Forum's Pages | Wiki Post | Headcannon | TW: Dev Slander

Intro
  • Everything in italics is canon.
  • Everything in bold is a joke.
  • Notes must be sorted from canon to fanon to joke.
  • Notes on the same subject must follow one another.
  • This is a wiki post, so anyone can contribute.
Sea Curses
  • Sea Curses are large cubes of floating magic energy, created by Prometheus. Touching one goves you ultimate control over its element.
  • Sea Curses make you immortal, keep you in your prime, and make you explode on contact with the sea.
  • Dying while in possession of a curse will cause it to fly out of your body
  • Sea Curses are sentient, and have different traits that they inherit from their previous owners. They often will themselves into human form whenever a person comes by. Many shy away from Sea Curses, as they are aptly named.
  • Sea Curses and their spirit remain in their user’s mind, and the more malevolent speak wether or not their user wishes them to.
  • Sea Curses make psychologists’ jobs very difficult.
Magic Mutation
  • Magic Mutation is the process of a magic becoming something stronger, and more specific.
  • Magic mutation often occurs at a fatal or final blow, right before a new era starts for its user.
  • “Cornered on the other side of Westerpath Isle, Your futile final blow against the wooden shields of the Fenrir’s crew, a simple bolt of lightning, blazed into something far more intense, seeing the blinding potential of Callahan, and the prodigial flares of Iris, arced into the shield and incinerated it instantly.”
Morden
  • Morden is 21 years old.

  • Morden is a Legacy of a currently unconfirmed Deity

  • Morden is the user of the Death Curse.

  • Morden is afraid of the Death Curse’s power and the changes it progressively brings about to his mind & body.

  • Morden didn’t go into The Dark Sea when finding The Death Curse, and he was just being dramatic.

  • Morden is a horrible friend. Leaving the mc passed out face down on the beach in order to go bury one of his dead friends shows this.

    Morden headcanons (BronzePegasus)
    1. Morden wears covering black outfits due to suffering from chronic chills/lower body temps which is a result of his magic energy being heavily attuned to shadow, this is later exacerbated by the Death Curse.
    2. Before being abducted by The Order, Morden was something of a drifting scholar. He has a family, all of who still live in Azura, but during his younger years Morden left to seek out adventure and to learn of other nations.
    3. During these wandering he learned how to draw in order to record memories of his wanderings.
    4. Morden’s divine ancestor, rather than Hades or Thanatos, is Hypnos god of sleep. Allowing him control of his own dreams, as well as being able to interact with others through dreams. Though he has not learned how to do this yet.
    5. Through the Death Curse, Morden is able to see the many shades which wander the War Seas. Including those of Athena and Poseidon who have attached themselves to Silas, as well as his own following shades: Tucker and Thanatos.
    6. Morden, similar to Silas acts as a vessel and anchor for Thanatos both through the Death Curse, and his existence as a Legacy.
  • Morden was good friends with You and Tucker in better times.

  • Morden was stabbed through the foot on Dawn Island by an Old Dagger. He faintly remembered You liking daggers, so he brought it to you after treating his wound.

  • You and Tucker used to make fun of his name and demeanor. He is distraught that You have stopped.

  • Morden is from Azura, which has Germanic traits, amd is why he is named so. Seville was the one with Greek traits.

  • Morden met the Ravennan Nobles and twins Elius and Carina at Palo Town, the core of merchant trade across the Bronze Sea, who were adressing the peoples of the town about how Mayor Tilly would be leaving in a few months.

  • Morden was bitter towards Callahan because he had similar traits to Tucker. The feelings were short-lived, however, and have since dissolved.

  • Morden would have, by modern standards, Bipolar Disorder.

  • Morden hates politicians.

  • Morden is a loser but also gay which sort of makes up for it.

  • The above is why he was bothered by Iris carrying him in the escape from Ravenna, he wanted You to carry him instead

  • Morden likes to shout out his attack’s name but doesn’t because he thinks others would find it cringy (they do)

