Augh yeah, probably lost that last guy inside some random hole in the map.

after trying a few more times, the scaling of difficulty for multiple players is completely busted… we were struggling to get past wave 4, let alone getting to wave 10

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If there is anyone other than just yourself, it’ll have more unrealistic expectations than femboy beauty standards.

right… and it hard to get there just on your own because everyone is bum rushing it rn

patience…is key to survival

Are there any Warlords nuking the entire Fort with attack size?

I haven’t even managed to get past wave 1 on the first try

cause like, 1 dude decided to dip and didn’t show up, there were like 2-3 of us there looking for em, we killed the others in no time, but that 1 enemy was just nowhere to be found

We were destroying things, scouring the entire island, checking the waters around the island

that was wave 1 and we already couldn’t find someone, imagine not being able to find someone on the final wave which probably has way more enemies

Also the moment i began to approach em, the very first cannons that hit me were chainshot i think, cause i was slow as hell+insane lag from all the cannons firing.

My ship lost 8k hp just trying to leave when i barely got there, had to wait for someone else to take the place down before i came back to fight on foot for wave 1 when the lag was not nearly as bad

Alright, first run finished with three + one people

Tips:
Bum rush with all your squad to take down defense OR snipe from a distance w/howitzers
You need AOE cuz theres a ton of guys
Probably bring revealing because each wave has at least one guy who gets stuck in a wall
Ration your HP

Gripes:
Way too long, holy shit. Seeing the boss made it all worth it though, heat magic is sexy
Got absolutely nothing of value, a flat galleon reward of like 2.5k would be nice

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