Forum Abnormalities

now which is the correct one? you’ll never know…
(i actually gave the correct one fyi lol)

ok don’t just straight up lie

How it feels to spread misinformation ...

1 Like

still. its the discount scp for energy answer.

addiction

Classification - F-01-3
Risk Level - HE
Qulitoph Count - 3

“This is what happens when you are forced to assist one to their aid far too much”

Abnormality Success

Instinct - 70% Successful
Insight - 70% Successful
Attachment - 70% Successful
Repression - 10% Successful

Abnormality Details

Ability - When escaped, can shoot and pierce through rooms with a bullet, similar to magic bullets.

Resistances-

  • Red Resistance - 0.5 Resistnace
  • White Resistance - 0.7 Resistance
  • Black Resistance - 0.6 Resistance
  • Pale Resistance - 1.0 Resistance

Abnormality Health - 700

Appearance

The abnormality had the appearance of an identical human from the west, resembling a cowboy with two revolvers. The only difference is that their back looked rigid, full of talons or bullets

Encyclopedia
Mangerial Tips 1

When work result was Normal, qulitoph decreased with a normal chance

Mangerial Tips 2

When work result was Bad, qulitoph decreased with a high chance

Mangerial Tips 3

When it was chosen to fight/contain an abnormality with the provided energy, it’s qulitoph Count lowered but helped contain the abnormality until defeat.

Mangerial Tips 4

Despite the abnormality helping, it’s bullets it shot pierced through employees as well, dealing damage to both targets. (Red Damage)

Mangerial Tips 5

When the Qulitoph count reached 0, the abnormality shot any being that was inside the same area as it was as it walked through the area

EGO
Suit (Wild)

Apperance - Cow-boy like, with large spiky bullets on the back of it.
Resistances

  • Physical (Red) Resistance - 0.6
  • Sanity (White) Resistance - 0.8
  • Both (Black) Resistance - 1.0
  • Soul (Pale) Resistance - 2
Weapon (Wild)

Appearance - A clean-stale of steel revolver
Damage - 4 Physical (Red) Damage
Speed - Medium
Range - Long
Special Ability - Pierces through abnormalities, making easier session of suppressions.

Gift (Wild)

Increases Justice by 3
Increases Fortitude by 3
If full suit of weapon and revolver, increase the re-load speed of the revolver and slight resistances of the suit.

Origin

There is no con-current origin, other than the fact this abnormality showed up at ones door-step trying to kill them. (Reported and suppressed)

There has been books about this guy however, even in libraries know that he was a cowboy or bounty hunter 200-years ago. This book this guy is from is from childrens books.

READ ME (LAZY TO EDIT)

Abnormality Encyclopedia Update: (Lazy to edit)

Managerial tips 1:

  • When working with the abnormality, if the result was bad then the qulitoph dropped

Managerial tips 2:

  • Depending on the last successful bullet used, the abnormality changed its weapon and dealt damage to the employee with the bullet used and changing its success in different works. (EX: Used pale shield, working with the abno deals pale damage now, repression is higher and can work with it to gain higher justice

Managerial tips 3:

  • Whenever there was a second trumpet, the abnormality breached and helped suppress any abnormalities, the gun being used had different effects depending on the latest successful bullet used.
  • Handgun - Big Red damage, long range, long reload
  • Sliversix - Bursts of white damage, medium range, medium reload
  • Revolver - Black Damage snipe, long range, long reload
  • Flintlock - Pale damage, short range, medium reload

Mangerial Tips 4

  • When qulitoph Dropped, it went crazy and went on a rampage similar to red riding hood way of massacre of hunting do ORwn specific employees. It has abilities.
  • Gun changes on the latest shield used
  • Health bullets that are successful heals the abnormality
  • Sanity bullets that are successful increases abnormalities max health
  • Changed its resistance according to the latest shield used, red shield = higher ABNO Red Resistance
  • 50% chance bullets are reflected back at the employee if they shoot at the abnormality

DO NOT USE EXECUTION BULLETS DURING SUPPRESSION OR WORK OR GUNS
DO NOT USE RABBITS

danger Risk - WaW

Just go nuclear smh

bro is NOT der freischutz (or however its spelled idk)

I was thinking little red riding hood but this was originally energy MrYes gave me

image
The ideal HE weapon for ordeals

my man is currently on a distortion arc, soon he’s going to give in fully to the project moon brainrot

Definitely an HE (funeral dead butterflies) weapon

you uh are aware that those handguns are Waw right?

yes
that’s why I mentioned them
despite it being part of a HE Abno

the revolvers I shared felt like WaW tier rather than HE

waiter! more of the ever rotting brains of forumers!

bold of you to assume we have brains to rot

Oh this is a cool idea actually, it’s interesting to see what you think of for these

😭

We are the cursed we came form fire and ice
We are the first to kill the sinner for lies
We are the blessed, we crave the venom of Venus for life
All our life
We are the sword we tame the fire, the flame
We hail the lord we fear no rebel, no pain
We are possessed we have the venom of Venus in veins

.

btw the screenshot is silly dumb creatur trying to get me and i wanted to share it : P
oh also im for a sec thought its one of these topic where people make their own stuff and ideas
Anyways good luck making abnormalities by yourself, Flary :+1:

Classification - O-04-4
Risk Level - HE
Qulitoph Count - 1

“Have you ever got lost in the maze that was placed on top of the ocean floor?”

Appearance

A normal compass that a seafarer would use

Encyclopedia
Mangerial Tips 1

When worked for 45 seconds, the qulitoph decreased

Mangerial Tips 2

When an Employee with Prudence II worked with T-04-4, the qulitoph lowered and the employee sanity dropped to 0

Mangerial Tips 3

When an Employee worked with attachment, they received a compass on their chest which increased their work-speed for abnormalities and slight increase of justice

Mangerial Tips 4

When the Qulitoph dropped to 0, all abnormality departments had their work-selection shuffled, making it harder to work with abnormalities. (EX: Fortitude → Insight, similar to M-Suppression)

Mangerial Tips 5

The employees who had compass suddenly started to move according to their own accord, the manager lost control of them and the employees couldn’t receive any command and only did their own thing like clerks. (Wander the facility and couldn’t be controlled). They lost their way.

EGO
Suit (Wayward)

Appearance - a bland brown suit
Resistances -

  • Physical (Red) Resistance - 0.7
  • Sanity (White) Resistance - 0.8
  • Both (Black) Resistance - 0.9
  • Soul (Pale) Resistance - 2.0
Weapons (Wayward)

Appearance - The weapon was white spear, shimmered with a slight glow
Damage - 5 White Damage
Attack Speed - Slow-Medium
Range - Long
Special Ability - Spear was thrown after the tenth pierce with the tip, directly damaged any enemies within the room who was in the way of the thrown spear.

Gift (Wayward)

Appearance - A compass on the wrist

  • Increased Pruduce by 2+ and attachment by 4+
Origin

Was reported after the person who picked it up from the sandy Beach, felt dizzy or lost of coordination.

The origin was a salior who used this compass, however the salior drowned and died because the compass he was using failed to communicate with the magnetic waves, thus getting lost at sea and the ship sunk.

Inspection was done on the compass and nothing seemed to be wrong until a person picked up the compass. Where the compass started to act uncontrollably and making those holding it lose coordination or start seeing things.

hello there