Estrid
  • Estrid maintains a inn/tavern called The Red Fin in Redwake.
  • While she lacks the ability to summon Magic Circles and is unskilled with fighting styles or weaponry, Estrid would be a surprisingly-competent Oracle if she ever came across a Relic.
Iris
  • Iris is from Ravenna.
  • Iris’ father was a professional blacksmith in Ravenna before being captured and executed.
Iris Headcanons (BronzePegasus)
  • Her last name is Lasadh (Meaning flare or light up in scottish gaelic)
    • The family were originally generals in the Scotland-Athens war, where they developed Flare magic as a counter to Athens’s navy.
      • It is from this heritage that Iris was born with Flare magic, though she herself is not a divine Legacy.
  • Born in Rasna, as was her father, though his father was from Winterviel, explaining their pale skin. Iris’s mother was from Ravenna, and a rare sympathizer to the Wintervielans.
    • Despite the few pictures of her around the house, Iris can’t remember her mother’s face. (Though Iris looks very similar to her.)
  • Her father, Lawrence Lasadh was a blacksmith of some Renown in Rasna. Such that he was commissioned on occasion by the Bronze Legion.
    • This led to him having connections to the Ulricus family, as well as one General Julian. Whom Lawrence became fast-friends with, and Iris saw as an older brother figure.
  • Iris had wished to be a blacksmith ever since her ninth birthday when her father had first let her hold a hammer, and let her strike the iron blade he’d been working on. She’d broken it it with her clumsy strike, but Lawrence laughed it off, and showed her how to heat a new ingot for smithing.
    • He would often use his own magic rather than a forge.
  • Over the next decade Iris practiced and learned all she could from her father, acting as his apprentice, and eventually assistant.
    • It was around the time she became an assistant that she and Lawrence forged her vermilion bracelet.
  • When Iris had awoken her magic, she had tried to do the same, but due to the volatile nature of Flare, ended up setting the house alight.
    • This was around a year before Lawrence’s disappearance, when Iris was around nineteen.
  • The flames were fought back, but much of the house was ruined. It was repairable, but it was going to be expensive, particularly as the flares had ran so hot that almost all of the smithing tools were destroyed.
    • This led Lawrence to take on riskier contracts, such as commissions from nobles and even King Calvus himself. (This was dangerous due to the fact that while Lawrence had taken noble clients before, he had never worked with any as scrutinizing as the king.)
  • It was a year later, just after Iris turned twenty, that her father disappeared, and the main story begins.
Lawrence History (Extended)
  • It was in the same year as the house fire that Lawrence took a commission from Calvus, having been recommended by both Julian and Ulricus when it was made known that King Caesar required an out of house blacksmith.
    • The design given to Lawrence was strange, a spherical device, based on manuscripts written in the ancient tongue of Greek. Unsure of its purpose, and desperate for drachma, Lawrence took the commission, and began construction on the sphere.
      • However, during a meeting with Calvus to discuss the progress, Lawrence noticed a book open on the king’s desk. Taking the opportunity of the king being called away for a moment, Lawrence examined the book. It described the purpose of the sphere, it was a control mechanism. For a vessel which could sail both the sea and the sky, giving complete superiority to which ever nation controlled it.
    • Calvus returned as Lawrence was reading, and explained with jubilance how it would allow for Ravenna to gain an advantage over the rest of the Warseas. Though, it disturbed Lawrence, knowing from his ancestors what Ravenna did with advantages.
    • Lawrence in that moment did the only right thing, and refused to finish construction.
      • Calvus was disappointed, but let Lawrence go, claiming there were many other blacksmiths on whom the king could rely.
  • Lawrence lived for the next few months, before he was quietly stolen away by the Bronze Legion to face execution. After all he knew too much about the kingdom’s plans, and besides, he was a Wintervielian dissenter.
  • Iris lived in a slum outside of Rasna that was once a refugee camp for Cassia Town. Her father was from there.
  • Iris’ mother died when she was young.
  • “Vermillion” is actually titanium imbued with Flare Magic, an invention and traditon of her father. It is highly volatile. She continues making it to this day, most of her new armor being made of it, but if she finds enough titanium she’d start giving it out to people with no other use for it.
  • Her and her father are disgraced members of the Ravennan noble house “Revora”.
  • Iris took control of Your ship to sail around a small Ravenna outpost, soley to avoid a Revora vacation house. This put your ship in the path of The Forest of Masts.
