Full Release Update Patch Notes (Discussion Thread) (Part 2)

Honestly? I think this could be a neat change.

  • Fuck the hunger bar; it’s more worthless than my skin’s ability to not die when the season changes.
  • Energy Conservation is no longer a key part of combat, and while it may sting a little, it will make PvP easier to get into from my perspective. It’ll also help prevent those moments in which I’m spamming the keybind for the attack I want to use only for nothing to happen because I’m an idiot who doesn’t notice my Energy Bar being lower than the number in my nonexistent bank account.
  • We can finally place large meals without full health, which is best described as the Developer’s Barely-Disguised Blessing.
  • Saturation might be the only thing I’m wary of with this change; I know how PvP Heads roll (Source: I actively try to have them gravitate toward me through high renown), and I can guarantee that they’ll cook meals with asinine Energy values (weird, it isn’t hunger values anymore?) to gain Saturation Health. Basically makes them like pre-F.R. Vitality builds, but with the benefits of a pure build.
    • HOWEVER, Saturation does have the positives of being great for PvE players, since NPCs will still be at insane levels compared to us, as well as being extremely useful in Dark Sea runs, where Zeus can decide to end his bloodline on a whim.
  • Charging is kept, which is neat, because the effects are pretty cool (well, mainly for Magic). It’s also kind of cool to see the old Flaunting idea from World of Magic be brought back in a naming sort of sense.

Oh, and also…

I fear no man, but that thing… It scares me.