Forum Abnormalities

Classification - O-03-10
Risk Level - Aleph
Qulitoph - 5

“Show me what you’re capable of, manager.”

Success Chance

Special Ability - Depending on the Qulitoph number, it will change how the employee interacts with it, if the employee is level 5 and the Qulitoph is level 5, the beginning of the test is successful. If the employee it level 4 and the Qulitoph is 5, the Qulitoph drops to 4 and the test is unsuccessful, causing effects.

Attachment - 50% Successful
Instinct - 50% Successful
Insight - 50% Successful
Repression - 50% Successful

Good Mood Range - 10 - 20
Bad Mood Range - 1 - 9

Damage Type - Varies on employee used during different qulitoph numbers and damage types

Abnormality Details

Ability - A large sword is dragged and cut through the ground, releasing particles in the room for 60 seconds, dealing damage type of ???

Ability - It crouched down and swinged its heavy sword, dealing 100-300 damage of ??? type

Ability - It stanced and lunged at the employee it front of it, dealing 50 - 100 damage of ???

Ability - Similar to Big Bird, it raised its hand up and attracted 1-5 employees towards it.

Ability - Abnormality turned bright and disappeared after 25% of it’s health was gone, when it was transferred into a new room, it exploded the entire layer it was in into flames, dealing 50 red damage to all sources.

Damage Type - ???
Attack speed - Slow
Range - Medium

Resistances -

  • Red Resistance - 0.5 Resistance
  • White Resistance - 0.5 Resistance
  • Black Resistance - 0.5 Resistance
  • Pale Resistance - 0.5 Resistance

Health - 8,000

Appearance

There’s a lake that sits on top of the containment unit with a sword under it calmly, the sword pommel being the shape of a an actual mini-sized star.

When it released, it was a “human” mainly comprised of solar-ish flames slightly hutched down, dragging a large sword of metal behind it.

Encyclopedia
Managerial Tips 1

When the work result was bad on the select work, the Qulitoph dropped and released a wave of energy throughout the facility, causing problems for the entire facility.

Managerial Tips 2

When the work result was good, it benefited the entire facility depending on the work used and increased the qulitoph.

Managerial Tips 3

The abnormality released when work result was bad with repression.

Managerial Tips 4

Everytime there was a meltdown level 2+, the qulitoph count dropped permanently to the next number. (Can be reseted with an abnormality suppression)

Managerial Tips 5

Depending on the work used, it benefitted or caused trouble for the facility in various ways.

Managerial Tips 6

When a meltdown occured, there was a much higher chance for this abnormity to be selected, the pommel star color changed and required you to use specific work type or face consequences.

  • Dark Yellow - Instinct
  • Bright Neon Yellow - Insight
  • Brownish - Attachment
  • Blue star - Repression
Managerial Tips 7

When instinct/insight failed, it lowered all employees red/white Resistance by +0.1 and abnormalities by -0.1 and weakening red/white shields

When instinct/insight was successful, it raised all employees red/white resistance by -0.1 and abnormalites by +0.1

Managerial Tips 8

When bad Mood with attachment, it lowered the Qulitoph of all abnormalities by 1

When Good Mood with attachment, it raised the Qulitoph of all abnormalities including exceeding max by 1+ (Max of 2 times)

Managerial Tips 9

When work was bad with repression, the abnormality released and immediately caused a second trumpet, requiring quick suppression.

When Good Mood with abnormality, it gave higher justice for the rest of the day and slightly higher ego obtainment

Managerial Tips 10

When the abnormality was under a meltdown, it received -10% Work Success and stacked the Qulitoph Overload until the work was finished

EGO
Suit (Sanctuary)

Appearance - An armour full of cartoony stars and hands that pop out of it.
Resistance -

  • Red Resistance - 0.2 Resistance
  • White Resistance - 0.4 Resistance
  • Black Resistance - 0.6 Resistance
  • Pale Resistance - 1 Resistance

Special Ability - The resistance can chance depending on what your latest work-type was, if your latest work was Repression (First) and Attachment (Second), then Pale will receive the 0.2 resistance and red becomes 1, Black becomes 0.4 and white becomes 0.6

Weapon (Sanctuary)

Appearance - An iron sword with a mini-sized star as it’s pommel.