  • Iris is terrified of Frostmetal, which was used to destroy Rosehenge and gave everyone cold burns. They were expecting another fire.
  • Iris and General Kelia are close. (Like in that one comic.)
  • She hates makeup and only wears it because she’s a folk hero in the Orthys Seas. In private or when heading towards an unpopulated island, she washes it off.
  • Can’t handle spicy food but pretends she can to impress others.
Neviro
  • He has an excellent way of words.
  • He is descended from Winterveili royalty.
  • Inbread.
  • He is likely the most naïve in the main cast.
  • Neviro lived with a large family in a mansion on a private island for the rich, the same one bombarded by the Navy a year ago.
  • Neviro was subject to intense verbal abuse before being shown as a great spearman.
  • He wants to reform Winterveil and uncover its truth to the masses.
  • He lived a sheltered life and for a short amount of time, thought nothing was wrong about following Iris.
  • He prefers very heavy armor, and was difficult to carry from the Castello. He would wear Omen Armor if he could find it, though he forgoes a helmet.
  • He has a personal rivalry with Morden, due to the Darkness inheritance and the Death Curse.
  • He wore makeup a few times, and enjoys doing so, but can’t afford much of it.
  • He and Iris had grown close, but both openly don’t have any romantic feelings for each other.
  • He and Morden are huge dweebs about katanas. This is Morden’s only real respect for Neviro.
Dame Caesennia
  • Has never left the island of Ravenna. Wants to be stationed on a navy role.
  • Likely more skilled than other centurions, as she has a unique loadout. And is 5 levels higher than the others in Ravenna.
  • She has a gun.
  • Her full name is “Lucia Novia Caesennia”.
  • About 28 years old, which is young for a centurion, but she’s a cousin to General Julian and of the late General Veridia’s bloodline—hence, she got promoted fairly quickly.
  • 5’11", broad but lean build, like an athlete, due to how often she works out instead of doing her job.
  • Lightning scars on her shoulder from a training accident with Elius. She trained both him and Carina, though the latter soon switched to a fighting-style instructor.
  • Favored by Argos, mostly because he never caught her slacking off.
  • Headcanon courtesy of @birthdaycake : Caesennia’s into niche hobbies like learning obscure card games, or making art with unorthodox things.
  • Caesennia collects information on all the islands she knows about, and has this large cork board in her room where she files what she knows and what she’d want to do if she visited the island.
  • Finally leaves Ravenna as the Bronze Legion goes to defend Sameria, where she falls for a jewelcrafter woman.
  • Alternatively, she and Esmerelda have a princess-knight dynamic going on where they’re both hyper-invested in seeing the War Seas.
Edward Kenton
  • super duper very bi
  • Edward Kenton is a former Navy Captain who deserted after around two years out of his seven year enlistment, which was of his own doing.
  • He commanded a ship in a fleet. That very fleet was forced to blockade and bombard a nondescript, civilized island around a year ago.
  • Said island housed the mansion that Neviro left to practice the spear and explore the world. It was a cold splinter of Winterveil near Limestone Key that survived the Winterveil Extermination and the Akursius Incident, until a certain two nobles found them out. Aside from maps in the Library of Aneignos and The Myriad, all legal records of it have been erased.
  • He waited such a long time to tell You about Fleets because he was afraid of a repeat of what happened under his Lieutenant’s command, considering Your spotty track record. (ahem plunder, maximize risk, conquest)
Callahan
  • Callahan was Allanon’s personal guard, and was good friends with him.
  • Callahan is 17 or 18 years old, being the youngest in the cast.
  • Callahan was from the sea, and is the son of an “Everet”.
  • Callahan is mischeivous, and performed many “antics” with Allanon, whatever that means.
  • Callahan uses Light Magic, and studied how to use it in the Library of Aneignos. He is still clumsy with it though.
  • “He gets a very pretty magic
    White and gold too”
  • Callahan used to be fond (romantically) of Allanon, but quickly backed off after realizing that a 7 year age gap is far too much. Allanon knew this, and explained politely (he also had to break the news that he was recently betrothed. It was rough. They stayed friends.)
  • Callahan enjoys travelling, and had the time of his life gliding up The Vents of Aeolus.
  • Callahan would probably be the most dedicated to abolishing the Order.
  • Callahan is from the Thorne Empire, and he and his father travelled upwards to spread their inventions.
  • Callahan prefers light armor, like Iris, but wears the decorative armor of the Royal Guard. He’ll probably get new armor soon.
