Forum Abnormalities

Classification - T-09-5
Risk Level - TETH

“And then we will give our treats to the lost children in hopes to give them happiness”

Appearance

Resembles a sugar cookie, built like an orange bear that sits on top of a clean wooden table.

Encyclopedia
1 Interaction Amount

Employee felt a wave of emotions, increasing their relatability with abnormalities and affection towards them, increasing their attachments with them. (Unknown what this means)

5 Interaction Amount

Employee became depressed the more they consumed the cookie, now their affection/relatability with abnormalities dropped, making abnormalities release depending on how awful they are. The depression could be seen by tired-eyes and sluggish movements from the employee

10 Interaction Amount

Employee became too depressed to the point they either lost their sanity or either committed [redacted]. Most likely these were from increasing emotions and hallucinations that the employee kept on seeing.

Origin

The cookie was found in an abandoned village in the outskirts, somebody ate this first hand and they noted they felt a wave of emotions and felt somewhat happy or communicative. However they did not attempt to take more of the cookies that lied around the area since they were cautious. This cookie was taken to #-#### without any questions.

More information of it was gathered with employees, the interaction amounts gave employees depression or made them unstable when they ate too much of this.

It was predicted that these cookies were originally made by children in a bakery , after all the employees who took large doses of these cookies said they saw hallucinations of small-children of light in which they could feel their life/story.

Bakery was burned down the employee said by causes which was not told.

at best im gonna draw on paper this time because I some how hurt my neck always while doing it digital

(The neck-bending is crazy)

whats this

holy balls this goes hard

Greetings.

Classification - T-09-6
Risk Level - Teth

“Give our manufactured hats a chance!”

Appearance

A normal blue cap

Encyclopedia
0:30 Seconds of Using

Felt slightly increased justice (+2) when using the cap

1:00 Seconds of Using

Employee felt lightheaded, decreasing their Prudence by -5 but felt lighter on their feet, making them traverse slighty faster

1:30 Seconds of Using

Employees Prudence kept dropping slowly as their justice kept rising, soon will panick from the lack of sanity. Hat is taken off whenever the employee went crazy

Tool-Gift Details

Special Ability - Every time your Prudence decreases, your Justice walk speed increases

Origin

Most likely this cap was manufactured by #-#### itself, this tool was able to make the employee feel “lighter” and “lighter”. This was mainly used as a tool to help until it had the side effect of reducing ones sanity. In exchange they had higher endurance.

1 Like

poor guy didn’t even get an actual entry

bro is NOT behavior adjustment

Idk what behaviour adjustment does lo

increases justice over time in exchange for lowering prudence (I think)

Behaviour adjustment but on aids and its actually threatening

also whys everyone a tool abno

Mainly based off of username and pfps
And how i slight look at them

Classification - O-01-7
Risk Level - WaW
Qulitoph - 2

“Oh story-teller, bring me a dream and put me into an endless sleep of peace and quiet”

Succcess Chance

Attachment - 50% Successful
Instinct - 20% Successful
Insight - 40% Successful
Repression - 0% Sucessful

Good Mood Range - 11- 20
Normal Mood Range - 4 - 10
Bad Mood Range - 1 - 3

Abnormality details

Damage Type - 4 Black Damage
Attack Speed - Fast
Range - Short

Resistances -

  • Red Resistance - 0.6 Resistance
  • White Resistance - 0.5 Resistance
  • Black Resistance - 0.8 Resistance
  • Pale Resistance - 1.3 Resistnace

Abnormality Health - 1,300

Appearance

The appearance is a standing female, mostly comprised of galactic like textures similar to the child of the galaxy, the only wearing is a scarf with a texture different from the galactic texture body, mainly comprised of clouds like texture

Encyclopedia
Mangerial Tips 1

Qulitoph Count lowered when Work Result was bad

Mangerial Tips 2

Qulitoph Count lowered when an employee with level II Prudence entered the containment, immediately the employee became unconscious

Mangerial Tips 3

Qulitoph Count lowered when an employee with level II temperance entered the containment, immediately the employee became “unconscious”

Mangerial Tips 4

Any clerk/agent that was unconcious was consumed by T-09-6 when near, this transformed the abnormality into a much larger, dis-formed, and stronger version. This makes containing it harder. Please use your employees to drag unconscious employees or clerks away from this abnormality.

Managerial Tips 5

Any Clerk/Agent who had higher fortitude than sanity, instead of being consumed they were ####### into galactic creatures. Similar ###### to what censored could do. However these creatures are very easy to contain compared to censored creatures.

Managerial Tips 6

When the abnormality consumed enough employees/clerks, it went back to its containment and slowly turned back into it’s normal human-like form. While this was happening, the department it was part of became foggy, making nuggets slightly slower in there.

Mangerial Tips 7

The abnormality will occasionally try to drag in clerks if its on one qulitoph Count (Ability activates if other abnormalities are being worked on). If the abnormality consumes enough clerks, it releases.

EGO
Suit (Dream)

Appearance - similar to the abnormality, employee body is a galactic texture, no clothes or anything, almost like a suit with trippy textures.

Resistances -

  • Red Resistance - 0.6 Resistance
  • White Resistance - 0.8 Resistance
  • Black Resistance - 0.9 Resistance
  • Pale Resistance - 2.0 Resistance
Weapon (Dream)

Appearance - A rail gun with textures of the galaxy
Damage - 60 Black Damage
Attack Speed - Slow
Range - Long

Gift (Dream)

Appearance - A cloud-like scarf
Special Ability - Become resistance to O-01-7’s unconscious effects and immune to fog
Obtainment - The first employee who finishes off the abnormality (Kill last hit)

Origin

This being was found in the outskirts sleeping on the ground, of course this creature was reported and secured within it’s containment. The creature was awfully chill at first, speaking and sharing it’s history despite being kidnapped, but turned aggressive at one point in the containment and released, was contained shortly after causing damage.

This being said they previously originated or manifested from a lake, but there wasn’t much information on anything before or after that. Making this one unknown.

2 Likes

Me calling this a WaW is criminal

hi hi!

if possible, can you not consider my pfp? i mean, it’s just dangoball lol

hmmmm

Hi Pink Bani!

i have no idea what that is

I already got a perfect abnormality planned out for this one