I don’t think you could really “move” particles into a vacuum because that kind of defeats the purpose of the vacuum.
also moving particles is a completely different ability what temperature control could let you charge the particles but you can’t control where they go
nature doesn’t really like a vacuum so the only thing sustaining it would be my curse, if i were to shut down the technique, the surrounding air would go to fill it at around or greater than the speed of sound, pretty much causing an implosion like that submarine
As glow is essentially light but more dense, it has much more stopping power than it does. Additionally, being a form of light means it matches up well against shadow and company.
Again, being more dense allows for better defense as well. It also has the property to absorb heat magics like plasma and fire, but not magma or explosion magic. Also dense enough to block gas magics.
While it is light, the density makes it significantly slower than light. It’s still a little fast, but it lost most of this when it became more thick in able to output more damage.
In terms of exploring the terrain itself, that won’t really work.
It will work better in darker places though. Not in getting directly stronger, but in how the blinding gets more effective the darker it is.
So fighting glow magic at night is worse than fighting it during the day.
Of course, it causes dense blinding and shock that can sometimes stop foes in place with intensity. Stronger at night, mentioned above.
Dense lightsaber rahhhh
Inspiration taken from pikmin 4. Give me some of this.