  • Callahan has matchmaker tendencies. He’s the type to set up Allanon and Liara on dates. After joining Player’s crew, he’s looking forward to matching up their crewmates (or even set up allies like Morden or Iris on dates)…
Esmeralda
  • Esmeralda is very respected among Skyhall Guards.
  • Esmeralda is happy to see Callahan talking about You.
  • Esmeralda likely will have a romantic relationship with Morden.
  • Esmeralda uses rudimentary Metal Magic.
  • Esmeralda isn’t suited for combat, and is a better strategist than anything.
  • Esmeralda wanted to build Mistville, and is upset that Skyhallic gender roles prevent her from doing so.
  • Athena’s pages would show up for Esmeralda.
  • Esmeralda is happy to see Callahan talking about You because Callahan was flirting with her (she did not like that)
  • She, in non-canon circumstances, falls for Dame Caesennia.
Tucker
  • One of the legacies captured and experimented on by The Order of Aseir
  • Descendant of a currently unconfirmed deity
  • Organized and headed the plan which allowed Silas, Morden, and himself to escape whatever laboratory/facility/spooky experiment place, they were being held in.
  • Dies at some point during or after this escape
    • At TOD was missing his left forearm and part of the upper arm.
  • According to Vetex in the 2024/25 (ICR someone confirm) qna, he may have been more powerful than either Silas or Morden, becausehe died, I guess. (This is paraphrased, if someone can find the original quote, please correct this.)
  • Tucker’s full name is Tucker Driscoll
    • Driscoll is an Irish surname meaning messenger.
  • He was a Legacy of Phoebe and powerful oracle, able to wield his own spirit energy without the use of a Spirit weapon.
    • This connection to Phoebe gave him prescience similar to the Oracles of old, such as those at Delphi or the Sibylline. These visions are what allowed him to plan for the escape, as well as telling him of his death years in advance.
  • Tucker was an amputee around a year before the Aesir abducted him, though he would often use his spirit energy in order to form a new limb. Think Finn’s light arm from the grass arm saga, but with the properties of Edward Elric’s automail.
  • Tucker’s visions and the trauma of the experiments led him to adopt a rather unhealthy coping method of simply not caring what was done to him, as he knew how it would all end anyway. So while he was a stable rock for the others, he believed himself to have very little agency in life.
  • After the escape and his subsequent death, Tucker’s spirit managed to linger in the afterlife version of the Warseas, specifically on Dawn Island, rather than being drawn into the swirling mass of chaotic energy which was the Dark Sea.
    • Basically since the Underworld is sealed off, the dead linger in the spirit world which lays just under the mortal realm. This results in the dead spending their time in a static gray-scale simulacrum of where they died, being constantly drawn to places of high Chaotic energy, such as Makrinos, Akursius Keep, and most commonly The Dark Sea. However, those with high concentrations of Spirit energy, such as Legacies and Oracles, are able to keep their spirits from being pulled into the chaotic tides. Instead lingering the more peaceful sea-cluster. This process is similar to Acheron’s spirit manifestation, but it does not result in a Spirit form which can be seen normally.
  • Tucker spends a few weeks trapped in this static plane, disappointed in himself for not being able to do more both for himself and his friends. This disappointment allowed for his bottled resentment and rage at his vision and his captors to finally explode. He cursed the dead gods that had granted him a sight which had blinded him, and in his fury, Tucker threw himself into the swirling vortex of souls being drawn to the Dark Sea. However, he did not seek to join them in their suffering.
    • Instead, he pushed through, surging to the top of the torrent. There he saw countless stars, as he rose high above the Earth. In that place of void and light, Tucker met, briefly, Creation itself. The creature spoke to Tucker of dangers to come and of perceptions of Creation and Chaos, it told him that Tucker did not owe any allegiance to the gods, that his visions were his own, and that most of all, he deserved a second chance.
    • Then as quickly as he had found himself in front of Creation, Tucker was back on Earth, and not the stagnant monochrome copy either. Tucker was once more in the Mortal realm, though still a shade, his body a translucent blue with golden veins, regardless he had returned, and with this new chance he would do all he could to help protect his friends, and forge a path of his own design.
  • Later Tucker would reunite with Morden, after the latter obtains the Death Curse, and eventually Silas, after Silas has a near death experience where Tucker assists in keeping Silas alive.
  • Two centuries later, in the early 2000s, Tucker would gain possession of an articulated automaton body, letting him interact with the world after two centuries of intangibility.
The World after The Fracture