Damage - 10 Red Damage
Attack Speed - Fast
Range - Medium

Special Effect - Puts a flame onto the abnormality you’re attempting to suppress, this flame deals ??? 2 damage every 0.2 seconds

Gift (Sanctuary)

Appearance - Olive Wreath

Effect - 5+ in every stat
Special Effect - When gift is used with the full set of armor, it passively heals nearby employees and clerks in health and sanity, however the gauge gains 2 more points if the employee works in a department + 10 justice

Origin

“Did it come from the sky?”
“What did it do to those?”
“What did it wipe?”
“Who was scared to face it?”
“Who was the bravest to interact?”
“Who was the one with common sense?”
“Who followed the rules?”

1 Like

Lobotomy central

optie being trauma type abno is crazy :sob:

I just realized that Hat is also Trauma, there’s also two forgotten tales as well

for reasons

Classification - T-04-11
Risk Level - HE

“Sharing is caring!”

Abnormality Details

Positives - Employees who sacrificed -10 of their max HP were given a “Lotus Flower”, other employees with lotus flower shared stats with other employees, giving them the highest stat allocation of the strongest employee with the lotus flower alive.

Negatives - If one dies, they all die due to it be binded

Neutral - Flower was “damaged” and the effects were gone when an employee with the lotus worked with O-01-55 and increased O-01-55’s qultioph by 1+

Appearance

A single white-lotus flower in a pot of dirt.

Encyclopedia
Managerial Tips 1

When an employee worked with the flower without doing insight, they sacrificed their blood onto the flower, once it hit the flower, the wound was covered by the lotus flower.

Managerial tips 2

The more employees who gained the lotus flower, they seemed to be “soul-binded” to each other, and the strongest employee gave all the nuggets gave the same stat allocation that they had.

Mangerial Tips 3

Despite being shared in strength, they’re shared in soul, when somebody took damage, every other employee with with lotus took 25% of the damage.

Mangerial Tips 4

When an employee with the lotus panicked or died, it affected all employees as well, making them die or panick as well.

Mangerial Tips 5

When an employee with the lotus went into O-01-55’s Containment, the flower was given to the abnormality which broke the soul-bind, in replacement for a Pebble, O-01-55 Qulitoph increased by 1+ for the “gift”

EGO
Suit (Flower)

Apperance - A White suit full of pedals

Resistance -

  • Red Resistance - 0.8 Resistance
  • White Resistance - 0.8 Resistance
  • Black Resistance - 0.8 Resistance
  • Pale Resistnace - 2 Resistance
Weapon (Flower)

Appearance - A stem of a lotus flower

Special Ability - It protected all employees who had the lotus in the same room with more resistance, increased room regeneration, and reduced percent DMG taken for all lotus employees. However did no damage.

Origin

A flower that had a history of being passed around by children as a test of their friendliness and aggressiveness, to test their emotions with the attachment of this flower. However the flower had effects and shared souls of the children. One of those children went into an accident and died, however all those other children lost their lives randomly and just fell flat as they shared the “Lotus Flower”, one for many.

This would probably explain O-01-55’s attachment towards this flower and being able to take it away from employees, as if it’s protecting their grim future.

2 Likes


The support build

there’s an abnormality called “Barf Soup” here
should guess who the user gonna be

:sob::pray:

Classification - O-09-12
Risk Level - Zayin

“Serving Enkephalin filled sandwiches for lunch!”

Apperance

A sandwich, however the sauce in this sandwich is glowing green with Enkephalian

Encyclopedia
Managerial Tips 1

When the employee ate the sandwich, they felt a wave of comfort and felt less pain from taking physical damage. (Red Resistance gain -0.1). Also being more brave to take on demonizing tasks.

Managerial tips 2

After taking a second sandwich or more, they started to feel way too much of these effects and there was a chance that the employee ignored the managers orders, doing their own thing. The more sandwiches they took the more they ignored the manager. (20%+ chance increase)

Managerial tips 3

After taking six sandwiches, they ignored the manager completely

and ignored all orders. They also worked with containments they weren’t suppose to.

After 60 seconds, they suffered from decreased systems in their body, way more victimized towards diseases, mind control, etc. They also tried to take another sandwich randomly.

Managerial Tips 4

They suffered from a heart attack after eating 7th one.

Origin

So who decided to create a sandwich and replace a sauce with Enkephalin and proceeded to call this an “abnormality”?

2 Likes

This ain’t even an abnormality, someone just forgot their lunch

keep quiet

You can’t silence me here manager

good employees follow orders, acts like your name Agent #1791375

Yeah I think this is just what netzach eats on a daily basis

atleast I didn’t give an existential crisis?

