I think this kind of topic has been made before a long time ago, but I wanna start my own one up because it’s fun.
Basically, give yourself a combat moveset, I think following a smash bros type style moveset is the easiest to do.
Here’s what you need:
playstyle: are you a zoner that wants to keep distance from your enemy? a rushdown character that gets up in your opponents face? a tank class with a lot of defense perhaps? etc…
your special “gimmick” that makes you unique to play as: this can be optional, but generally having a gimmick is a fun way to make yourself unique to play as, make sure it aligns with your playstyle however.
downward/neutral/upward/side special: a lot of things can go here so be creative. I personally would reserve your up special to be a recovery move.
upward/side/downward smash: your powerful charged attacks that are used for KOing
BONUS: you could also do the normal attacks like tilts, aerials, dashes, etc.
BONUS BONUS: make movesets for your friends/other forumers if you want to!
Playstyle:
Akos Frost is a character that merges a zoner playstyle with a rushdown.
Gimmick: Akos frost has 2 modes, which slightly alter their moveset. Base mode, which plays like a zoner (Think robin sort of abilities but without the use limit) and Shattered mode, where speed is increased and it plays more like a rushdown. Shattered mode is activated once you fill up a bar, and deactivates after about 20 seconds.
Jab:
Akos Frost launches some very close range slashes of either ice (Base) or shatter (Shattered) magic.
Tilts:
Forward - Akos Frost stabs forward with a sword of ice.
Up - Ice sword uppercut
Down - low to the ground ice sword spin.
Smash:
Side: A powerful wave of ice magic energy
Up: An ice spike that pierces upwards
Down: Ice spikes that piece from the ground at an angle to the side
Aerial:
Basically all the same, just slashes with an ice sword.
Special (Base form):
Neutral Special: A barrage of ice arrows
Side Special: A small meteor of ice that crashes down.
Down Special: A short lasting snowstorm like attack.
Up Special: Basically just a leap spell.
Special (Shattered Form):
Neutral Special: A blast that destroys other projectiles
Side Special: A dash forward combo starter thing
Down Special: A move that nullifies incoming attacks for a split second
Up Special: A leap upwards with a spinning barrage of shatter magic magical stuff.
These ones most likely revolve around my deepwoken builds since in that game I was basically able to make characters I’d wanted and got satisified with and their names which I haven’t thought of.
These things sound OP but really its just scaling depending on who the user is fighting.
Undying Vigilante, Arthur Ivanel (Based on one of the AI text but trying to not make it overpowered and this is literally the type of power I'd went in combat
PlayStyle: Relies on two, Zoning and Rushdown depending on what is being used. RushDown: Uses a Blizzare katana lit in flames to slice opponents down with a mix of ice and fire which doesn’t mix so it lacks but makes penerating through objects easier if its frozen
Zoner: User gets out of the way and launches fireballs of little to high heat and colors.
Hellfire Heat/Supernova: Cost of Health, Magic Energy, Stamina
High heat: Cost of health and Energy
Medium heat: Cost of Energy
Low Heat: Cost of Energy
Gimmick: User lights themselves up on fire scarificing health and magic energy for damage and resistance against enemies or another form making them enter a phoenix form which shields them from the back to prevent any sneak attack/back stabs and falls slower than usually giving flame magic an advantage
Special: User enters a final state of true flames when at incredibly low health, you drain Hunger, Magic Energy, and Stamina for this form to be active so it doesn’t scarifice health and makes you resistance but the drain will be short live.
KO: User charges up a slice down to the opponent or a rushdown slash as the final move as the KO
Bouns: Aerial attacks, Good Sprinting, Dashing/Dodging
Infamous Master Craftsman/Alchemist, Catria Palo
Playstyle: Zoner, this one always gets far from the user making it annoying to hit “Catria”, this distance is so the user is abe to continously throw an limited amount of potions at the user
Gimmick: God Speed, the user gains an speed boost upon activation but drains magic energy fast along. This is more so as an escape or trying to get sneaky if you get spotted and have to run quickly.
Special: Upon getting knocked down or the final hit before KO, the user will automantically throw down a certain potion that either instant heals, passively heals, gives resistance, or gives speed.
