Right after most boss fights of the player’s level, many players will be left at very low HP, leaving them vulnerable to bounty hunters and random attackers. My proposal? Have all players who “participated” in the boss fight receive a full heal once the boss is dead. Players who dealt enough damage to qualify for a potential drop would count as having “participated”.
… yeah, no, that’s really just it. I’ve learned my lesson about grandiose suggestions, that’s really all there is to this one.
i pvp-ed before, but that was against a person with 6 digits of bounty, spawnkilling a lvl 45 savant, against its will to reduce infamy, galleons and fame
edit: while i clearly told them to stop,i have their username if you want it
I don’t mind having to risk getting hunted after killing a boss, you just gotta be good at taking down the boss, so you can prevent that situation. I have both been punished and punished others after being low from a boss fight. You learn from hardships
But seriously though, this might work if it gave you just a bit of hp. Maybe the same amount that you get from PVP, and maybe some anti-cheese mechanic. But I’ve also never had this problem in my life, so maybe it’s just you.
could just say that its limited to bosses whose level difference with you is… idk 30 or less. at max level thatd include carina and calvus
realistically iris isnt even a boss, but i guess later even carina will be killed in a couple of hits. worst case scenario just heal a percent of the boss’ health