Classification - O-09-13
Risk Level - HE
Qulitoph - 3

“When life gives you lemons, just don’t eat too much”

Success Chance

Special Ability - When worked with, there was a chance a lemon would drop from the emerald tree, when it fell the employee had the urge to eat it which they did, they gained higher success work with the abnormality and if it was attachment work.

Attachment - 75% Successful
Instinct - 40% Successful
Insight - 30% Successful
Repression - 20% Successful

Good Mood Range - 12-15
Normal Mood Range - 5-11
Bad Mood Range - 1 - 4

Appearance

An emerald tree which almost looks chaotic with lemons growing from it in different colors of yellow/green.

Encylopedia
Managerial Tips 1

When work result was good, it dropped a yellow lemon which increased the attachment work with the abnormality.

Managerial Tips 2

When the work was normal or bad, it dropped a green lemon instead which reseted the effects of the yellow lemon and removed all the lemon-substances in your body.

Mangerial tips 3

If the employee ate 3 yellow lemons, they suffered from dying after the lemon killed them within the inside in different ways.

Attachment/Insight - Lemon multiplied inside the employees stomach, making them burst. Any of the lemon puddles on the floor gave benefits to abnormalites that walked across it

Instinct/Repression - Their eyes went into a liquidly yellow like, they fed themselves to abnormalities which empowered them once they released.

Managerial Tips 4

If the employee ate total of 3 green lemons, they were seemingly blocked out of the trees containment.

Managerial Tips 5

Specially, EX Temperance Employees whenever there was a liquidly yellow-eyed employee, they were able to resistent eating the green lemon and were able to take the green lemon and force-feed the yellow-eyed employees it to cure them.

The ones that exploded were long gone however.

Managerial Tips 6

When mood was bad, the Qulitoph dropped by 1, when the Qulitoph was zero, all employees who ate the lemon had the same effects happen to them if they were to eat 3 lemons.

EGO
Suit (Lemon)

Appearance - a suit full of tiny lemons and vines

Special Ability - If the employee walked passed an employee with any lemons consumed, the employee absorbed one lemon consumed by the employee and benefited them with all abnormalities, they did not suffer the effect if they absorbed 3+ lemons. (Capped at 5). (Attachment increased total of 10%)

Red Resistance - 0.9 Resistance
White Resistance - 0.8 Resistance
Black Resistance - 0.7 Resistance
Pale Resistance - 2.0 Resistance

Gift (Lemon)

Appearance - A smashed lemon on top of their heads

Benefits - +4 Temperance

Origin

An emerald tree that was found in a forest in which this emerald tree was harvested and taken to a nearby isolated village. It grew lemons constantly of green and yellow lemons, seemingly the yellow lemons tasted better in its sourness and sweetness, of course it’d be harvested more often.

However this tree was reported after two days later as one person who explored the village went into a cabin, it was filled with a lot of yellow liquid that was all over the walls and such but nothing else. There were also people standing doing nothing with yellow-eyes in which it looked liquidly within the inside.

It wasn’t until he found the tree and notice how the tree was filled with mainly green lemons more than the lemon, after all it was yellow all over the cabin. Once he force-fed one of those standing people the green lemon, they were seemingly cured but after a minute they were panicking as if they witnessed everything that happened.

2 Likes

I love this, I’m saving it to my computer lol (Seriously this is awesome, thank you)

1 Like

Classification - D-09-14
Risk Level - Zayin

“To whoever abnormality decided to make this, lets sacrifice them to [CENSORED]”

Appearance

Puke filled bowl, doesn’t get anymore simplier than that.

Encylopedia
Managerial Tips 1

Whenever an Employee drinked the soup, they hesitated to drink it and sometimes ignore the managers order to drink the soup.

Managerial Tips 2

When an employee had EX Insight, they drunk the soup, however once they finished, they started to sluggishly walk and looked sick to hell after what they drunk, decreasing their justice and resistances for 30 seconds. However after that was done they received the “nutrition” from that soup and had an increase of HP and slight amount of SP. (They However required 4 Fortitude to withstand gagging).

Managerial Tips 3

If the employee did not have IV Fortitude, they succumbed to the soup after 30 seconds and puked, the HP and SP Regeneration Effects did not occur. Meaning it was for nothing.

Origin

Apparently, this soup wasn’t reported or anything, infact it was manufactured by an abnormality in which they somehow made this using their broom after cleaning up facility from time to time. They made it beneficial so the manager could think about it and make employees have to drink it to gain any health or sp during lasting battles.

I should do an abnormality tier list after this ngl