Classification - F-01-3
Risk Level - HE
Qulitoph Count - 3
“This is what happens when you are forced to assist one to their aid far too much”
Abnormality Success
Instinct - 70% Successful
Insight - 70% Successful
Attachment - 70% Successful
Repression - 10% Successful
Abnormality Details
Ability - When escaped, can shoot and pierce through rooms with a bullet, similar to magic bullets.
Resistances-
- Red Resistance - 0.5 Resistnace
- White Resistance - 0.7 Resistance
- Black Resistance - 0.6 Resistance
- Pale Resistance - 1.0 Resistance
Abnormality Health - 700
Appearance
The abnormality had the appearance of an identical human from the west, resembling a cowboy with two revolvers. The only difference is that their back looked rigid, full of talons or bullets
Encyclopedia
Mangerial Tips 1
When work result was Normal, qulitoph decreased with a normal chance
Mangerial Tips 2
When work result was Bad, qulitoph decreased with a high chance
Mangerial Tips 3
When it was chosen to fight/contain an abnormality with the provided energy, it’s qulitoph Count lowered but helped contain the abnormality until defeat.
Mangerial Tips 4
Despite the abnormality helping, it’s bullets it shot pierced through employees as well, dealing damage to both targets. (Red Damage)
Mangerial Tips 5
When the Qulitoph count reached 0, the abnormality shot any being that was inside the same area as it was as it walked through the area
EGO
Suit (Wild)
Apperance - Cow-boy like, with large spiky bullets on the back of it.
Resistances
- Physical (Red) Resistance - 0.6
- Sanity (White) Resistance - 0.8
- Both (Black) Resistance - 1.0
- Soul (Pale) Resistance - 2
Weapon (Wild)
Appearance - A clean-stale of steel revolver
Damage - 4 Physical (Red) Damage
Speed - Medium
Range - Long
Special Ability - Pierces through abnormalities, making easier session of suppressions.
Gift (Wild)
Increases Justice by 3
Increases Fortitude by 3
If full suit of weapon and revolver, increase the re-load speed of the revolver and slight resistances of the suit.
Origin
There is no con-current origin, other than the fact this abnormality showed up at ones door-step trying to kill them. (Reported and suppressed)
There has been books about this guy however, even in libraries know that he was a cowboy or bounty hunter 200-years ago. This book this guy is from is from childrens books.
READ ME (LAZY TO EDIT)
Abnormality Encyclopedia Update: (Lazy to edit)
Managerial tips 1:
- When working with the abnormality, if the result was bad then the qulitoph dropped
Managerial tips 2:
- Depending on the last successful bullet used, the abnormality changed its weapon and dealt damage to the employee with the bullet used and changing its success in different works. (EX: Used pale shield, working with the abno deals pale damage now, repression is higher and can work with it to gain higher justice
Managerial tips 3:
- Whenever there was a second trumpet, the abnormality breached and helped suppress any abnormalities, the gun being used had different effects depending on the latest successful bullet used.
- Handgun - Big Red damage, long range, long reload
- Sliversix - Bursts of white damage, medium range, medium reload
- Revolver - Black Damage snipe, long range, long reload
- Flintlock - Pale damage, short range, medium reload
Mangerial Tips 4
- When qulitoph Dropped, it went crazy and went on a rampage similar to red riding hood way of massacre of hunting do ORwn specific employees. It has abilities.
- Gun changes on the latest shield used
- Health bullets that are successful heals the abnormality
- Sanity bullets that are successful increases abnormalities max health
- Changed its resistance according to the latest shield used, red shield = higher ABNO Red Resistance
- 50% chance bullets are reflected back at the employee if they shoot at the abnormality
DO NOT USE EXECUTION BULLETS DURING SUPPRESSION OR WORK OR GUNS
DO NOT USE RABBITS
danger Risk - WaW