“The Earth shattered, her hairs stood on end”

  • The Fracture has caused the world to have rings.

  • The Fracture launched landmasses with people on them into the sky

  • The Fracture killed 90% of the world population, causing great setbacks in technology

  • The Fracture caused a worldwide shock that caused large patches of sea spires and stubble to sprout across the seas.

  • There are many settlements in the War and Seven Seas that don’t have enough useful merchants to be noted ingame, usually some kind of outpost.

  • Some of these in the Bronze Sea include the Samerian wheat farm and holy ground Iechoros, known by Redwakers as “the golden-topped cliff”, passive-aggressive Ravennan encampments surrounding Redwake, the previously mentioned Cassia Bay refugee camp turned slum (not to be confused with Tiberia), and forgotten Winterveil and Thorne holdings, especially in the north and southwest corners.

    Languages (War Seas Specific)
    • Language after (and even before) the Fracture has developed differently throughout the Seas, particularly given the larger Hellenic influence.
      • This leads to many nations having more Greek related names, phrases, and concepts IE. using mythological figures as surnames, using the Olympians’ names as profanity, and the concept of Xenia being a universal concept among all nations even after the Fracture.
      • However, Latin still retains significance as the written alphabet for Astorian.
        • Astorian being the language of the nation which became The Grand Navy, serves as the common language, or Lingua Grecia, for the War Seas. This is due not only because of the GN’s formation, but because Astoria had been a massive mercantile power for centuries causing their language to spread across the Cluster, similar to the Phoenicians in our history.
      • Other nations still retain their own languages and alphabets, such as Sameria and Keraxe, which are rooted in Arabic and Nordic scripts respectively.
        • Keraxe also has one of the highest varieties in languages in the War Seas due to the many territories which Keraxe has conquered. Some islands such as Erin (one of the first islands Wotan conquered, paralleling the Norman invasion of Ireland) use Celtic/Gaelic scripts. This also explains the wide varieties of dialects displayed in Keraxe.
        • The Sky-Islands, due to having their history mostly preserved. Have a clearer view of the world before the Fracture, or at least a clearer line of evolution in their culture and language. This includes calling the language which Astorian would become Saxon (which is a very early form of what would become English).
  • Due to the evident effects of the Fracture, the sparse accounts of ancient survivors, and the few Curse-bearers who lived through it, the Fracture is something that is known about, but not well understood by the populace. Most common folk only having the understanding that something bad happened to the world, and that it’s referred to as the Fracturing. Due to this significance, or rather mythologization of the event, it has entered the common vernacular mostly as a form of profanity. Such as telling an individual to go fracture oneself, or referring to a fracturing object.

King Calvus Caesar IV
  • Was the third king of Ravenna, though the fourth of the Caesar name.

  • Was born in y1819 and took the throne when he was eleven in y1830, and was thirty-five when he died in y1854.

  • He has a Curse-inheritance from his grand-father King Nero Caesar II (who wielded the Apocalypse Bringer Curse.)

  • A Highlord of the Order of Aesir.

  • Bears a striking resemblance to his grandfather, even having more teal eyes compared to the rest of his family.

  • Obsessed with the history of Ravenna, particularly its military. He often reads historic accounts of the Winterveil war before he goes to sleep.

    • If historical reenactments were a popular thing, he would have participated. Would definitely be a Civil War or WWII buff, but not in healthy way “Germany should’ve won, here’s why” type of guy.
  • Often misapproriates Aesir funds and resources in order to strengthen Ravenna, treating the organization as a private army rather than the secret society it should be treated as.

    • (Could this be considered canon? I mean he did use Aesir agents to find the Death Curse, which he says was just for Ravenna’s interest.)
  • Does genuinely care about Ravenna and his family, but made all the wrong choices (listening to the Aesir, the Winterveil genocide, and neglecting Tiberia.) This is partly due to his upbringing, where his parents glorified the killings as a continuation of Nero’s legacy. However, he is still responsible for continuing the atrocities, as well as continuing under the Order’s influence in his later years.

  • He is actually a good brother to Revon, encouraging the younger man’s passions and involving him with many of the duties of the nation. Though he does keep him ignorant of the Order’s grip on the country.

  • While he was trained by Argos, much of the aged General’s lessons went through one ear and out the other. This is due to the Order’s influence, feeding the King’s preexisting arrogance, in order to keep him more pliable to their influence. This leads to him being a less effective fighter, who only seeks the most powerful techniques, but not the philosophy or methodology behind them.

  • He is an excellent host, however, having been brought up treating Xenia as sacred, and just overall being a courtous person to those whom he deems worth the effort.

  • He is bald and wears a wig, but still brags about how nice his hair is.

