Good Mood Range - 11- 20 Normal Mood Range - 4 - 10 Bad Mood Range - 1 - 3
Abnormality details
Damage Type - 4 Black Damage Attack Speed - Fast Range - Short
Resistances -
Red Resistance - 0.6 Resistance
White Resistance - 0.5 Resistance
Black Resistance - 0.8 Resistance
Pale Resistance - 1.3 Resistnace
Abnormality Health - 1,300
Appearance
The appearance is a standing female, mostly comprised of galactic like textures similar to the child of the galaxy, the only wearing is a scarf with a texture different from the galactic texture body, mainly comprised of clouds like texture
Encyclopedia
Mangerial Tips 1
Qulitoph Count lowered when Work Result was bad
Mangerial Tips 2
Qulitoph Count lowered when an employee with level II Prudence entered the containment, immediately the employee became unconscious
Mangerial Tips 3
Qulitoph Count lowered when an employee with level II temperance entered the containment, immediately the employee became “unconscious”
Mangerial Tips 4
Any clerk/agent that was unconcious was consumed by T-09-6 when near, this transformed the abnormality into a much larger, dis-formed, and stronger version. This makes containing it harder. Please use your employees to drag unconscious employees or clerks away from this abnormality.
Managerial Tips 5
Any Clerk/Agent who had higher fortitude than sanity, instead of being consumed they were ####### into galactic creatures. Similar ###### to what censored could do. However these creatures are very easy to contain compared to censored creatures.
Managerial Tips 6
When the abnormality consumed enough employees/clerks, it went back to its containment and slowly turned back into it’s normal human-like form. While this was happening, the department it was part of became foggy, making nuggets slightly slower in there.
Mangerial Tips 7
The abnormality will occasionally try to drag in clerks if its on one qulitoph Count (Ability activates if other abnormalities are being worked on). If the abnormality consumes enough clerks, it releases.
EGO
Suit (Dream)
Appearance - similar to the abnormality, employee body is a galactic texture, no clothes or anything, almost like a suit with trippy textures.
Resistances -
Red Resistance - 0.6 Resistance
White Resistance - 0.8 Resistance
Black Resistance - 0.9 Resistance
Pale Resistance - 2.0 Resistance
Weapon (Dream)
Appearance - A rail gun with textures of the galaxy Damage - 60 Black Damage Attack Speed - Slow Range - Long
Gift (Dream)
Appearance - A cloud-like scarf Special Ability - Become resistance to O-01-7’s unconscious effects and immune to fog Obtainment - The first employee who finishes off the abnormality (Kill last hit)
Origin
This being was found in the outskirts sleeping on the ground, of course this creature was reported and secured within it’s containment. The creature was awfully chill at first, speaking and sharing it’s history despite being kidnapped, but turned aggressive at one point in the containment and released, was contained shortly after causing damage.
This being said they previously originated or manifested from a lake, but there wasn’t much information on anything before or after that. Making this one unknown.
It’s a painting of abstract art and full of scribbles, sat on top of a display
Encylopedia
Managerial Tips 1
When the work was bad, the qulitoph lowered
Maanagerial Tips 2
When the qulitoph was zero, the painting shimmered and launched a large vibration wave across the facility, decreasing all employees stats by 3% of what they have permanently.
Managerial Tips 3
Employees who had their stats up three days prior to the activation of the abnormality will not have that select number decrease if it meets the equal terms of that number.
EGO
Suit (Abstract)
Appearance - Iron armour with a lot of scribbles of many colors on it
Resistances
Red Resistance - 0.8 Resistance
White Resistance - 0.6 Resistance
Black Resistance - 1.2 Resistance
Pale Resistance - 1.5 Resistance
Special Effect - 2+ In each stat when worn, resistant to the abnormalities wave effect
Origin
This abstract art was manufactured by humans, when it was created it had the ability to destroy any sort of training/knowledge from the person by a select amount they learned and how long ago they learned it.
Origin of where this painting was created is unknown.
Good Mood Range - 11 - 1 5 Normal Mood Range - 4 - 10 Bad Mood Range - 1 - 3
Abnormality Details
Ability - When the Abnormality escaped, it ran through the facility attempting to steal EGO gear from employees.
Resistances -
Red Resistance - 1.0 Resistance
White Resistance - 1.0 Resistance
Black Resistance -1.2 Resistance
Pale Resistance - 1.5 Resistance
Abnormality Health - 200
Apperance
Seems to be a normal kid, with tan-short jeans and a normal cyan t-shirt and an empty bag with curly hair and bandages.
Encylopedia
Managerial Tips 1
When Work Result was bad, the Qulitoph Dropped
Managerial Tips 2
When the Qulitoph reached 0, the child ran past the employee and ran across the facility, stripping others gear and items instantly.
Mangerial Tips 3
After taking a select amount of EGO, it went back to its containment, the EGO items were no where to be found afterwards
Managerial Tips 4
When the child was suppressed, all employees who were stripped of their ego received it back.
EGO
Gift (Burglar)
1% Gift Ability - Upon receiving this EGO, the employee is able to collect 10% more PE boxes upon working with abnormalities. +2 Justice
Origin
This children has no direct origin other than the fact the city only found him stealing peoples items off the streets, someone tried to kill him but was only injured with reduced damage but was knocked out from the blow. The child was able to take reduced damage but still took the forces of the weapon, this explains the amount of bandages on this childs body due to how much he attempted to steal items.
There is no origin of what his life or history was, other than the fact his body was much more resistance to injuries unlike normal people.