KO: The user places down an “Iron bomb” and blows them up immediately making a KO
Bouns: This bro about run like a scaredy cat
Bouns Bouns: Reinforce, user throws down positive potion effects at allies
Gold Kyrian Janus
Playstyle: Tanky Rushdown, user slightly has more health and will always go for the rush no matter if they get knocked back or what and has the capability of using ice moves to help with their mobility
Gimmack: User enters a state where magic over-flows making them twice as strong and skilled but lower resistance and agility, its more so a leaking type form similar to Hunter x Hunter Gon/Neferpitou aura but this is more so to make others fear, its not really strong.
Special: Glacial, user enters a state where they form a glacial around themselves making them safe from any harm for a limited time, can not attack back and it frozen in place healing bit by bit
KO: An ice slam to the ground at the user
Bouns: Blocking
Bouns Bouns: User tries and reinforces other users (Similar to Deepwoken’s Reinforce**
EarthShaker, Aaron Pavel
Playstyle: Rushdown, user dashes towards the user and enters a state of rock-formed punches
Gimmick: Not much of a form but an area forming, when using this “Form” every attack the user uses will turn into these glass shattering particles (Similar to edward newgates punch or breaking glass*) however makes the user have a longer wind-up.
Special: Makes the user go faster, thats basically all
KO: User either stomps or smash the enemy to the ground with earth magic combinations
Bouns: Dodging, Dashing, and Blocking
And here is me!!!
my main!!!
and me as well!!
IDK!!!
Flare, Veronica Gates
Playstyle: Rushdown, user would most likely use close-range Flare magic attacks and sometimes uses a spear to knock down the opponent
Gimmick: Mind-clearing, user focuses more in combat, that’s all.
Special: This one is not a recovery move but an ultimate, user jumps in the air and holds their spear in the air with Flare-like particles coming out of it, its held similarly to electro ball ultimate from Arcane Adventures
~Locking Key~ Playstyle: Fast paced attacks that deal low damage. High combo potential. Not much range, though.
Gimmick: Every 2 M1s equals to one “key” function on the enemies side to be locked for 3 seconds. Key functions, as in stuff like WASD, attacking, blocking, dashing. Only one function can be locked at a time.
Special Attacks:
Lock Skill
As the name suggests, hitting an opponent and pressing this attack will give you a prompt that can lock any of the skills of your enemies that you choose to. Recommended to have decent game knowledge so you can quickly lock the enemies attacks.
Block Locker
The user does a 360 slice. If it hits the enemies block, the enemy can no longer block for 3 seconds.
Lockpick Bypass
Pressing this while the enemy is using a counter causes your attacks to bypass the enemies counter, dealing damage anyway.
Super Special: Unlock
Pressing this while you have your Super-Special(smash?) ready will give you a choice to unlock any of these aspects:
Speed(Your super fast M1s will be even faster, instant with almost no reaction time. Your character will be faster too, 2x faster to be exact. Also has 2x faster cooldowns. Selecting this replaces 4 with a new special: Killing Wind. Causes the user to move so fast that its as if they are one with the wind, maybe even faster than that. Pressing M2 while this is active causes you to teleport behind the enemy.)
Damage(As it suggests, now your attacks deal much more damage. Replaces 4 with a new special: Head Unlocker. User stabs the enemy in the head, and unlocks the head from their body, dealing 80% of their current HP. Very obvious start-up.)
Durability(The user now has 3x more damage reduction to attacks. New skill: Giant Lock. The user tosses a giant lock onto the enemy, locking them in place and disabling all functions.)
Special(This one is “special”. The user can now bypass other opponent’s gimmicks. For example, moving in stopped time. New skill: Lockpicker. Hitting the enemy with an M1 while this is active will make it so that the next attack they use will be “stolen”, and given to the user. The user can now use their attack. This also locks said stolen attack.)
(also a bit extra but don’t make it all “nerd-oriented”, my forum user was actually a temporary discord user i took up for 2 days before changing, i’d kind of want the moveset to reflect my true self which isn’t really super nerdy and stuff)