John Adventures
  • First seen on the AA thumbnail.
  • Uses fire magic
  • Changed clothes after moving to the war seas.
  • Is the actual main character (screw you silias)
  • Is gender fluid as seen in the cute animation pack thumbnail.
  • Wears wigs, as seen in the cute animation pack thumbnail.
  • Somehow resided in Magius for a time.
The Religion of The Protector
  • A cult based off of Theos’s exploits, most notably his conflict with Acheron
  • Main teachings include a mythologized account of the Battle of Dunwich, which refer to Theos as The Great Protector and Acheron as The Vengeful Darkness.
  • Currently the only known follower of the Protector is Daisy Cirro of Cirrus Island.
  • Followers of the Protector refer to themselves as Sparks, and often depict Theos as a flaming Phoenix and Acheron as a shadowy monster with no distinct form.
    • They also believe that the Great Protector sacrificed himself in order to seal away the Vengeful Darkness (though this is a synchronization with another War-Seas religion, based off of fragmented texts regarding the Aberration.) Because of this they believe that he currently is in some way ashes, and is waiting to be reborn in the world’s hour of need.
  • Ashes hold spiritual significance to the Sparks, often spreading them around their homes as a ward, with Ash and Fire mages being regarded with great deference for carrying the essence of the Great Protector. They treat the ashes as a conduit for the Protector’s spirit which is what gives them their perceived power. This focus on ashes and healing also leads to the faithful having very sanitary life styles, as the ashes are often used to create lye for soap and other cleaning products.
    • “Ashes renew me” is a common exclamation, though not profanity, among the cult.
  • The actual values and teachings of the cult are fairly simple. They involve helping others who are in need, healing the injured, treating people with respect, and resisting evil when it is seen. That final teaching has led many practitioners of the faith to join organizations such as the Proxy Knights and the Oath Keepers. The teachings’ focus on healing also leads many to pursue the study of medicine.
  • There is no organized church of The Protector, instead most faithful preach the Great Protector’s stories and seek to inspire others to live betters lives.
    • They are often seen in more impoverished communities seeking to aid those in need, leading them to enjoy some protection from more organized crime operations such as the Assassin’s Syndicate who tolerate their teachings in areas they control, such as Blackwater Grotto.
  • Shrines are built from volcanic stones, most often basalt or obsidian, and are sanctified with a fire which should, ideally never go out. Often seen in faithful’s homes, or serving as a communities hearth.
  • It is hard to know how many Sparks are practicing the religion, given its unorganized nature, but it is at least heard of in each part of the War Seas due to the faithful’s desire to seek ways to do service for others.
Outro
  • Thanks for reading. Always in progress and contributions always open.

I like most of these headcanons actually, makes the characters feel deeper

is this because of the death curse or did he just have that anyway

“et tu gay?” [positive and sometimes i dabble into it too]

Please contribute with your headcannons (i am intentionally leaving out s. orientations because there are so many headcannons for every character, and just putting personality traits implicative of them is better for less contradictions.)

We could be here all day with Warren headcanons.

“I left all my retcons in one place, now you just have to find them!”

Question, can headcanons be contradictory to those already stated?

For example I headcanon Morden being from Azura given his Germanic name a trait which is shared by another Azuran, Berringer. Another one which contradicts those listed is that Iris’s father is descended from Winterviel which would give a reason for his death being unquestioned by the soldiers who took him. Though that relies on another headcanon, that in Ravenna at least, the persecution or the Wintervielians was a known part of life for the Ravennan people with many citizens being complicit. I have more, but as I said many contradict those already posted.

Yeah just put a new dropdown like “Morden | BronzePegasus Ver.”

Imo, i feel like he’s more to BPD. i mean we barely can see his mania phase. or even get to know him in general, but he seemed to have these fear of abandonment and constant push-pull relationship.

wait interesting… though i don’t think she was raised in tiberia cause i just don’t think she is. but i guess it located at mid tiberia and rasna.

this is lowkey they’re a foil to each other

morden went edgy mode specifically because he met alpha on wind row and lowkey adopted his lifestyle

iris does not like samerian ice

neviro lowkey wants to be the king of ravenna out of pettiness

You can edit the post yourself to put that there

funnier as 3 separate replies but for annoyance sake ill do that

I’m gonna bold ones that kinda look like joke posts, and put a guide in “Intro”, but feel free to revert the change!

are people able to add more characters?

Yes, preferably in order of appearance (like how I added Callahan after Neviro.)

are characters without much influence to the story (julian, shura, etc) also allowed??

Literally any character is allowed if you have at least 1 headcannon. The main characters will be created no matter what tho

Callahan being at least one of the most dedicated to abolishing the Order of Aesir is not a headcanon, it’s just a fact: They’re responsible for what happened to Allanon, after all.

I put it as a HC cause he doesn’t know about the Order yet. We have 2 chapters of info on him. Later, we can put that as canon.